The game finished for trey, but not for me. Also Trey mentioned that he didn't get any rewards as the game conclusion message popped up in his screen.
I didn't get any message on my screen, as it seems that I'm still waiting for my opponent's move.
Client info:
-
Client version: 0.0.10
- Platform: electron
- Device type: browser
- Display dimensions: 1440x847px
- Viewport resolution: 1440x847px
- User agent: Mozilla/5.0 (Macintosh; Intel Mac OS X 10_15_7) AppleWebKit/537.36 (KHTML, like Gecko) com.armyofcrypto.game/0.0.10 Chrome/93.0.4577.82 Electron/14.2.9 Safari/537.36
Current match info:
-
Match id: #1518
- Creator: @tordan (CryptoWizard)
- Challenger: @treyteam (TreyTeam)
9/15/2023, 12:13:47 PM [app.battle_engine.hooks.after_loading_board]
Node and round counters initialized
9/15/2023, 12:13:47 PM [app.battle_engine.hooks.soldiers_prefill.picks_state_listener.stop]
Stopped soldier prefills picks state listener
9/15/2023, 12:13:47 PM [app.battle_engine.hooks.soldiers_prefill.picks_state_listener.start]
Started soldier prefills picks state listener in build mode
9/15/2023, 12:14:05 PM [app.battle_engine.hooks.soldiers_prefill.submit_picks]
>>> Current player picks submitted. Data: {"9":"pending","10":"pending","11":"pending"}
9/15/2023, 12:14:07 PM [app.battle_engine.hooks.soldiers_prefill.picks_state_listener.run]
>>> Player 2 picks received. Data: {"10":"pending","11":"pending","12":"pending"}
9/15/2023, 12:14:07 PM [app.battle_engine.hooks.soldiers_prefill.picks_state_listener.stop]
Stopped soldier prefills picks state listener
9/15/2023, 12:14:07 PM [app.battle_engine.hooks.placing_turns.turn_owner_listener.stop]
Stopped prefills placing turn listener
9/15/2023, 12:14:07 PM [app.battle_engine.hooks.placing_turns.turn_owner_listener.launch]
Soldier prefill picks state mode set to "update"
9/15/2023, 12:14:07 PM [app.battle_engine.hooks.placing_turns.turn_owner_listener.launch]
Started prefills placing turn owner listener
9/15/2023, 12:14:07 PM [app.battle_engine.hooks.placing_turns.turn_owner_listener.run]
Turn owner fetched. Response: 1
9/15/2023, 12:14:08 PM [app.battle_engine.hooks.soldiers_prefill.picks_state_listener.run]
>>> Player 2 picks received. Data: {"10":"pending","11":"pending","12":"pending"}
9/15/2023, 12:14:08 PM [app.battle_engine.hooks.ui_ops.run_coin_flip_animation]
>>> Running coin flip
9/15/2023, 12:14:13 PM [app.battle_engine.hooks.placing_turns.turn_owner_listener.stop]
9/15/2023, 12:14:13 PM [app.battle_engine.hooks.placing_turns.turn_owner_listener._post_run_actions]
User should place card now
9/15/2023, 12:14:19 PM [app.battle_engine.hooks.ui_ops.prep_player_card_placement]
jQuery.draggable
Dragging card #9 started
9/15/2023, 12:14:20 PM [app.battle_engine.hooks.ui_ops.deny_user_from_placing_card]
User prevented from placing cards
9/15/2023, 12:14:20 PM [app.battle_engine.hooks.ui_ops.card_dropped]
Card #9 dropped on slot 5,1
9/15/2023, 12:14:20 PM [app.battle_engine.hooks.ui_ops.place_card]
>>> Card 9 from player 1 placed on 5,1
9/15/2023, 12:14:20 PM [app.battle_engine.hooks.placing_turns.turn_owner_listener.stop]
Stopped prefills placing turn listener
9/15/2023, 12:14:20 PM [app.battle_engine.hooks.placing_turns.turn_owner_listener.launch]
Soldier prefill picks state mode set to "update"
9/15/2023, 12:14:20 PM [app.battle_engine.hooks.placing_turns.turn_owner_listener.launch]
Started prefills placing turn owner listener
9/15/2023, 12:14:21 PM [app.battle_engine.hooks.placing_turns.turn_owner_listener.run]
Turn owner fetched. Response: 2
9/15/2023, 12:14:21 PM [app.battle_engine.hooks.soldiers_prefill.picks_state_listener.run]
>>> Player 2 picks received. Data: {"10":"pending","11":"pending","12":"pending"}
9/15/2023, 12:14:23 PM [app.battle_engine.hooks.placing_turns.turn_owner_listener.run]
Turn owner fetched. Response: 2
9/15/2023, 12:14:23 PM [app.battle_engine.hooks.soldiers_prefill.picks_state_listener.run]
>>> Player 2 picks received. Data: {"10":"pending","11":"pending","12":"pending"}
9/15/2023, 12:14:25 PM [app.battle_engine.hooks.placing_turns.turn_owner_listener.run]
Turn owner fetched. Response: 2
9/15/2023, 12:14:25 PM [app.battle_engine.hooks.soldiers_prefill.picks_state_listener.run]
>>> Player 2 picks received. Data: {"10":"pending","11":"pending","12":"pending"}
9/15/2023, 12:14:27 PM [app.battle_engine.hooks.placing_turns.turn_owner_listener.run]
Turn owner fetched. Response: 2
9/15/2023, 12:14:27 PM [app.battle_engine.hooks.soldiers_prefill.picks_state_listener.run]
>>> Player 2 picks received. Data: {"10":"pending","11":"pending","12":"pending"}
9/15/2023, 12:14:29 PM [app.battle_engine.hooks.placing_turns.turn_owner_listener.run]
Turn owner fetched. Response: 2
9/15/2023, 12:14:29 PM [app.battle_engine.hooks.soldiers_prefill.picks_state_listener.run]
>>> Player 2 picks received. Data: {"10":"pending","11":"pending","12":"pending"}
9/15/2023, 12:14:31 PM [app.battle_engine.hooks.placing_turns.turn_owner_listener.run]
Turn owner fetched. Response: 2
9/15/2023, 12:14:31 PM [app.battle_engine.hooks.soldiers_prefill.picks_state_listener.run]
>>> Player 2 picks received. Data: {"10":"pending","11":"pending","12":"1,1"}
9/15/2023, 12:14:31 PM [app.battle_engine.hooks.ui_ops.place_card]
>>> Card 12 from player 2 placed on 1,1
9/15/2023, 12:14:33 PM [app.battle_engine.hooks.placing_turns.turn_owner_listener.run]
Turn owner fetched. Response: 1
9/15/2023, 12:14:33 PM [app.battle_engine.hooks.soldiers_prefill.picks_state_listener.run]
>>> Player 2 picks received. Data: {"10":"pending","11":"pending","12":"1,1"}
9/15/2023, 12:14:33 PM [app.battle_engine.hooks.placing_turns.turn_owner_listener.stop]
Stopped prefills placing turn listener
9/15/2023, 12:14:33 PM [app.battle_engine.hooks.placing_turns.turn_owner_listener._post_run_actions]
User should place card now
9/15/2023, 12:14:35 PM [app.battle_engine.hooks.ui_ops.prep_player_card_placement]
jQuery.draggable
Dragging card #10 started
9/15/2023, 12:14:36 PM [app.battle_engine.hooks.ui_ops.deny_user_from_placing_card]
User prevented from placing cards
9/15/2023, 12:14:36 PM [app.battle_engine.hooks.ui_ops.card_dropped]
Card #10 dropped on slot 3,3
9/15/2023, 12:14:36 PM [app.battle_engine.hooks.ui_ops.place_card]
>>> Card 10 from player 1 placed on 3,3
9/15/2023, 12:14:37 PM [app.battle_engine.hooks.placing_turns.turn_owner_listener.stop]
Stopped prefills placing turn listener
9/15/2023, 12:14:37 PM [app.battle_engine.hooks.placing_turns.turn_owner_listener.launch]
Soldier prefill picks state mode set to "update"
9/15/2023, 12:14:37 PM [app.battle_engine.hooks.placing_turns.turn_owner_listener.launch]
Started prefills placing turn owner listener
9/15/2023, 12:14:37 PM [app.battle_engine.hooks.placing_turns.turn_owner_listener.run]
Turn owner fetched. Response: 2
9/15/2023, 12:14:37 PM [app.battle_engine.hooks.soldiers_prefill.picks_state_listener.run]
>>> Player 2 picks received. Data: {"10":"pending","11":"pending","12":"1,1"}
9/15/2023, 12:14:39 PM [app.battle_engine.hooks.placing_turns.turn_owner_listener.run]
Turn owner fetched. Response: 2
9/15/2023, 12:14:39 PM [app.battle_engine.hooks.soldiers_prefill.picks_state_listener.run]
>>> Player 2 picks received. Data: {"10":"pending","11":"pending","12":"1,1"}
9/15/2023, 12:14:41 PM [app.battle_engine.hooks.placing_turns.turn_owner_listener.run]
Turn owner fetched. Response: 2
9/15/2023, 12:14:41 PM [app.battle_engine.hooks.soldiers_prefill.picks_state_listener.run]
>>> Player 2 picks received. Data: {"10":"pending","11":"pending","12":"1,1"}
9/15/2023, 12:14:43 PM [app.battle_engine.hooks.placing_turns.turn_owner_listener.run]
Turn owner fetched. Response: 2
9/15/2023, 12:14:43 PM [app.battle_engine.hooks.soldiers_prefill.picks_state_listener.run]
>>> Player 2 picks received. Data: {"10":"pending","11":"pending","12":"1,1"}
9/15/2023, 12:14:45 PM [app.battle_engine.hooks.placing_turns.turn_owner_listener.run]
Turn owner fetched. Response: 2
9/15/2023, 12:14:45 PM [app.battle_engine.hooks.soldiers_prefill.picks_state_listener.run]
>>> Player 2 picks received. Data: {"10":"pending","11":"pending","12":"1,1"}
9/15/2023, 12:14:47 PM [app.battle_engine.hooks.placing_turns.turn_owner_listener.run]
Turn owner fetched. Response: 2
9/15/2023, 12:14:47 PM [app.battle_engine.hooks.soldiers_prefill.picks_state_listener.run]
>>> Player 2 picks received. Data: {"10":"pending","11":"pending","12":"1,1"}
9/15/2023, 12:14:49 PM [app.battle_engine.hooks.placing_turns.turn_owner_listener.run]
Turn owner fetched. Response: 2
9/15/2023, 12:14:49 PM [app.battle_engine.hooks.soldiers_prefill.picks_state_listener.run]
>>> Player 2 picks received. Data: {"10":"pending","11":"pending","12":"1,1"}
9/15/2023, 12:14:51 PM [app.battle_engine.hooks.placing_turns.turn_owner_listener.run]
Turn owner fetched. Response: 2
9/15/2023, 12:14:51 PM [app.battle_engine.hooks.soldiers_prefill.picks_state_listener.run]
>>> Player 2 picks received. Data: {"10":"pending","11":"pending","12":"1,1"}
9/15/2023, 12:14:53 PM [app.battle_engine.hooks.placing_turns.turn_owner_listener.run]
Turn owner fetched. Response: 2
9/15/2023, 12:14:53 PM [app.battle_engine.hooks.soldiers_prefill.picks_state_listener.run]
>>> Player 2 picks received. Data: {"10":"pending","11":"pending","12":"1,1"}
9/15/2023, 12:14:55 PM [app.battle_engine.hooks.placing_turns.turn_owner_listener.run]
Turn owner fetched. Response: 2
9/15/2023, 12:14:55 PM [app.battle_engine.hooks.soldiers_prefill.picks_state_listener.run]
>>> Player 2 picks received. Data: {"10":"pending","11":"pending","12":"1,1"}
9/15/2023, 12:14:57 PM [app.battle_engine.hooks.placing_turns.turn_owner_listener.run]
Turn owner fetched. Response: 2
9/15/2023, 12:14:57 PM [app.battle_engine.hooks.soldiers_prefill.picks_state_listener.run]
>>> Player 2 picks received. Data: {"10":"pending","11":"pending","12":"1,1"}
9/15/2023, 12:14:59 PM [app.battle_engine.hooks.placing_turns.turn_owner_listener.run]
Turn owner fetched. Response: 1
9/15/2023, 12:14:59 PM [app.battle_engine.hooks.soldiers_prefill.picks_state_listener.run]
>>> Player 2 picks received. Data: {"10":"3,1","11":"pending","12":"1,1"}
9/15/2023, 12:14:59 PM [app.battle_engine.hooks.ui_ops.place_card]
>>> Card 10 from player 2 placed on 3,1
9/15/2023, 12:14:59 PM [app.battle_engine.hooks.placing_turns.turn_owner_listener.stop]
Stopped prefills placing turn listener
9/15/2023, 12:14:59 PM [app.battle_engine.hooks.placing_turns.turn_owner_listener._post_run_actions]
User should place card now
9/15/2023, 12:15:05 PM [app.battle_engine.hooks.ui_ops.prep_player_card_placement]
jQuery.draggable
Dragging card #11 started
9/15/2023, 12:15:15 PM [app.battle_engine.hooks.ui_ops.deny_user_from_placing_card]
User prevented from placing cards
9/15/2023, 12:15:15 PM [app.battle_engine.hooks.ui_ops.card_dropped]
Card #11 dropped on slot 3,2
9/15/2023, 12:15:15 PM [app.battle_engine.hooks.ui_ops.place_card]
>>> Card 11 from player 1 placed on 3,2
9/15/2023, 12:15:16 PM [app.battle_engine.hooks.placing_turns.turn_owner_listener.stop]
Stopped prefills placing turn listener
9/15/2023, 12:15:16 PM [app.battle_engine.hooks.placing_turns.turn_owner_listener.launch]
Soldier prefill picks state mode set to "update"
9/15/2023, 12:15:16 PM [app.battle_engine.hooks.placing_turns.turn_owner_listener.launch]
Started prefills placing turn owner listener
9/15/2023, 12:15:16 PM [app.battle_engine.hooks.placing_turns.turn_owner_listener.run]
Turn owner fetched. Response: 2
9/15/2023, 12:15:17 PM [app.battle_engine.hooks.soldiers_prefill.picks_state_listener.run]
>>> Player 2 picks received. Data: {"10":"3,1","11":"pending","12":"1,1"}
9/15/2023, 12:15:18 PM [app.battle_engine.hooks.placing_turns.turn_owner_listener.run]
Turn owner fetched. Response: 2
9/15/2023, 12:15:19 PM [app.battle_engine.hooks.soldiers_prefill.picks_state_listener.run]
>>> Player 2 picks received. Data: {"10":"3,1","11":"pending","12":"1,1"}
9/15/2023, 12:15:20 PM [app.battle_engine.hooks.placing_turns.turn_owner_listener.run]
Turn owner fetched. Response: 2
9/15/2023, 12:15:21 PM [app.battle_engine.hooks.soldiers_prefill.picks_state_listener.run]
>>> Player 2 picks received. Data: {"10":"3,1","11":"pending","12":"1,1"}
9/15/2023, 12:15:22 PM [app.battle_engine.hooks.placing_turns.turn_owner_listener.run]
Turn owner fetched. Response: 2
9/15/2023, 12:15:23 PM [app.battle_engine.hooks.soldiers_prefill.picks_state_listener.run]
>>> Player 2 picks received. Data: {"10":"3,1","11":"pending","12":"1,1"}
9/15/2023, 12:15:24 PM [app.battle_engine.hooks.placing_turns.turn_owner_listener.run]
Turn owner fetched. Response: 2
9/15/2023, 12:15:25 PM [app.battle_engine.hooks.soldiers_prefill.picks_state_listener.run]
>>> Player 2 picks received. Data: {"10":"3,1","11":"pending","12":"1,1"}
9/15/2023, 12:15:26 PM [app.battle_engine.hooks.placing_turns.turn_owner_listener.run]
Turn owner fetched. Response: 2
9/15/2023, 12:15:26 PM [app.battle_engine.hooks.soldiers_prefill.picks_state_listener.run]
>>> Player 2 picks received. Data: {"10":"3,1","11":"pending","12":"1,1"}
9/15/2023, 12:15:28 PM [app.battle_engine.hooks.placing_turns.turn_owner_listener.run]
Turn owner fetched. Response: 2
9/15/2023, 12:15:29 PM [app.battle_engine.hooks.soldiers_prefill.picks_state_listener.run]
>>> Player 2 picks received. Data: {"10":"3,1","11":"pending","12":"1,1"}
9/15/2023, 12:15:30 PM [app.battle_engine.hooks.placing_turns.turn_owner_listener.run]
Turn owner fetched. Response: 2
9/15/2023, 12:15:31 PM [app.battle_engine.hooks.soldiers_prefill.picks_state_listener.run]
>>> Player 2 picks received. Data: {"10":"3,1","11":"pending","12":"1,1"}
9/15/2023, 12:15:32 PM [app.battle_engine.hooks.placing_turns.turn_owner_listener.run]
Turn owner fetched. Response: 2
9/15/2023, 12:15:33 PM [app.battle_engine.hooks.soldiers_prefill.picks_state_listener.run]
>>> Player 2 picks received. Data: {"10":"3,1","11":"pending","12":"1,1"}
9/15/2023, 12:15:34 PM [app.battle_engine.hooks.placing_turns.turn_owner_listener.run]
Turn owner fetched. Response: 2
9/15/2023, 12:15:35 PM [app.battle_engine.hooks.soldiers_prefill.picks_state_listener.run]
>>> Player 2 picks received. Data: {"10":"3,1","11":"pending","12":"1,1"}
9/15/2023, 12:15:37 PM [app.battle_engine.hooks.placing_turns.turn_owner_listener.run]
Turn owner fetched. Response: -1
9/15/2023, 12:15:37 PM [app.battle_engine.hooks.soldiers_prefill.picks_state_listener.run]
>>> Player 2 picks received. Data: {"10":"3,1","11":"5,2","12":"1,1"}
9/15/2023, 12:15:37 PM [app.battle_engine.hooks.ui_ops.place_card]
>>> Card 11 from player 2 placed on 5,2
9/15/2023, 12:15:37 PM [app.battle_engine.hooks.placing_turns.turn_owner_listener._post_run]
>>> Placing phase concluded
9/15/2023, 12:15:37 PM [app.battle_engine.hooks.placing_turns.turn_owner_listener.stop]
Stopped prefills placing turn listener
9/15/2023, 12:15:37 PM [app.battle_engine.hooks.placing_turns.turn_owner_listener._post_run]
***Post-prefill arrangements after finalization signalstart now***
9/15/2023, 12:15:37 PM [app.battle_engine.hooks.ui_ops.restore_hidden_board_elements]
Hidden board elements restored.
9/15/2023, 12:15:37 PM [app.battle_engine.hooks.ui_ops.deny_user_from_placing_card]
User prevented from placing cards
9/15/2023, 12:15:38 PM [app.battle_engine.hooks.after_receiving_prefills_finalization_signal.start]
Match meta and turns data updated.
9/15/2023, 12:15:43 PM [app.battle_engine.hooks.after_receiving_prefills_finalization_signal.finalize]
*** Standard battle flow should begin now (after receiving prefills finalization signal) ***
9/15/2023, 12:15:43 PM [app.battle_engine.start_flow]
*** Standard battle flow started ***
9/15/2023, 12:15:43 PM [app.battle_engine.chat.init]
Initializing battle chat
9/15/2023, 12:15:43 PM [app.battle_engine.chat.init]
Battle chat initialized
9/15/2023, 12:15:43 PM [app.battle_engine.chat.resume_listener]
Battle chat listener started
9/15/2023, 12:15:43 PM [app.battle_engine.hooks.flow_control.__add_cards_in_hand]
Cards in hand updated: [2,3,6]
9/15/2023, 12:15:43 PM [app.battle_engine.hooks.flow_control.__add_cards_out_hand]
Cards out hand updated: [1,4,5,7,8,9,10,11,12]
9/15/2023, 12:15:43 PM [app.battle_engine.start_flow]
Starting UI commands speed run.
9/15/2023, 12:15:43 PM [ui_commands]
Exec UI commands
set_current_turn( 1 );
set_playing_turn_owner( 1 );
block_all_players_but( 1 );
enable_turn_listener_for_all_but_player( 1 );
add_nodes_to_player( 'tzan-eufmth6wyg7qdnhp', 1, 1 );
9/15/2023, 12:15:43 PM [ui_commands]
Set current turn
Current turn set to 1
9/15/2023, 12:15:43 PM [___cleanup_leftover_anims]
Leftover anims cleaned
9/15/2023, 12:15:43 PM [ui_commands]
Set playing turn owner
Playing turn owner set to 1
9/15/2023, 12:15:43 PM [ui_commands]
Block all players but...
Blocking all players but 1
9/15/2023, 12:15:43 PM [app.battle_engine.hooks.flow_control.rebind_board_cards]
Rebinding all board cards of player 1
9/15/2023, 12:15:43 PM [block_all_players_but]
Board view blocked
9/15/2023, 12:15:43 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 1
9/15/2023, 12:15:43 PM [app.battle_engine.start_flow]
UI commands speed run finished.
9/15/2023, 12:15:43 PM [app.battle_engine.start_flow]
Programmatically enabling the turn timer for the current player
9/15/2023, 12:15:43 PM [app.battle_engine.turn_timer.start_turn_timer]
Turn timer started
9/15/2023, 12:15:54 PM [app.battle_engine.hooks.flow_control.__oponent_card_clicked]
Going to attack to player 2 card 11 located at 5,2 from my card 9 located at 5,1
target sides: up, downright - source sides: upright, right, up
target at: right - source at: left
suggested action: autoflip
9/15/2023, 12:15:54 PM [app.battle_engine.hooks.flow_control.__oponent_card_clicked]
Board view blocked
9/15/2023, 12:15:54 PM [ui_commands]
Exec UI commands
// Executing singleton of card 9 at 5,1
// [+] Starting singleton #1/1
set_new_attack_run( 'singleton-ful-195121152-1694790954' );
display_attack( 'singleton-ful-195121152-1694790954', 1, 9, 5, 1, 2, 11, 5, 2, 'right', 'hps', 41.000 );
//lower_card_stats( 'hps', 41.000, 5, 2 );
send_to_chamber( 'singleton-ful-195121152-1694790954', 5, 2, 11, 2, 'attack' );
add_nodes_to_player( 'singleton-ful-195121152-1694790954+an_after_attack', 1, 1, '+1 nodes for defeating a soldier' );
set_match_meta( 'player_1_has_MoA_on_turn_1', '9' );
// [-] Finished singleton #1/1
// Adding commands
set_match_meta( 'straight_passes', 0, ___reset_pass_count )
9/15/2023, 12:15:54 PM [play_card_voice]
Playing card sound crypto-bear.warcry / card_voices.soldiers.crypto-bear.warcry.i0
9/15/2023, 12:15:54 PM [ui_commands]
Send to chamber
Moving card 11 from player 2 located at 5,2 to chamber
9/15/2023, 12:15:55 PM [ui_commands]
Initializing onscreen reducer on card 2:11 at 5,2 ~ 41 HPs - 41 := 0 (in chunks of 2.05 HPs)
9/15/2023, 12:15:56 PM [ui_commands]
Update card life
Updating life of card 11 of player 2 at 5,2 from 41 to 0 (damage: 41)
9/15/2023, 12:15:57 PM [ui_commands]
Clear module
Module 5,2 cleared
9/15/2023, 12:15:57 PM [ui_commands]
Add nodes to player
Player 1 nodes count updated from 1 to 2 - +1 nodes for defeating a soldier
9/15/2023, 12:15:57 PM [ui_commands]
Update user chamber (1/3)
Card 11 from player 2 added to internal chamber collection.
9/15/2023, 12:15:57 PM [ui_commands]
Update user chamber (2/3)
Player 1 chamber contents: []
9/15/2023, 12:15:57 PM [ui_commands]
Update user chamber (3/3)
Player 2 chamber contents: [11]
9/15/2023, 12:15:57 PM [___cleanup_leftover_anims]
Leftover anims cleaned
9/15/2023, 12:15:57 PM [send_to_chamber]
Board view unblocked
9/15/2023, 12:16:15 PM [ui_commands]
Conclude turn
Manual turn conclusion triggered
9/15/2023, 12:16:15 PM [app.battle_engine.turn_timer.stop_turn_timer]
Turn timer stopped
9/15/2023, 12:16:15 PM [conclude_turn]
Board view blocked
9/15/2023, 12:16:15 PM [conclude_turn]
Board view unblocked
9/15/2023, 12:16:15 PM [ui_commands]
Exec UI commands
//Declaring new turn
set_current_turn( 2 );
set_playing_turn_owner( 2 );
block_all_players_but( 2 );
add_nodes_to_player( 'addnodes-id6cn6bim7y8jqr9', 2, 1 );
enable_turn_listener_for_all_but_player( 2 );
// Complementing commands
9/15/2023, 12:16:15 PM [ui_commands]
Set current turn
Current turn set to 2
9/15/2023, 12:16:15 PM [___cleanup_leftover_anims]
Leftover anims cleaned
9/15/2023, 12:16:15 PM [ui_commands]
Set playing turn owner
Playing turn owner set to 2
9/15/2023, 12:16:15 PM [app.battle_engine.turn_timer.stop_turn_timer]
Turn timer stopped
9/15/2023, 12:16:15 PM [app.battle_engine.turn_timer.clear_turn_timer]
Turn timer cleared
9/15/2023, 12:16:15 PM [ui_commands]
Block all players but...
Blocking all players but 2
9/15/2023, 12:16:15 PM [app.battle_engine.hooks.flow_control.rebind_board_cards]
Rebinding all board cards of player 2
9/15/2023, 12:16:15 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:16:19 PM [ui_commands]
Exec UI commands
// Requesting turn 2. Current turn in db: 2
// Executing hit by 2:10 at 3,1
// [+] Starting hit #1/1
set_new_attack_run( 'attack-210311951-1694790978' );
display_attack( 'attack-210311951-1694790978', 2, 10, 3, 1, 1, 9, 5, 1, 'down', 'hps', 52 );
// lower_card_stats( 'hps', 52, 5, 1 );
display_counter_attack( 'attack-210311951-1694790978', 2, 10, 3, 1, 'up', 1, 9, 5, 1, 'hps', 41.000 );
// lower_card_stats( 'hps', 41.000, 3, 1 );
// #attack-210311951-1694790978 results: COUNTER WIN (attacker defeated) by card 1:9 at 5,1 over attacking card 2:10 at 3,1
highlight_round_winning_card( 'attack-210311951-1694790978', 1, 9, 5, 1, 'counter' );
display_gain_xps_or_levelup( 'attack-210311951-1694790978', 5, 1, 1, 9, 0, 1 );
send_to_chamber( 'attack-210311951-1694790978', 3, 1, 10, 2, 'counter' );
add_nodes_to_player( 'attack-210311951-1694790978+an_after_counter', 1, 1, '+1 nodes for defeating a soldier' );
set_match_meta( 'player_2_has_MoA_on_turn_', '10' );
// [-] Finished hit #1/1
// Adding commands
9/15/2023, 12:16:19 PM [play_card_voice]
Playing card sound crypto-bear.warcry / card_voices.soldiers.crypto-bear.warcry.i0
9/15/2023, 12:16:19 PM [ui_commands]
Send to chamber
Moving card 10 from player 2 located at 3,1 to chamber
9/15/2023, 12:16:19 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:16:20 PM [ui_commands]
Init hit points onscreen reducer
Initializing onscreen reducer on card 1:9 at 5,1 ~ 64 HPs - 52 := 12 (in chunks of 2.6 HPs)
9/15/2023, 12:16:21 PM [play_card_voice]
Playing card sound crypto-bear.warcry / card_voices.soldiers.crypto-bear.warcry.i0
9/15/2023, 12:16:21 PM [ui_commands]
Update card life
Updating life of card 9 of player 1 at 5,1 from 64 to 12 (damage: 52)
9/15/2023, 12:16:22 PM [ui_commands]
Exec UI commands
// Requesting turn 2. Current turn in db: 2
// Executing hit by 2:10 at 3,1
// [+] Starting hit #1/1
set_new_attack_run( 'attack-210311951-1694790978' );
display_attack( 'attack-210311951-1694790978', 2, 10, 3, 1, 1, 9, 5, 1, 'down', 'hps', 52 );
// lower_card_stats( 'hps', 52, 5, 1 );
display_counter_attack( 'attack-210311951-1694790978', 2, 10, 3, 1, 'up', 1, 9, 5, 1, 'hps', 41.000 );
// lower_card_stats( 'hps', 41.000, 3, 1 );
// #attack-210311951-1694790978 results: COUNTER WIN (attacker defeated) by card 1:9 at 5,1 over attacking card 2:10 at 3,1
highlight_round_winning_card( 'attack-210311951-1694790978', 1, 9, 5, 1, 'counter' );
display_gain_xps_or_levelup( 'attack-210311951-1694790978', 5, 1, 1, 9, 0, 1 );
send_to_chamber( 'attack-210311951-1694790978', 3, 1, 10, 2, 'counter' );
add_nodes_to_player( 'attack-210311951-1694790978+an_after_counter', 1, 1, '+1 nodes for defeating a soldier' );
set_match_meta( 'player_2_has_MoA_on_turn_', '10' );
// [-] Finished hit #1/1
// Adding commands
9/15/2023, 12:16:22 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:16:22 PM [ui_commands]
Init hit points onscreen reducer
Initializing onscreen reducer on card 2:10 at 3,1 ~ 41 HPs - 41 := 0 (in chunks of 2.05 HPs)
9/15/2023, 12:16:23 PM [ui_commands]
Update card life
Updating life of card 10 of player 2 at 3,1 from 41 to 0 (damage: 41)
9/15/2023, 12:16:24 PM [ui_commands]
Clear module
Module 3,1 cleared
9/15/2023, 12:16:24 PM [ui_commands]
Addnodes to player
Player 1 nodes count updated from 2 to 3 - +1 nodes for defeating a soldier
9/15/2023, 12:16:25 PM [ui_commands]
Exec UI commands
// Requesting turn 2. Current turn in db: 2
// Executing hit by 2:10 at 3,1
// [+] Starting hit #1/1
set_new_attack_run( 'attack-210311951-1694790978' );
display_attack( 'attack-210311951-1694790978', 2, 10, 3, 1, 1, 9, 5, 1, 'down', 'hps', 52 );
// lower_card_stats( 'hps', 52, 5, 1 );
display_counter_attack( 'attack-210311951-1694790978', 2, 10, 3, 1, 'up', 1, 9, 5, 1, 'hps', 41.000 );
// lower_card_stats( 'hps', 41.000, 3, 1 );
// #attack-210311951-1694790978 results: COUNTER WIN (attacker defeated) by card 1:9 at 5,1 over attacking card 2:10 at 3,1
highlight_round_winning_card( 'attack-210311951-1694790978', 1, 9, 5, 1, 'counter' );
display_gain_xps_or_levelup( 'attack-210311951-1694790978', 5, 1, 1, 9, 0, 1 );
send_to_chamber( 'attack-210311951-1694790978', 3, 1, 10, 2, 'counter' );
add_nodes_to_player( 'attack-210311951-1694790978+an_after_counter', 1, 1, '+1 nodes for defeating a soldier' );
set_match_meta( 'player_2_has_MoA_on_turn_', '10' );
// [-] Finished hit #1/1
// Adding commands
9/15/2023, 12:16:25 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:16:25 PM [ui_commands]
Update user chamber (1/3)
Card 10 from player 2 added to internal chamber collection.
9/15/2023, 12:16:25 PM [ui_commands]
Update user chamber (2/3)
Player 1 chamber contents: []
9/15/2023, 12:16:25 PM [ui_commands]
Update user chamber (3/3)
Player 2 chamber contents: [11,10]
9/15/2023, 12:16:25 PM [___cleanup_leftover_anims]
Leftover anims cleaned
9/15/2023, 12:16:28 PM [ui_commands]
Exec UI commands
// Requesting turn 2. Current turn in db: 2
// Executing hit by 2:10 at 3,1
// [+] Starting hit #1/1
set_new_attack_run( 'attack-210311951-1694790978' );
display_attack( 'attack-210311951-1694790978', 2, 10, 3, 1, 1, 9, 5, 1, 'down', 'hps', 52 );
// lower_card_stats( 'hps', 52, 5, 1 );
display_counter_attack( 'attack-210311951-1694790978', 2, 10, 3, 1, 'up', 1, 9, 5, 1, 'hps', 41.000 );
// lower_card_stats( 'hps', 41.000, 3, 1 );
// #attack-210311951-1694790978 results: COUNTER WIN (attacker defeated) by card 1:9 at 5,1 over attacking card 2:10 at 3,1
highlight_round_winning_card( 'attack-210311951-1694790978', 1, 9, 5, 1, 'counter' );
display_gain_xps_or_levelup( 'attack-210311951-1694790978', 5, 1, 1, 9, 0, 1 );
send_to_chamber( 'attack-210311951-1694790978', 3, 1, 10, 2, 'counter' );
add_nodes_to_player( 'attack-210311951-1694790978+an_after_counter', 1, 1, '+1 nodes for defeating a soldier' );
set_match_meta( 'player_2_has_MoA_on_turn_', '10' );
// [-] Finished hit #1/1
// Adding commands
9/15/2023, 12:16:28 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:16:31 PM [ui_commands]
Exec UI commands
// Executing hit by 2:10 at 3,1
// [+] Starting hit #1/1
set_new_attack_run( 'attack-210311951-1694790978' );
display_attack( 'attack-210311951-1694790978', 2, 10, 3, 1, 1, 9, 5, 1, 'down', 'hps', 52 );
// lower_card_stats( 'hps', 52, 5, 1 );
display_counter_attack( 'attack-210311951-1694790978', 2, 10, 3, 1, 'up', 1, 9, 5, 1, 'hps', 41.000 );
// lower_card_stats( 'hps', 41.000, 3, 1 );
// #attack-210311951-1694790978 results: COUNTER WIN (attacker defeated) by card 1:9 at 5,1 over attacking card 2:10 at 3,1
highlight_round_winning_card( 'attack-210311951-1694790978', 1, 9, 5, 1, 'counter' );
display_gain_xps_or_levelup( 'attack-210311951-1694790978', 5, 1, 1, 9, 0, 1 );
send_to_chamber( 'attack-210311951-1694790978', 3, 1, 10, 2, 'counter' );
add_nodes_to_player( 'attack-210311951-1694790978+an_after_counter', 1, 1, '+1 nodes for defeating a soldier' );
set_match_meta( 'player_2_has_MoA_on_turn_', '10' );
// [-] Finished hit #1/1
// Adding commands
9/15/2023, 12:16:31 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:16:34 PM [ui_commands]
Exec UI commands
// Requesting turn 2. Current turn in db: 2
// Executing hit by 2:10 at 3,1
// [+] Starting hit #1/1
set_new_attack_run( 'attack-210311951-1694790978' );
display_attack( 'attack-210311951-1694790978', 2, 10, 3, 1, 1, 9, 5, 1, 'down', 'hps', 52 );
// lower_card_stats( 'hps', 52, 5, 1 );
display_counter_attack( 'attack-210311951-1694790978', 2, 10, 3, 1, 'up', 1, 9, 5, 1, 'hps', 41.000 );
// lower_card_stats( 'hps', 41.000, 3, 1 );
// #attack-210311951-1694790978 results: COUNTER WIN (attacker defeated) by card 1:9 at 5,1 over attacking card 2:10 at 3,1
highlight_round_winning_card( 'attack-210311951-1694790978', 1, 9, 5, 1, 'counter' );
display_gain_xps_or_levelup( 'attack-210311951-1694790978', 5, 1, 1, 9, 0, 1 );
send_to_chamber( 'attack-210311951-1694790978', 3, 1, 10, 2, 'counter' );
add_nodes_to_player( 'attack-210311951-1694790978+an_after_counter', 1, 1, '+1 nodes for defeating a soldier' );
set_match_meta( 'player_2_has_MoA_on_turn_', '10' );
// [-] Finished hit #1/1
// Adding commands
9/15/2023, 12:16:34 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:16:37 PM [ui_commands]
Exec UI commands
// Requesting turn 2. Current turn in db: 2
// Executing hit by 2:10 at 3,1
//[+] Starting hit #1/1
set_new_attack_run( 'attack-210311951-1694790978' );
display_attack( 'attack-210311951-1694790978', 2, 10, 3, 1, 1, 9, 5, 1, 'down', 'hps', 52 );
// lower_card_stats( 'hps', 52, 5, 1 );
display_counter_attack( 'attack-210311951-1694790978', 2, 10, 3, 1, 'up', 1, 9, 5, 1, 'hps', 41.000 );
// lower_card_stats( 'hps', 41.000, 3, 1 );
// #attack-210311951-1694790978 results: COUNTER WIN (attacker defeated) by card 1:9 at 5,1 over attacking card 2:10 at 3,1
highlight_round_winning_card( 'attack-210311951-1694790978', 1, 9, 5, 1, 'counter' );
display_gain_xps_or_levelup( 'attack-210311951-1694790978', 5, 1, 1, 9, 0, 1 );
send_to_chamber( 'attack-210311951-1694790978', 3, 1, 10, 2, 'counter' );
add_nodes_to_player( 'attack-210311951-1694790978+an_after_counter', 1, 1, '+1 nodes for defeating a soldier' );
set_match_meta( 'player_2_has_MoA_on_turn_', '10' );
// [-] Finished hit #1/1
// Adding commands
9/15/2023, 12:16:37 PM[app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:16:40 PM [ui_commands]
Exec UI commands
// Requesting turn 2. Current turn in db: 2
// Executing hit by 2:10 at 3,1
// [+] Starting hit #1/1
set_new_attack_run( 'attack-210311951-1694790978' );
display_attack( 'attack-210311951-1694790978', 2, 10, 3, 1, 1, 9, 5, 1, 'down', 'hps', 52 );
// lower_card_stats( 'hps', 52, 5, 1 );
display_counter_attack( 'attack-210311951-1694790978', 2, 10, 3, 1, 'up', 1, 9, 5, 1, 'hps', 41.000 );
// lower_card_stats( 'hps', 41.000, 3, 1 );
// #attack-210311951-1694790978 results: COUNTER WIN (attacker defeated) by card 1:9 at 5,1 over attacking card 2:10 at 3,1
highlight_round_winning_card( 'attack-210311951-1694790978', 1, 9, 5, 1, 'counter' );
display_gain_xps_or_levelup( 'attack-210311951-1694790978', 5, 1, 1, 9, 0, 1 );
send_to_chamber( 'attack-210311951-1694790978', 3, 1, 10, 2, 'counter' );
add_nodes_to_player( 'attack-210311951-1694790978+an_after_counter', 1, 1, '+1 nodes for defeating a soldier' );
set_match_meta( 'player_2_has_MoA_on_turn_', '10' );
// [-] Finished hit #1/1
// Adding commands
9/15/2023, 12:16:40 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:16:43 PM [ui_commands]
Exec UI commands
// Requesting turn 2. Current turn in db: 2
// Executing hit by 2:10 at 3,1
// [+] Starting hit #1/1
set_new_attack_run( 'attack-210311951-1694790978' );
display_attack( 'attack-210311951-1694790978', 2, 10, 3, 1, 1, 9,5, 1, 'down', 'hps', 52 );
// lower_card_stats( 'hps', 52, 5, 1 );
display_counter_attack( 'attack-210311951-1694790978', 2, 10, 3, 1, 'up', 1, 9, 5, 1, 'hps', 41.000 );
// lower_card_stats( 'hps', 41.000, 3, 1 );
// #attack-210311951-1694790978 results: COUNTER WIN (attacker defeated) by card 1:9 at 5,1 over attacking card 2:10 at 3,1
highlight_round_winning_card( 'attack-210311951-1694790978', 1, 9, 5, 1, 'counter' );
display_gain_xps_or_levelup( 'attack-210311951-1694790978', 5, 1, 1, 9, 0, 1 );
send_to_chamber( 'attack-210311951-1694790978', 3, 1, 10, 2, 'counter' );
add_nodes_to_player( 'attack-210311951-1694790978+an_after_counter', 1, 1, '+1 nodes for defeating a soldier' );
set_match_meta( 'player_2_has_MoA_on_turn_', '10' );
// [-] Finished hit #1/1
// Adding commands
update_user_card_snapshot( 2, 9, {...} );
clear_module( 'place-2912-636', 1, 2 );
place_player_card_in_board( 1, 2, 2, 9, 'Crypto Bot', '0', '73.000', '1.000', '0.000', '0' );
put_card_to_sleep( 1, 2 );
prevent_player_placing_more_cards( 2, 9 );
deduct_nodes_from_player( 2, 1.000 );
enable_turn_listener_for_all_but_player( 2 );
// Complementing commands
// Declaring new turn
set_current_turn( 3 );
set_playing_turn_owner( 1 );
block_all_players_but( 1 );
add_nodes_to_player( 'addnodes-y7ni7hg78h5t9uim', 1, 1 );
add_card_to_hand( 1, 1 );
enable_turn_listener_for_all_but_player( 1 );
// Complementing commands
9/15/2023, 12:16:43 PM [ui_commands]
Update user card snapshot
Updating snapshot for card 9 of player 2
9/15/2023, 12:16:43 PM [ui_commands]
Clear module
Module 1,2 cleared
9/15/2023, 12:16:43 PM [play_card_voice]
Playing card sound crypto-bot.placement / card_voices.soldiers.crypto-bot.placement.i3
9/15/2023, 12:16:43 PM [ui_commands]
Place player card in board
Card 9 from player 2 placed on 1,2
9/15/2023, 12:16:43 PM [ui_commands]
Put card to sleep
Putting to sleep to card at 1,2
9/15/2023, 12:16:43 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:16:43 PM [ui_commands]
Set current turn
Current turn set to 3
9/15/2023, 12:16:43 PM [___cleanup_leftover_anims]
Leftover anims cleaned
9/15/2023, 12:16:43 PM [ui_commands]
Set playing turn owner
Playing turn owner set to 1
9/15/2023, 12:16:43 PM [app.battle_engine.turn_timer.start_turn_timer]
Turn timer started
9/15/2023, 12:16:43 PM [ui_commands]
Block all players but...
Blocking all players but 1
9/15/2023, 12:16:43 PM [app.battle_engine.hooks.flow_control.rebind_board_cards]
Rebinding all board cards of player 1
9/15/2023, 12:16:43 PM [block_all_players_but]
Board view blocked
9/15/2023, 12:16:43 PM [app.battle_engine.hooks.flow_control.move_card_from_out_hand_to_in_hand]
Taking card out
Cards out hand updated from [1,4,5,7,8,9,10,11,12] to [4,5,7,8,9,10,11,12]
9/15/2023, 12:16:43 PM [app.battle_engine.hooks.flow_control.move_card_from_out_hand_to_in_hand]
Putting card in
Cards in hand updated from [2,3,6] to [2,3,6,1]
9/15/2023, 12:16:43 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 1
9/15/2023, 12:16:43 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:16:43 PM [ui_commands]
Add nodes to player
Player 1 nodes count updated from 3 to 4
9/15/2023, 12:17:02 PM [app.battle_engine.hooks.flow_control.__oponent_card_clicked]
Going to attack to player 2 card 9 located at 1,2 from my card 11 located at 3,2
target sides: right, downleft, down - source sides: up, down, right
target at: up - source at: down
suggested action: hit
9/15/2023, 12:17:02 PM [app.battle_engine.hooks.flow_control.__oponent_card_clicked]
Board view blocked
9/15/2023, 12:17:02 PM [ui_commands]
Exec UI commands
// Executing hit by 1:11 at 3,2
// [+] Starting hit #1/1
set_new_attack_run( 'attack-111322912-1694791022' );
display_attack( 'attack-111322912-1694791022', 1, 11, 3, 2, 2, 9, 1, 2, 'up', 'hps', 62 );
// lower_card_stats( 'hps', 62, 1, 2 );
display_counter_attack( 'attack-111322912-1694791022', 1, 11, 3, 2, 'down', 2, 9, 1, 2, 'hps', 59 );
// lower_card_stats( 'hps', 59, 3, 2 );
// #attack-111322912-1694791022 results: TIE
set_match_meta( 'player_1_has_MoA_on_turn_', '11' );
notify_attack_run_draw( 'attack-111322912-1694791022' );
// [-] Finished hit #1/1
// Adding commands
set_match_meta( 'straight_passes', 0, ___reset_pass_count )
9/15/2023, 12:17:02 PM [play_card_voice]
Playing card sound crypto-bull.warcry / card_voices.soldiers.crypto-bull.warcry.i0
9/15/2023, 12:17:03 PM [ui_commands]
Init hit points onscreen reducer
Initializing onscreen reducer on card 2:9 at 1,2 ~ 73 HPs - 62 := 11 (in chunks of 3.1 HPs)
9/15/2023, 12:17:04 PM [play_card_voice]
Playing card sound crypto-bot.warcry / card_voices.soldiers.crypto-bot.warcry.i0
9/15/2023, 12:17:04 PM [ui_commands]
Update card life
Updating life of card 9 of player 2 at 1,2 from 73 to 11 (damage: 62)
9/15/2023, 12:17:05 PM [ui_commands]
Init hit points onscreen reducer
Initializing onscreen reducer on card 1:11 at 3,2 ~ 77 HPs - 59 := 18 (in chunks of 2.95 HPs)
9/15/2023, 12:17:06 PM [ui_commands]
Update card life
Updating life of card 11 of player 1 at 3,2 from 77 to 18 (damage: 59)
9/15/2023, 12:17:08 PM [notify_attack_run_draw]
Board view unblocked
9/15/2023, 12:17:25 PM [ui_commands]
Conclude turn
Manual turn conclusion triggered
9/15/2023, 12:17:25 PM [app.battle_engine.turn_timer.stop_turn_timer]
Turn timer stopped
9/15/2023, 12:17:25 PM [conclude_turn]
Board view blocked
9/15/2023, 12:17:26 PM [conclude_turn]
Board view unblocked
9/15/2023, 12:17:26 PM [ui_commands]
Exec UI commands
// Declaring new turn
set_current_turn( 4 );
set_playing_turn_owner( 2 );
block_all_players_but( 2 );
add_nodes_to_player( 'addnodes-xarexxudubft3tsb', 2, 1 );
add_card_to_hand( 2, 4 );
enable_turn_listener_for_all_but_player( 2 );
// Complementing commands
9/15/2023, 12:17:26 PM [ui_commands]
Set current turn
Current turn set to 4
9/15/2023, 12:17:26 PM [___cleanup_leftover_anims]
Leftover anims cleaned
9/15/2023, 12:17:26 PM [ui_commands]
Set playing turn owner
Playing turn owner set to 2
9/15/2023, 12:17:26 PM [app.battle_engine.turn_timer.stop_turn_timer]
Turn timer stopped
9/15/2023, 12:17:26 PM [app.battle_engine.turn_timer.clear_turn_timer]
Turn timer cleared
9/15/2023, 12:17:26 PM [ui_commands]
Block all players but...
Blocking all players but 2
9/15/2023, 12:17:26 PM [app.battle_engine.hooks.flow_control.rebind_board_cards]
Rebinding all board cards of player 2
9/15/2023, 12:17:26 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:17:29 PM [ui_commands]
Exec UI commands
// Requested turn 4 not found. Doing nothing.
enable_turn_listener_for_all_but_player( 2 );
9/15/2023, 12:17:29 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:17:29 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:17:32 PM [ui_commands]
Exec UI commands
// Requested turn 4 not found. Doing nothing.
enable_turn_listener_for_all_but_player( 2 );
9/15/2023, 12:17:32 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:17:32 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:17:36 PM [ui_commands]
Exec UI commands
// Requested turn 4 not found. Doing nothing.
enable_turn_listener_for_all_but_player( 2 );
9/15/2023, 12:17:36 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:17:36 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:17:39 PM [ui_commands]
Exec UI commands
// Requesting turn 4. Current turn in db: 4
move_card( 2, 12, 1, 1, '3', '1', 'move-card-2121131-1694791058' );
set_match_meta( 'player_2_has_MoA_on_turn_4', '12' );
enable_turn_listener_for_all_but_player( 2 );
// Adding commands
9/15/2023, 12:17:39 PM [ui_commands]
Move card
Moving card 12 of player 2 from 1,1 to 3,1
9/15/2023, 12:17:39 PM [ui_commands]
Clear module
Module 1,1 cleared
9/15/2023, 12:17:39 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:17:39 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:17:42 PM [ui_commands]
Exec UI commands
// Requesting turn 4. Current turn in db: 4
move_card( 2, 12, 1, 1, '3', '1', 'move-card-2121131-1694791058' );
set_match_meta( 'player_2_has_MoA_on_turn_4', '12' );
enable_turn_listener_for_all_but_player( 2 );
// Adding commands
9/15/2023, 12:17:42 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:17:42 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:17:46 PM [ui_commands]
Exec UI commands
// Requesting turn 4. Current turn in db: 4
move_card( 2, 12, 1, 1, '3', '1', 'move-card-2121131-1694791058' );
set_match_meta( 'player_2_has_MoA_on_turn_4', '12' );
enable_turn_listener_for_all_but_player( 2 );
// Adding commands
9/15/2023, 12:17:46 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:17:46 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:17:49 PM [ui_commands]
Exec UI commands
// Requesting turn 4. Current turn in db: 4
move_card( 2, 12, 1, 1, '3', '1', 'move-card-2121131-1694791058' );
set_match_meta( 'player_2_has_MoA_on_turn_4', '12' );
enable_turn_listener_for_all_but_player( 2 );
// Adding commands
// Declaring new turn
set_current_turn( 5 );
set_playing_turn_owner( 1 );
block_all_players_but( 1 );
add_nodes_to_player( 'addnodes-u99igkf8guu64zim', 1, 1 );
add_card_to_hand( 1, 7 );
enable_turn_listener_for_all_but_player( 1 );
// Complementing commands
9/15/2023, 12:17:49 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:17:49 PM [ui_commands]
Set current turn
Current turn set to 5
9/15/2023, 12:17:49 PM [___cleanup_leftover_anims]
Leftover anims cleaned
9/15/2023, 12:17:49 PM [ui_commands]
Set playing turn owner
Playing turn owner set to 1
9/15/2023, 12:17:49 PM [app.battle_engine.turn_timer.start_turn_timer]
Turn timer started
9/15/2023, 12:17:49 PM [ui_commands]
Block all players but...
Blocking all players but 1
9/15/2023, 12:17:49 PM [app.battle_engine.hooks.flow_control.rebind_board_cards]
Rebinding all board cards of player 1
9/15/2023, 12:17:49 PM [block_all_players_but]
Board view blocked
9/15/2023, 12:17:49 PM [app.battle_engine.hooks.flow_control.move_card_from_out_hand_to_in_hand]
Taking card out
Cards out hand updated from [4,5,7,8,9,10,11,12] to [4,5,8,9,10,11,12]
9/15/2023, 12:17:49 PM [app.battle_engine.hooks.flow_control.move_card_from_out_hand_to_in_hand]
Putting card in
Cards in hand updated from [2,3,6,1] to [2,3,6,1,7]
9/15/2023, 12:17:49 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 1
9/15/2023, 12:17:49 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:17:49 PM [ui_commands]
Add nodes to player
Player 1 nodes count updated from 4 to 5
9/15/2023, 12:18:05 PM [ui_commands]
Pass turn
Manual turn pass invoked
9/15/2023, 12:18:05 PM [app.battle_engine.turn_timer.stop_turn_timer]
Turn timer stopped
9/15/2023, 12:18:05 PM [pass_turn]
Board view blocked
9/15/2023, 12:18:06 PM [pass_turn]
Board view unblocked
9/15/2023, 12:18:06 PM [ui_commands]
Exec UI commands
notify_after_pass( 'notif-fbwhjsb2rhfz', 1, 1 )
// Declaring new turn
set_current_turn( 6 );
set_playing_turn_owner( 2 );
block_all_players_but( 2 );
add_nodes_to_player( 'addnodes-ppcyi66ajxuf9fyq', 2, 1 );
add_card_to_hand( 2, 6 );
enable_turn_listener_for_all_but_player( 2 );
// Adding commands
9/15/2023, 12:18:06 PM [ui_commands]
Set current turn
Current turn set to 6
9/15/2023, 12:18:06 PM [___cleanup_leftover_anims]
Leftover anims cleaned
9/15/2023, 12:18:06 PM [ui_commands]
Set playing turn owner
Playing turn owner set to 2
9/15/2023,12:18:06 PM [app.battle_engine.turn_timer.stop_turn_timer]
Turn timer stopped
9/15/2023, 12:18:06 PM [app.battle_engine.turn_timer.clear_turn_timer]
Turn timer cleared
9/15/2023, 12:18:06 PM [ui_commands]
Block all players but...
Blocking all players but 2
9/15/2023, 12:18:06 PM [app.battle_engine.hooks.flow_control.rebind_board_cards]
Rebinding all board cards of player 2
9/15/2023, 12:18:06 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:18:09 PM [ui_commands]
Exec UI commands
// Requested turn 6 not found. Doing nothing.
enable_turn_listener_for_all_but_player( 2 );
9/15/2023, 12:18:09 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:18:09 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:18:12 PM [ui_commands]
Exec UI commands
// Requested turn 6 not found. Doing nothing.
enable_turn_listener_for_all_but_player( 2 );
9/15/2023, 12:18:12 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:18:12 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:18:16 PM [ui_commands]
Exec UI commands
// Requested turn 6 not found. Doing nothing.
enable_turn_listener_for_all_but_player( 2 );
9/15/2023, 12:18:16 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:18:16 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:18:19 PM [ui_commands]
Exec UI commands
// Requesting turn 6. Current turn in db: 6
// Executing singleton of card 12 at 3,1
// [+] Starting singleton #1/1
set_new_attack_run( 'singleton-ful-2123111132-1694791097' );
display_attack( 'singleton-ful-2123111132-1694791097', 2, 12, 3, 1, 1, 11, 3, 2, 'right', 'hps', 18.000 );
// lower_card_stats( 'hps', 18.000, 3, 2 );
send_to_chamber( 'singleton-ful-2123111132-1694791097', 3, 2, 11, 1, 'attack' );
add_nodes_to_player( 'singleton-ful-2123111132-1694791097+an_after_attack', 2, 1, '+1 nodes for defeating a soldier' );
set_match_meta( 'player_2_has_MoA_on_turn_6', '12' );
// [-] Finished singleton #1/1
// Adding commands
9/15/2023, 12:18:19 PM [play_card_voice]
Playing card sound fomo.warcry / card_voices.soldiers.fomo.warcry.i0
9/15/2023, 12:18:19 PM [ui_commands]
Send to chamber
Moving card 11 from player 1 located at 3,2 to chamber
9/15/2023, 12:18:19 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:18:20 PM [ui_commands]
Init hit points onscreen reducer
Initializing onscreen reducer on card 1:11 at 3,2 ~ 18 HPs - 18 := 0 (in chunks of 0.9 HPs)
9/15/2023, 12:18:21 PM [ui_commands]
Update card life
Updating life of card 11 of player 1 at 3,2 from 18 to 0 (damage: 18)
9/15/2023, 12:18:22 PM [ui_commands]
Clear module
Module 3,2 cleared
9/15/2023, 12:18:22 PM [ui_commands]
Exec UI commands
// Requesting turn 6. Current turn in db: 6
// Executing singleton of card 12 at 3,1
// [+] Starting singleton #1/1
set_new_attack_run( 'singleton-ful-2123111132-1694791097' );
display_attack( 'singleton-ful-2123111132-1694791097', 2, 12, 3, 1, 1, 11, 3, 2, 'right', 'hps', 18.000 );
// lower_card_stats( 'hps', 18.000, 3, 2 );
send_to_chamber( 'singleton-ful-2123111132-1694791097', 3, 2, 11, 1, 'attack' );
add_nodes_to_player( 'singleton-ful-2123111132-1694791097+an_after_attack', 2, 1, '+1 nodes for defeating a soldier' );
set_match_meta( 'player_2_has_MoA_on_turn_6', '12' );
// [-] Finished singleton #1/1
// Adding commands
9/15/2023, 12:18:22 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:18:22 PM [ui_commands]
Update user chamber (1/3)
Card 11 from player 1 added to internal chamber collection.
9/15/2023, 12:18:22 PM [ui_commands]
Update user chamber (2/3)
Player 1 chamber contents: [11]
9/15/2023, 12:18:22 PM [ui_commands]
Update user chamber (3/3)
Player 2 chamber contents: [11,10]
9/15/2023, 12:18:22 PM [___cleanup_leftover_anims]
Leftover anims cleaned
9/15/2023, 12:18:25 PM [ui_commands]
Exec UI commands
// Requesting turn 6. Current turn in db: 6
// Executing singleton of card 12 at 3,1
// [+] Starting singleton #1/1
set_new_attack_run( 'singleton-ful-2123111132-1694791097' );
display_attack( 'singleton-ful-2123111132-1694791097', 2, 12, 3, 1, 1, 11, 3, 2, 'right', 'hps', 18.000 );
// lower_card_stats( 'hps', 18.000, 3, 2 );
send_to_chamber( 'singleton-ful-2123111132-1694791097', 3, 2, 11, 1, 'attack' );
add_nodes_to_player( 'singleton-ful-2123111132-1694791097+an_after_attack', 2, 1, '+1 nodes for defeating a soldier' );
set_match_meta( 'player_2_has_MoA_on_turn_6', '12' );
// [-] Finished singleton #1/1
// Adding commands
9/15/2023, 12:18:25 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:18:28 PM [ui_commands]
Exec UI commands
// Requesting turn 6. Current turn in db: 6
// Executing singleton of card 12 at 3,1
// [+] Starting singleton #1/1
set_new_attack_run( 'singleton-ful-2123111132-1694791097' );
display_attack( 'singleton-ful-2123111132-1694791097', 2, 12, 3, 1, 1, 11, 3, 2, 'right', 'hps', 18.000 );
// lower_card_stats( 'hps', 18.000, 3, 2 );
send_to_chamber( 'singleton-ful-2123111132-1694791097', 3, 2, 11, 1, 'attack' );
add_nodes_to_player( 'singleton-ful-2123111132-1694791097+an_after_attack', 2, 1, '+1 nodes for defeating a soldier' );
set_match_meta( 'player_2_has_MoA_on_turn_6', '12' );
// [-] Finished singleton #1/1
// Adding commands
9/15/2023, 12:18:28 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:18:31 PM [ui_commands]
Exec UI commands
// Requesting turn 6. Current turn in db: 6
// Executing singleton of card 12 at 3,1
// [+] Starting singleton #1/1
set_new_attack_run( 'singleton-ful-2123111132-1694791097' );
display_attack( 'singleton-ful-2123111132-1694791097', 2, 12, 3, 1, 1, 11, 3, 2, 'right', 'hps', 18.000 );
// lower_card_stats( 'hps', 18.000, 3, 2 );
send_to_chamber( 'singleton-ful-2123111132-1694791097', 3, 2, 11, 1, 'attack' );
add_nodes_to_player( 'singleton-ful-2123111132-1694791097+an_after_attack', 2, 1, '+1 nodes for defeating a soldier' );
set_match_meta( 'player_2_has_MoA_on_turn_6', '12' );
// [-] Finished singleton #1/1
// Adding commands
// Declaring new turn
set_current_turn( 7 );
set_playing_turn_owner( 1 );
block_all_players_but( 1 );
add_nodes_to_player( 'addnodes-5epi53kb28nryct7', 1, 1 );
add_card_to_hand( 1, 12 );
enable_turn_listener_for_all_but_player( 1 );
// Complementing commands
9/15/2023, 12:18:31 PM [ui_commands]
Set current turn
Current turn set to 7
9/15/2023, 12:18:31 PM [___cleanup_leftover_anims]
Leftover anims cleaned
9/15/2023, 12:18:31 PM [ui_commands]
Set playing turn owner
Playing turn owner set to 1
9/15/2023, 12:18:31 PM [app.battle_engine.turn_timer.start_turn_timer]
Turn timer started
9/15/2023, 12:18:31 PM [ui_commands]
Block all players but...
Blocking all players but 1
9/15/2023, 12:18:31 PM [app.battle_engine.hooks.flow_control.rebind_board_cards]
Rebinding all board cards of player 1
9/15/2023, 12:18:31 PM [block_all_players_but]
Board view blocked
9/15/2023, 12:18:31 PM [app.battle_engine.hooks.flow_control.move_card_from_out_hand_to_in_hand]
Taking card out
Cards out hand updated from [4,5,8,9,10,11,12] to [4,5,8,9,10,11]
9/15/2023, 12:18:31 PM [app.battle_engine.hooks.flow_control.move_card_from_out_hand_to_in_hand]
Putting card in
Cards in hand updated from [2,3,6,1,7] to [2,3,6,1,7,12]
9/15/2023, 12:18:31 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 1
9/15/2023, 12:18:31 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:18:31 PM [ui_commands]
Add nodes to player
Player 1 nodes count updated from 5 to 6
9/15/2023, 12:18:48 PM [app.battle_engine.hooks.flow_control.__prepare_card_in_display_area]
jQuery.draggable
Dragging card #6 started
9/15/2023, 12:19:04 PM [app.battle_engine.hooks.flow_control.__card_dropped]
Card #6 dropped on slot 1,3
9/15/2023, 12:19:04 PM [app.battle_engine.hooks.flow_control.__remove_card_from_hand]
Cards in hand updated from [2,3,6,1,7,12] to [2,3,6,1,7]
9/15/2023, 12:19:04 PM [ui_commands]
Place player card in board
Card 6 from player 1 placed on 1,3
9/15/2023, 12:19:04 PM [app.battle_engine.hooks.flow_control.__card_dropped]
Board view blocked
9/15/2023, 12:19:05 PM [app.battle_engine.hooks.flow_control.__card_placement_confirmed]
Board view unblocked
9/15/2023, 12:19:05 PM [play_card_voice]
Playing card sound crypto-bot.placement/ card_voices.soldiers.crypto-bot.placement.i1
9/15/2023, 12:19:05 PM [ui_commands]
Exec UI commands
update_user_card_snapshot( 1, 6, {...} );
clear_module( 'place-1613-181', 1, 3 );
place_player_card_in_board( 1, 3, 1, 6, 'Crypto Bot', '0', '59.000', '1.000', '0.000', '0' );
put_card_to_sleep( 1, 3 );
prevent_player_placing_more_cards( 1, 6 );
deduct_nodes_from_player( 1, 1.000 );
enable_turn_listener_for_all_but_player( 1 );
// Adding commands
set_match_meta( 'straight_passes', 0, ___reset_pass_count )
9/15/2023, 12:19:05 PM [ui_commands]
Clear module
Module 1,3 cleared
9/15/2023, 12:19:05 PM [app.battle_engine.hooks.flow_control.__remove_card_from_hand]
Cards in hand updated from [2,3,6,1,7] to [2,3,1,7]
9/15/2023, 12:19:05 PM [ui_commands]
Place player card in board
Card 6 from player 1 placed on 1,3
9/15/2023, 12:19:05 PM [ui_commands]
Put card to sleep
Putting to sleep to card at 1,3
9/15/2023, 12:19:05 PM [ui_commands]
Deduct nodes from player
Player 1 nodes count updated from 6 to 5
9/15/2023, 12:19:05 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 1
9/15/2023, 12:19:06 PM [ui_commands]
Conclude turn
Manual turn conclusion triggered
9/15/2023, 12:19:06 PM [app.battle_engine.turn_timer.stop_turn_timer]
Turn timer stopped
9/15/2023, 12:19:06 PM [conclude_turn]
Board view blocked
9/15/2023, 12:19:07 PM [conclude_turn]
Board view unblocked
9/15/2023, 12:19:07 PM [ui_commands]
Exec UI commands
// Declaring new turn
set_current_turn( 8 );
set_playing_turn_owner( 2 );
block_all_players_but( 2 );
add_nodes_to_player( 'addnodes-8fp9ejssr5k23b8z', 2, 1 );
add_card_to_hand( 2, 3 );
enable_turn_listener_for_all_but_player( 2 );
// Complementing commands
9/15/2023, 12:19:07 PM [ui_commands]
Set current turn
Current turn set to 8
9/15/2023, 12:19:07 PM [___cleanup_leftover_anims]
Leftover anims cleaned
9/15/2023, 12:19:07 PM [ui_commands]
Set playing turn owner
Playing turn owner set to 2
9/15/2023, 12:19:07 PM [app.battle_engine.turn_timer.stop_turn_timer]
Turn timer stopped
9/15/2023, 12:19:07 PM [app.battle_engine.turn_timer.clear_turn_timer]
Turn timer cleared
9/15/2023, 12:19:07 PM [ui_commands]
Block all players but...
Blocking all players but 2
9/15/2023, 12:19:07 PM [app.battle_engine.hooks.flow_control.rebind_board_cards]
Rebinding all board cards of player 2
9/15/2023, 12:19:07 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listenerfor all but player 2
9/15/2023, 12:19:10 PM [ui_commands]
Exec UI commands
// Requested turn 8 not found. Doing nothing.
enable_turn_listener_for_all_but_player( 2 );
9/15/2023, 12:19:10 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:19:10 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:19:13 PM [ui_commands]
Exec UI commands
// Requested turn 8 not found. Doing nothing.
enable_turn_listener_for_all_but_player( 2 );
9/15/2023, 12:19:13 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:19:13 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:19:17 PM [ui_commands]
Exec UI commands
// Requested turn 8 not found. Doing nothing.
enable_turn_listener_for_all_but_player( 2 );
9/15/2023, 12:19:17 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:19:17 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:19:20 PM [ui_commands]
Exec UI commands
// Requested turn 8 not found. Doing nothing.
enable_turn_listener_for_all_but_player( 2 );
9/15/2023, 12:19:20 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:19:20 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:19:23 PM [ui_commands]
Exec UI commands
// Requesting turn 8. Current turn in db: 8
// Executing hit by 2:12 at 3,1
// [+] Starting hit #1/1
set_new_attack_run( 'attack-212311951-1694791162' );
display_attack( 'attack-212311951-1694791162', 2, 12, 3, 1, 1, 9, 5, 1, 'down', 'hps', 12.000 );
// lower_card_stats( 'hps', 12.000, 5, 1 );
display_counter_attack( 'attack-212311951-1694791162', 2, 12, 3, 1, 'up', 1, 9, 5, 1, 'hps', 52.000 );
// lower_card_stats( 'hps', 52.000, 3, 1 );
// #attack-212311951-1694791162 results: TIE with dual kills
send_to_chamber( 'attack-212311951-1694791162-d1', 5, 1, 9, 1, 'counter' );
add_nodes_to_player( 'attack-212311951-1694791162+an_after_attack', 2, 1, '+1 nodes for defeating a soldier' );
set_match_meta( 'player_2_has_MoA_on_turn_', '12' );
send_to_chamber( 'attack-212311951-1694791162-d2', 3, 1, 12, 2, 'counter' );
add_nodes_to_player( 'attack-212311951-1694791162+an_after_counter', 1, 1, '+1 nodes for defeating a soldier' );
// [-] Finished hit #1/1
// Adding commands
9/15/2023, 12:19:23 PM [play_card_voice]
Playing card sound fomo.warcry / card_voices.soldiers.fomo.warcry.i0
9/15/2023, 12:19:23 PM [ui_commands]
Send to chamber
Moving card 9 from player 1 located at 5,1 to chamber
9/15/2023, 12:19:23 PM [ui_commands]
Send to chamber
Moving card 12 from player 2 located at 3,1 to chamber
9/15/2023, 12:19:23 PM[app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:19:24 PM [ui_commands]
Init hit points onscreen reducer
Initializing onscreen reducer on card 1:9 at 5,1 ~ 12 HPs - 12 := 0 (in chunks of 0.6 HPs)
9/15/2023, 12:19:25 PM [play_card_voice]
Playing card sound crypto-bear.warcry / card_voices.soldiers.crypto-bear.warcry.i0
9/15/2023, 12:19:25 PM [ui_commands]
Update card life
Updating life of card 9 of player 1 at 5,1 from 12 to 0 (damage: 12)
9/15/2023, 12:19:26 PM [ui_commands]
Exec UI commands
// Requesting turn 8. Current turn in db: 8
// Executing hit by 2:12 at 3,1
// [+] Starting hit #1/1
set_new_attack_run( 'attack-212311951-1694791162' );
display_attack( 'attack-212311951-1694791162', 2, 12, 3, 1, 1, 9, 5, 1, 'down', 'hps', 12.000 );
// lower_card_stats( 'hps', 12.000, 5, 1 );
display_counter_attack( 'attack-212311951-1694791162', 2, 12, 3, 1, 'up', 1, 9, 5, 1, 'hps', 52.000 );
// lower_card_stats( 'hps', 52.000, 3, 1 );
// #attack-212311951-1694791162 results: TIE with dual kills
send_to_chamber( 'attack-212311951-1694791162-d1', 5, 1, 9, 1, 'counter' );
add_nodes_to_player( 'attack-212311951-1694791162+an_after_attack', 2, 1, '+1 nodes for defeating a soldier' );
set_match_meta( 'player_2_has_MoA_on_turn_', '12' );
send_to_chamber( 'attack-212311951-1694791162-d2', 3, 1, 12, 2, 'counter');
add_nodes_to_player( 'attack-212311951-1694791162+an_after_counter', 1, 1, '+1 nodes for defeating a soldier' );
// [-] Finished hit #1/1
// Adding commands
9/15/2023, 12:19:26 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:19:26 PM [ui_commands]
Init hit points onscreen reducer
Initializing onscreen reducer on card 2:12 at 3,1 ~ 52 HPs - 52 := 0 (in chunks of 2.6 HPs)
9/15/2023, 12:19:27 PM [ui_commands]
Update card life
Updating life of card 12 of player 2 at 3,1 from 52 to 0 (damage: 52)
9/15/2023, 12:19:29 PM [ui_commands]
Clear module
Module 5,1 cleared
9/15/2023, 12:19:29 PM [ui_commands]
Clear module
Module 3,1 cleared
9/15/2023, 12:19:29 PM [ui_commands]
Add nodes to player
Player 1 nodes count updated from 5 to 6 - +1 nodes for defeating a soldier
9/15/2023, 12:19:29 PM [ui_commands]
Update user chamber (1/3)
Card 9 from player 1 added to internal chamber collection.
9/15/2023, 12:19:29 PM [ui_commands]
Update user chamber (2/3)
Player 1 chamber contents: [11,9]
9/15/2023, 12:19:29 PM [ui_commands]
Update user chamber (3/3)
Player 2 chamber contents: [11,10]
9/15/2023, 12:19:29 PM [___cleanup_leftover_anims]
Leftover anims cleaned
9/15/2023, 12:19:29 PM [ui_commands]
Update user chamber (1/3)
Card 12 from player 2 added to internal chamber collection.
9/15/2023, 12:19:29 PM [ui_commands]
Update user chamber (2/3)
Player 1 chamber contents: [11,9]
9/15/2023, 12:19:29 PM [ui_commands]
Update user chamber (3/3)
Player 2 chamber contents: [11,10,12]
9/15/2023, 12:19:29 PM [___cleanup_leftover_anims]
Leftover anims cleaned
9/15/2023, 12:19:29 PM [ui_commands]
Exec UI commands
// Requesting turn 8. Current turn in db: 8
// Executing hit by 2:12 at 3,1
// [+] Starting hit #1/1
set_new_attack_run( 'attack-212311951-1694791162' );
display_attack( 'attack-212311951-1694791162', 2, 12, 3, 1, 1, 9, 5, 1, 'down', 'hps', 12.000 );
// lower_card_stats( 'hps', 12.000, 5, 1 );
display_counter_attack( 'attack-212311951-1694791162', 2, 12, 3, 1, 'up', 1, 9, 5, 1, 'hps', 52.000 );
// lower_card_stats( 'hps', 52.000, 3, 1 );
// #attack-212311951-1694791162 results: TIE with dual kills
send_to_chamber( 'attack-212311951-1694791162-d1', 5, 1, 9, 1, 'counter' );
add_nodes_to_player( 'attack-212311951-1694791162+an_after_attack', 2, 1, '+1 nodes for defeating a soldier' );
set_match_meta( 'player_2_has_MoA_on_turn_', '12' );
send_to_chamber( 'attack-212311951-1694791162-d2', 3, 1, 12, 2, 'counter' );
add_nodes_to_player( 'attack-212311951-1694791162+an_after_counter', 1, 1, '+1 nodes for defeating a soldier' );
// [-] Finished hit #1/1
// Adding commands
9/15/2023, 12:19:29 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:19:32 PM [ui_commands]
Exec UI commands
// Requesting turn 8. Current turn in db: 8
// Executing hit by 2:12 at 3,1
// [+] Starting hit #1/1
set_new_attack_run( 'attack-212311951-1694791162' );
display_attack( 'attack-212311951-1694791162', 2, 12, 3, 1, 1, 9, 5, 1, 'down', 'hps', 12.000 );
// lower_card_stats( 'hps', 12.000, 5, 1 );
display_counter_attack( 'attack-212311951-1694791162', 2, 12, 3, 1, 'up', 1, 9, 5, 1, 'hps', 52.000 );
// lower_card_stats( 'hps', 52.000, 3, 1 );
// #attack-212311951-1694791162 results: TIE with dual kills
send_to_chamber( 'attack-212311951-1694791162-d1', 5, 1, 9, 1, 'counter' );
add_nodes_to_player( 'attack-212311951-1694791162+an_after_attack', 2, 1, '+1 nodes for defeating a soldier' );
set_match_meta( 'player_2_has_MoA_on_turn_', '12' );
send_to_chamber( 'attack-212311951-1694791162-d2', 3, 1, 12, 2, 'counter' );
add_nodes_to_player( 'attack-212311951-1694791162+an_after_counter', 1, 1, '+1 nodes for defeating a soldier' );
// [-] Finished hit #1/1
// Adding commands
update_user_card_snapshot( 2, 8, {...} );
clear_module( 'place-2851-477', 5, 1 );
place_player_card_in_board( 5, 1, 2, 8, 'Crypto Zen', '0', '60.000', '1.000', '0.000', '0' );
put_card_to_sleep( 5, 1 );
prevent_player_placing_more_cards( 2, 8 );
deduct_nodes_from_player( 2, 1.000 );
enable_turn_listener_for_all_but_player( 2 );
// Complementing commands
9/15/2023, 12:19:32 PM [ui_commands]
Update user card snapshot
Updating snapshot for card 8 of player 2
9/15/2023, 12:19:32 PM [ui_commands]
Clear module
Module 5,1 cleared
9/15/2023, 12:19:32 PM [play_card_voice]
Playing card sound crypto-zen.placement / card_voices.soldiers.crypto-zen.placement.i1
9/15/2023, 12:19:32 PM [ui_commands]
Place player card in board
Card 8 from player 2 placed on 5,1
9/15/2023, 12:19:32 PM [ui_commands]
Put card to sleep
Putting to sleep to card at 5,1
9/15/2023, 12:19:32 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:19:32 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:19:36 PM [ui_commands]
Exec UI commands
// Requesting turn 8. Current turn in db: 8
// Executing hit by 2:12 at 3,1
// [+] Starting hit #1/1
set_new_attack_run( 'attack-212311951-1694791162' );
display_attack( 'attack-212311951-1694791162', 2, 12, 3, 1, 1, 9, 5, 1, 'down', 'hps', 12.000 );
// lower_card_stats( 'hps', 12.000, 5, 1 );
display_counter_attack( 'attack-212311951-1694791162', 2, 12, 3, 1, 'up', 1, 9, 5, 1, 'hps', 52.000 );
// lower_card_stats( 'hps', 52.000, 3, 1 );
// #attack-212311951-1694791162 results: TIE with dual kills
send_to_chamber( 'attack-212311951-1694791162-d1', 5, 1, 9, 1, 'counter' );
add_nodes_to_player( 'attack-212311951-1694791162+an_after_attack', 2, 1, '+1 nodes for defeating a soldier' );
set_match_meta( 'player_2_has_MoA_on_turn_', '12' );
send_to_chamber( 'attack-212311951-1694791162-d2', 3, 1, 12, 2, 'counter' );
add_nodes_to_player( 'attack-212311951-1694791162+an_after_counter', 1, 1, '+1 nodes for defeating a soldier' );
// [-] Finished hit #1/1
// Adding commands
update_user_card_snapshot( 2, 8, {...} );
clear_module( 'place-2851-477', 5, 1 );
place_player_card_in_board( 5, 1, 2, 8, 'Crypto Zen', '0', '60.000', '1.000', '0.000', '0' );
put_card_to_sleep( 5, 1 );
prevent_player_placing_more_cards( 2, 8 );
deduct_nodes_from_player( 2, 1.000 );
enable_turn_listener_for_all_but_player( 2 );
// Complementing commands
// Declaring new turn
set_current_turn( 9 );
set_playing_turn_owner( 1 );
block_all_players_but( 1 );
add_nodes_to_player( 'addnodes-k5ugsa6zux28p6gt', 1, 1 );
add_card_to_hand( 1, 5 );
enable_turn_listener_for_all_but_player( 1 );
// Complementing commands
9/15/2023, 12:19:36 PM [ui_commands]
Update user card snapshot
Updating snapshot for card 8 of player 2
9/15/2023, 12:19:36 PM [ui_commands]
Put card to sleep
Putting to sleep to card at 5,1
9/15/2023, 12:19:36 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:19:36 PM [ui_commands]
Set current turn
Current turn set to 9
9/15/2023, 12:19:36 PM [___cleanup_leftover_anims]
Leftover anims cleaned
9/15/2023, 12:19:36 PM [ui_commands]
Set playing turn owner
Playing turn owner set to 1
9/15/2023, 12:19:36 PM [app.battle_engine.turn_timer.start_turn_timer]
Turn timer started
9/15/2023, 12:19:36 PM [ui_commands]
Awaken sleeping cards
Awakened card at 1,3
9/15/2023, 12:19:36 PM [ui_commands]
Block all players but...
Blocking all players but 1
9/15/2023, 12:19:36 PM [app.battle_engine.hooks.flow_control.rebind_board_cards]
Rebinding all board cards of player 1
9/15/2023, 12:19:36 PM [block_all_players_but]
Board view blocked
9/15/2023, 12:19:36 PM [app.battle_engine.hooks.flow_control.move_card_from_out_hand_to_in_hand]
Taking card out
Cards out hand updated from [4,5,8,9,10,11] to [4,8,9,10,11]
9/15/2023, 12:19:36 PM [app.battle_engine.hooks.flow_control.move_card_from_out_hand_to_in_hand]
Putting card in
Cards in hand updated from [2,3,1,7] to [2,3,1,7,5]
9/15/2023, 12:19:36 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 1
9/15/2023, 12:19:36 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:19:36 PM [ui_commands]
Add nodes to player
Player 1 nodes count updated from 6 to 7
9/15/2023, 12:19:41 PM [app.battle_engine.hooks.flow_control.__prepare_card_in_display_area]
jQuery.draggable
Dragging card #5 started
9/15/2023, 12:19:45 PM [app.battle_engine.hooks.flow_control.__card_dropped]
Card #5 dropped on slot 5,2
9/15/2023, 12:19:45 PM [app.battle_engine.hooks.flow_control.__remove_card_from_hand]
Cards in hand updated from [2,3,1,7,5] to [2,3,1,7]
9/15/2023, 12:19:45 PM [ui_commands]
Place player card in board
Card 5 from player 1 placed on 5,2
9/15/2023, 12:19:45 PM [app.battle_engine.hooks.flow_control.__card_dropped]
Board view blocked
9/15/2023, 12:19:46 PM [app.battle_engine.hooks.flow_control.__card_placement_confirmed]
Board view unblocked
9/15/2023, 12:19:46 PM [play_card_voice]
Playing card sound crypto-whale.placement/ card_voices.soldiers.crypto-whale.placement.i2
9/15/2023, 12:19:46 PM [ui_commands]
Exec UI commands
update_user_card_snapshot( 1, 5, {...} );
clear_module( 'place-1552-283', 5, 2 );
place_player_card_in_board( 5, 2, 1, 5, 'Crypto Whale', '0', '69.000', '1.000', '0.000', '0' );
put_card_to_sleep( 5, 2 );
prevent_player_placing_more_cards( 1, 5 );
deduct_nodes_from_player( 1, 1.000 );
enable_turn_listener_for_all_but_player( 1 );
// Adding commands
set_match_meta( 'straight_passes', 0, ___reset_pass_count )
9/15/2023, 12:19:46 PM [ui_commands]
Clear module
Module 5,2 cleared
9/15/2023, 12:19:46 PM [app.battle_engine.hooks.flow_control.__remove_card_from_hand]
Cards in hand updated from [2,3,1,7] to [2,3,1]
9/15/2023, 12:19:46 PM [ui_commands]
Place player card in board
Card 5 from player 1 placed on 5,2
9/15/2023, 12:19:46 PM [ui_commands]
Put card to sleep
Putting to sleep to card at 5,2
9/15/2023, 12:19:46 PM [ui_commands]
Deduct nodes from player
Player 1 nodes count updated from 7 to 6
9/15/2023, 12:19:46 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 1
9/15/2023, 12:19:49 PM [app.battle_engine.hooks.flow_control.__oponent_card_clicked]
Going to attack to player 2 card 9 located at 1,2 from my card 6 located at 1,3
target sides: right, downleft, down - source sides: downright, down, left
target at: left - source at: right
suggested action: hit
9/15/2023, 12:19:49 PM [app.battle_engine.hooks.flow_control.__oponent_card_clicked]
Board view blocked
9/15/2023, 12:19:50 PM [ui_commands]
Exec UI commands
// Executing hit by 1:6 at 1,3
// [+] Starting hit #1/1
set_new_attack_run( 'attack-16132912-1694791190' );
display_attack( 'attack-16132912-1694791190', 1, 6, 1, 3, 2, 9, 1, 2, 'left', 'hps', 11.000 );
// lower_card_stats( 'hps', 11.000, 1, 2 );
display_counter_attack( 'attack-16132912-1694791190', 1, 6, 1, 3, 'right', 2, 9, 1, 2, 'hps', 59.000 );
// lower_card_stats( 'hps', 59.000, 1, 3 );
// #attack-16132912-1694791190 results: TIE with dual kills
send_to_chamber( 'attack-16132912-1694791190-d1', 1, 2, 9, 2, 'counter' );
add_nodes_to_player( 'attack-16132912-1694791190+an_after_attack', 1, 1, '+1 nodes for defeating a soldier' );
set_match_meta( 'player_1_has_MoA_on_turn_', '6' );
send_to_chamber( 'attack-16132912-1694791190-d2', 1, 3, 6, 1, 'counter' );
add_nodes_to_player( 'attack-16132912-1694791190+an_after_counter', 2, 1, '+1 nodes for defeating a soldier' );
// [-] Finished hit #1/1
// Complementing commands
set_match_meta( 'straight_passes', 0, ___reset_pass_count )
9/15/2023, 12:19:50 PM [play_card_voice]
Playing card sound crypto-bot.warcry / card_voices.soldiers.crypto-bot.warcry.i0
9/15/2023, 12:19:50 PM [ui_commands]
Send to chamber
Moving card 9 from player 2 located at 1,2 to chamber
9/15/2023, 12:19:50 PM [ui_commands]
Send to chamber
Moving card 6 from player 1 located at 1,3 to chamber
9/15/2023, 12:19:51 PM [ui_commands]
Init hit points onscreen reducer
Initializing onscreen reducer on card 2:9 at 1,2 ~ 11 HPs - 11 := 0 (in chunks of0.55 HPs)
9/15/2023, 12:19:52 PM [play_card_voice]
Playing card sound crypto-bot.warcry / card_voices.soldiers.crypto-bot.warcry.i0
9/15/2023, 12:19:52 PM [ui_commands]
Update card life
Updating life of card 9 of player 2 at 1,2 from 11 to 0 (damage: 11)
9/15/2023, 12:19:53 PM [ui_commands]
Add nodes to player
Player 1 nodes count updated from 6 to 7 - +1 nodes for defeating a soldier
9/15/2023, 12:19:53 PM [ui_commands]
Init hit points onscreen reducer
Initializing onscreen reducer on card 1:6 at 1,3 ~ 59 HPs - 59 := 0 (in chunks of 2.95 HPs)
9/15/2023, 12:19:54 PM [ui_commands]
Update card life
Updating life of card 6 of player 1 at 1,3 from 59 to 0 (damage: 59)
9/15/2023, 12:19:55 PM [ui_commands]
Clear module
Module 1,2 cleared
9/15/2023, 12:19:55 PM [ui_commands]
Clear module
Module 1,3 cleared
9/15/2023, 12:19:55 PM [send_to_chamber]
Board view unblocked
9/15/2023, 12:19:55 PM [ui_commands]
Update user chamber (1/3)
Card 9 from player 2 added to internal chamber collection.
9/15/2023, 12:19:55 PM [ui_commands]
Update user chamber (2/3)
Player 1 chamber contents: [11,9]
9/15/2023, 12:19:55 PM [ui_commands]
Update user chamber (3/3)
Player 2 chamber contents: [11,10,12,9]
9/15/2023, 12:19:55 PM [___cleanup_leftover_anims]
Leftover anims cleaned
9/15/2023, 12:19:55 PM [send_to_chamber]
Board view unblocked
9/15/2023, 12:19:55 PM [ui_commands]
Update user chamber (1/3)
Card 6 from player 1 added to internal chamber collection.
9/15/2023, 12:19:55 PM [ui_commands]
Update user chamber (2/3)
Player 1 chamber contents: [11,9,6]
9/15/2023, 12:19:55 PM [ui_commands]
Update user chamber (3/3)
Player 2 chamber contents: [11,10,12,9]
9/15/2023, 12:19:55 PM [___cleanup_leftover_anims]
Leftover anims cleaned
9/15/2023, 12:19:58 PM [ui_commands]
Conclude turn
Manual turn conclusion triggered
9/15/2023, 12:19:58 PM [app.battle_engine.turn_timer.stop_turn_timer]
Turn timer stopped
9/15/2023, 12:19:58 PM [conclude_turn]
Board view blocked
9/15/2023, 12:19:58 PM [conclude_turn]
Board view unblocked
9/15/2023, 12:19:58 PM [ui_commands]
Exec UI commands
// Declaring new turn
set_current_turn( 10 );
set_playing_turn_owner( 2 );
block_all_players_but( 2 );
add_nodes_to_player( 'addnodes-t4hzyx2c2nibhprf', 2, 1 );
add_card_to_hand( 2, 1 );
enable_turn_listener_for_all_but_player( 2 );
// Complementing commands
9/15/2023, 12:19:58 PM [ui_commands]
Set current turn
Current turn set to 10
9/15/2023, 12:19:58 PM [___cleanup_leftover_anims]
Leftover anims cleaned
9/15/2023, 12:19:58 PM [ui_commands]
Set playing turn owner
Playing turn owner set to 2
9/15/2023, 12:19:58 PM [app.battle_engine.turn_timer.stop_turn_timer]
Turn timer stopped
9/15/2023, 12:19:58PM [app.battle_engine.turn_timer.clear_turn_timer]
Turn timer cleared
9/15/2023, 12:19:58 PM [ui_commands]
Awaken sleeping cards
Awakened card at 5,1
9/15/2023, 12:19:58 PM [ui_commands]
Block all players but...
Blocking all players but 2
9/15/2023, 12:19:58 PM [app.battle_engine.hooks.flow_control.rebind_board_cards]
Rebinding all board cards of player 2
9/15/2023, 12:19:58 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:20:01 PM [ui_commands]
Exec UI commands
// Requested turn 10 not found. Doing nothing.
enable_turn_listener_for_all_but_player( 2 );
9/15/2023, 12:20:01 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:20:01 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:20:05 PM [ui_commands]
Exec UI commands
// Requested turn 10 not found. Doing nothing.
enable_turn_listener_for_all_but_player( 2 );
9/15/2023, 12:20:05 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:20:05 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:20:08 PM [ui_commands]
Exec UI commands
// Requested turn 10 not found. Doing nothing.
enable_turn_listener_for_all_but_player( 2 );
9/15/2023, 12:20:08 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:20:08 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:20:11 PM [ui_commands]
Exec UI commands
// Requested turn 10 not found. Doing nothing.
enable_turn_listener_for_all_but_player( 2 );
9/15/2023, 12:20:11 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:20:11 PM [app.battle_engine.turn_listener.run]
Turn fetched OK.UI commands executed.
9/15/2023, 12:20:15 PM [ui_commands]
Exec UI commands
// Requested turn 10 not found. Doing nothing.
enable_turn_listener_for_all_but_player( 2 );
9/15/2023, 12:20:15 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:20:15 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:20:18 PM [ui_commands]
Exec UI commands
// Requested turn 10 not found.Doing nothing.
enable_turn_listener_for_all_but_player( 2 );
9/15/2023, 12:20:18 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:20:18 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:20:21 PM [ui_commands]
Exec UI commands
// Requested turn 10 not found. Doing nothing.
enable_turn_listener_for_all_but_player( 2 );
9/15/2023, 12:20:21 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:20:21 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:20:25 PM [ui_commands]
Exec UI commands
// Requested turn 10 not found. Doing nothing.
enable_turn_listener_for_all_but_player( 2 );
9/15/2023, 12:20:25 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:20:25 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:20:28 PM [ui_commands]
Exec UI commands
// Requested turn 10 not found. Doing nothing.
enable_turn_listener_for_all_but_player( 2 );
9/15/2023, 12:20:28 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:20:28 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:20:31 PM [ui_commands]
Exec UI commands
// Requested turn 10 not found. Doing nothing.
enable_turn_listener_for_all_but_player( 2 );
9/15/2023, 12:20:31 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:20:31 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:20:34 PM [ui_commands]
Exec UI commands
// Requested turn 10 not found. Doing nothing.
enable_turn_listener_for_all_but_player( 2 );
9/15/2023, 12:20:34 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:20:34 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:20:38 PM [ui_commands]
Exec UI commands
// Requested turn 10 not found. Doing nothing.
enable_turn_listener_for_all_but_player( 2 );
9/15/2023, 12:20:38 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:20:38 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:20:41 PM [ui_commands]
Exec UI commands
// Requested turn 10 not found. Doing nothing.
enable_turn_listener_for_all_but_player( 2 );
9/15/2023, 12:20:41 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:20:41 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:20:44 PM [ui_commands]
Exec UI commands
// Requested turn 10 not found. Doing nothing.
enable_turn_listener_for_all_but_player( 2 );
9/15/2023, 12:20:44 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:20:44 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:20:48 PM [ui_commands]
Exec UI commands
// Requested turn 10 not found. Doing nothing.
enable_turn_listener_for_all_but_player( 2 );
9/15/2023, 12:20:48 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:20:48 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:20:51 PM [ui_commands]
Exec UI commands
// Requesting turn 10. Current turn in db: 10
update_user_card_snapshot( 2, 7, {...} );
clear_module( 'place-2742-404', 4, 2 );
place_player_card_in_board( 4, 2, 2, 7, 'Crypto Zen', '0', '67.000', '1.000', '0.000', '0' );
put_card_to_sleep( 4, 2 );
prevent_player_placing_more_cards( 2, 7 );
deduct_nodes_from_player( 2, 1.000 );
enable_turn_listener_for_all_but_player( 2 );
// Adding commands
9/15/2023, 12:20:51 PM [ui_commands]
Update user card snapshot
Updating snapshot for card 7 of player 2
9/15/2023, 12:20:51 PM [ui_commands]
Clear module
Module 4,2 cleared
9/15/2023, 12:20:51 PM [play_card_voice]
Playing card sound crypto-zen.placement / card_voices.soldiers.crypto-zen.placement.i1
9/15/2023, 12:20:51 PM [ui_commands]
Place player card in board
Card 7 from player 2 placed on 4,2
9/15/2023, 12:20:51 PM [ui_commands]
Put card to sleep
Putting to sleep to card at 4,2
9/15/2023, 12:20:51 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:20:51 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:20:54 PM [ui_commands]
Exec UI commands
// Requesting turn 10. Current turn in db: 10
update_user_card_snapshot( 2, 7, {...} );
clear_module( 'place-2742-404', 4, 2 );
place_player_card_in_board( 4, 2, 2, 7, 'Crypto Zen', '0', '67.000', '1.000', '0.000', '0' );
put_card_to_sleep( 4, 2 );
prevent_player_placing_more_cards( 2, 7 );
deduct_nodes_from_player( 2, 1.000 );
enable_turn_listener_for_all_but_player( 2 );
// Adding commands
// Declaring new turn
set_current_turn( 11 );
set_playing_turn_owner( 1 );
block_all_players_but( 1 );
add_nodes_to_player( 'addnodes-mxrr2m4f663wujuc', 1, 1 );
add_card_to_hand( 1, 4 );
enable_turn_listener_for_all_but_player( 1 );
// Complementing commands
9/15/2023, 12:20:54 PM [ui_commands]
Update user card snapshot
Updating snapshot for card 7 of player 2
9/15/2023, 12:20:54 PM [ui_commands]
Put card to sleep
Putting to sleep to card at 4,2
9/15/2023, 12:20:54 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:20:54 PM [ui_commands]
Set current turn
Current turn set to 11
9/15/2023, 12:20:54 PM [___cleanup_leftover_anims]
Leftover anims cleaned
9/15/2023, 12:20:54 PM [ui_commands]
Set playing turn owner
Playing turn owner set to 1
9/15/2023, 12:20:54 PM [app.battle_engine.turn_timer.start_turn_timer]
Turn timer started
9/15/2023, 12:20:54 PM [ui_commands]
Awaken sleeping cards
Awakened card at 5,2
9/15/2023, 12:20:54 PM [ui_commands]
Block all players but...
Blocking all players but 1
9/15/2023, 12:20:54 PM [app.battle_engine.hooks.flow_control.rebind_board_cards]
Rebinding all board cards of player 1
9/15/2023, 12:20:54 PM [block_all_players_but]
Board view blocked
9/15/2023, 12:20:54 PM [app.battle_engine.hooks.flow_control.move_card_from_out_hand_to_in_hand]
Taking card out
Cards out hand updated from [4,8,9,10,11] to [8,9,10,11]
9/15/2023, 12:20:54 PM [app.battle_engine.hooks.flow_control.move_card_from_out_hand_to_in_hand]
Putting card in
Cards in hand updated from [2,3,1] to [2,3,1,4]
9/15/2023, 12:20:54 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 1
9/15/2023, 12:20:54 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:20:54 PM [ui_commands]
Add nodes to player
Player 1 nodes count updated from 7 to 8
9/15/2023, 12:21:02 PM [app.battle_engine.hooks.flow_control.__oponent_card_clicked]
Going to attack to player 2 card 8 located at 5,1 from my card 5 located at 5,2
target sides: up, right, upright - source sides: right, left, up
target at: left - source at: right
suggested action: hit
9/15/2023, 12:21:02 PM [app.battle_engine.hooks.flow_control.__oponent_card_clicked]
Board view blocked
9/15/2023, 12:21:02 PM [ui_commands]
Exec UI commands
// Executing hit by 1:5 at 5,2
// [+] Starting hit #1/1
set_new_attack_run( 'attack-15522851-1694791262' );
display_attack( 'attack-15522851-1694791262', 1, 5, 5, 2, 2, 8, 5, 1, 'left', 'hps', 60.000 );
// lower_card_stats( 'hps', 60.000, 5, 1 );
display_counter_attack( 'attack-15522851-1694791262', 1, 5, 5, 2, 'right', 2, 8, 5, 1, 'hps', 69.000 );
// lower_card_stats( 'hps', 69.000, 5, 2 );
// #attack-15522851-1694791262 results: TIE with dual kills
send_to_chamber( 'attack-15522851-1694791262-d1', 5, 1, 8, 2, 'counter' );
add_nodes_to_player( 'attack-15522851-1694791262+an_after_attack', 1, 1, '+1 nodes for defeating a soldier' );
set_match_meta( 'player_1_has_MoA_on_turn_', '5' );
send_to_chamber( 'attack-15522851-1694791262-d2', 5, 2, 5, 1, 'counter' );
add_nodes_to_player( 'attack-15522851-1694791262+an_after_counter', 2, 1, '+1 nodes for defeating a soldier' );
// [-] Finished hit #1/1
// Adding commands
set_match_meta( 'straight_passes', 0, ___reset_pass_count )
9/15/2023, 12:21:02 PM [play_card_voice]
Playing card sound crypto-whale.warcry / card_voices.soldiers.crypto-whale.warcry.i0
9/15/2023, 12:21:03 PM [ui_commands]
Send to chamber
Moving card 8 from player 2 located at 5,1 to chamber
9/15/2023, 12:21:03 PM [ui_commands]
Send to chamber
Moving card 5 from player 1 located at 5,2 to chamber
9/15/2023, 12:21:03 PM [ui_commands]
Init hit points onscreen reducer
Initializing onscreen reducer on card 2:8 at 5,1 ~ 60 HPs - 60 := 0 (in chunks of 3 HPs)
9/15/2023, 12:21:05 PM [play_card_voice]
Playing card sound crypto-zen.warcry / card_voices.soldiers.crypto-zen.warcry.i0
9/15/2023, 12:21:05 PM [ui_commands]
Update card life
Updating life of card 8 of player 2 at 5,1 from 60 to 0 (damage: 60)
9/15/2023, 12:21:05 PM [ui_commands]
Add nodes to player
Player 1 nodes count updated from 8 to 9 - +1 nodes for defeating a soldier
9/15/2023, 12:21:06 PM [ui_commands]
Init hit points onscreen reducer
Initializing onscreen reducer on card 1:5 at 5,2 ~ 69 HPs - 69 := 0 (in chunksof 3.45 HPs)
9/15/2023, 12:21:07 PM [ui_commands]
Update card life
Updating life of card 5 of player 1 at 5,2 from 69 to 0 (damage: 69)
9/15/2023, 12:21:08 PM [ui_commands]
Clear module
Module 5,1 cleared
9/15/2023, 12:21:08 PM [ui_commands]
Clear module
Module 5,2 cleared
9/15/2023, 12:21:08 PM [send_to_chamber]
Board view unblocked
9/15/2023, 12:21:08 PM [ui_commands]
Update user chamber (1/3)
Card 8 from player 2 added to internal chamber collection.
9/15/2023, 12:21:08 PM [ui_commands]
Update user chamber (2/3)
Player 1 chamber contents: [11,9,6]
9/15/2023, 12:21:08 PM [ui_commands]
Update user chamber (3/3)
Player 2 chamber contents: [11,10,12,9,8]
9/15/2023, 12:21:08 PM [___cleanup_leftover_anims]
Leftover anims cleaned
9/15/2023, 12:21:08 PM [send_to_chamber]
Board view unblocked
9/15/2023, 12:21:08 PM
Update user chamber (1/3)
Card 5 from player 1 added to internal chamber collection.
9/15/2023, 12:21:08 PM [ui_commands]
Update user chamber (2/3)
Player 1 chamber contents: [11,9,6,5]
9/15/2023, 12:21:08 PM [ui_commands]
Update user chamber (3/3)
Player 2 chamber contents: [11,10,12,9,8]
9/15/2023, 12:21:08 PM [___cleanup_leftover_anims]
Leftover anims cleaned
9/15/2023, 12:21:16 PM [app.battle_engine.hooks.flow_control.__prepare_card_in_display_area]
jQuery.draggable
Dragging card #2 started
9/15/2023, 12:21:18 PM [app.battle_engine.hooks.flow_control.__card_dropped]
Card #2 dropped on slot 5,1
9/15/2023, 12:21:18 PM [app.battle_engine.hooks.flow_control.__remove_card_from_hand]
Cards in hand updated from [2,3,1,4] to [2,3,1]
9/15/2023, 12:21:18 PM [ui_commands]
Place player card in board
Card 2 from player 1 placed on 5,1
9/15/2023, 12:21:18 PM [app.battle_engine.hooks.flow_control.__card_dropped]
Board view blocked
9/15/2023, 12:21:19 PM [app.battle_engine.hooks.flow_control.__card_placement_confirmed]
Board view unblocked
9/15/2023, 12:21:19 PM [play_card_voice]
Playing card sound andrenopoulos.placement / card_voices.generals.andrenopoulos.placement.i1
9/15/2023, 12:21:19 PM [ui_commands]
Exec UI commands
update_user_card_snapshot( 1, 2, {...} );
clear_module( 'place-1251-602', 5, 1 );
place_player_card_in_board( 5, 1, 1, 2, 'Andrenopoulos', '0', '117.000', '3.000', '0.000', '0' );
put_card_to_sleep( 5, 1 );
prevent_player_placing_more_cards( 1, 2 );
deduct_nodes_from_player( 1, 3.000 );
enable_turn_listener_for_all_but_player( 1 );
// Complementing commands
set_match_meta( 'straight_passes', 0, ___reset_pass_count )
9/15/2023, 12:21:19 PM [ui_commands]
Clear module
Module 5,1 cleared
9/15/2023, 12:21:19 PM [ui_commands]
Place player card in board
Card 2 from player 1 placed on 5,1
9/15/2023, 12:21:19 PM [ui_commands]
Put card to sleep
Putting to sleep to card at 5,1
9/15/2023, 12:21:19 PM [ui_commands]
Deduct nodes from player
Player 1 nodes count updated from 9 to 6
9/15/2023, 12:21:19 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 1
9/15/2023, 12:21:23 PM [ui_commands]
Conclude turn
Manual turn conclusion triggered
9/15/2023, 12:21:23 PM [app.battle_engine.turn_timer.stop_turn_timer]
Turn timer stopped
9/15/2023, 12:21:23 PM [conclude_turn]
Board view blocked
9/15/2023, 12:21:23 PM [conclude_turn]
Board view unblocked
9/15/2023, 12:21:23 PM [ui_commands]
Exec UI commands
// Declaring new turn
set_current_turn( 12 );
set_playing_turn_owner( 2 );
block_all_players_but( 2 );
add_nodes_to_player( 'addnodes-7isfc5jpwr5zebji', 2, 1 );
add_card_to_hand( 2, 2 );
enable_turn_listener_for_all_but_player( 2 );
// Complementing commands
9/15/2023, 12:21:23 PM [ui_commands]
Set current turn
Current turn set to 12
9/15/2023, 12:21:23 PM [___cleanup_leftover_anims]
Leftover anims cleaned
9/15/2023, 12:21:23 PM [ui_commands]
Setplaying turn owner
Playing turn owner set to 2
9/15/2023, 12:21:23 PM [app.battle_engine.turn_timer.stop_turn_timer]
Turn timer stopped
9/15/2023, 12:21:23 PM [app.battle_engine.turn_timer.clear_turn_timer]
Turn timer cleared
9/15/2023, 12:21:23 PM [ui_commands]
Awaken sleeping cards
Awakened card at 4,2
9/15/2023, 12:21:23 PM [ui_commands]
Block all players but...
Blocking all players but 2
9/15/2023, 12:21:23 PM [app.battle_engine.hooks.flow_control.rebind_board_cards]
Rebinding all board cards of player 2
9/15/2023, 12:21:23 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:21:27 PM [ui_commands]
Exec UI commands
// Requested turn 12 not found. Doing nothing.
enable_turn_listener_for_all_but_player( 2 );
9/15/2023, 12:21:27 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:21:27 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:21:30 PM [ui_commands]
Exec UI commands
// Requesting turn 12. Current turn in db: 12
// Executing singleton of card 7 at 4,2
// [+] Starting singleton #1/1
set_new_attack_run( 'singleton-std-274211033-1694791289' );
display_attack( 'singleton-std-274211033-1694791289', 2, 7, 4, 2, 1, 10, 3, 3, 'upright', 'hps', 74 );
// lower_card_stats( 'hps', 74, 3, 3 );
set_match_meta( 'player_2_has_MoA_on_turn_12', '7' );
// [-] Finished singleton #1/1
// Adding commands
9/15/2023, 12:21:30 PM [play_card_voice]
Playing card sound crypto-zen.warcry / card_voices.soldiers.crypto-zen.warcry.i0
9/15/2023, 12:21:30 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:21:31 PM [ui_commands]
Init hit points onscreen reducer
Initializing onscreen reducer on card 1:10 at 3,3 ~ 77 HPs - 74 := 3 (in chunks of 3.7 HPs)
9/15/2023, 12:21:32 PM [ui_commands]
Update card life
Updating life of card 10 of player 1 at 3,3 from 77 to 3 (damage: 74)
9/15/2023, 12:21:32 PM [app.battle_engine.hooks.flow_control.__oponent_card_click_confirmed]
Board view unblocked
9/15/2023, 12:21:33 PM [ui_commands]
Exec UI commands
// Requesting turn 12. Current turn in db: 12
// Executing singleton of card 7 at 4,2
// [+] Starting singleton #1/1
set_new_attack_run( 'singleton-std-274211033-1694791289' );
display_attack( 'singleton-std-274211033-1694791289', 2, 7, 4, 2, 1, 10, 3, 3, 'upright', 'hps', 74 );
// lower_card_stats( 'hps', 74, 3, 3 );
set_match_meta( 'player_2_has_MoA_on_turn_12', '7' );
// [-] Finished singleton #1/1
// Adding commands
9/15/2023, 12:21:33 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:21:36 PM [ui_commands]
Exec UI commands
// Requesting turn 12. Current turn in db: 12
// Executing singleton of card 7 at 4,2
// [+] Starting singleton #1/1
set_new_attack_run( 'singleton-std-274211033-1694791289' );
display_attack( 'singleton-std-274211033-1694791289', 2, 7, 4, 2, 1, 10, 3, 3, 'upright', 'hps', 74 );
// lower_card_stats( 'hps', 74, 3, 3 );
set_match_meta( 'player_2_has_MoA_on_turn_12', '7' );
// [-] Finished singleton #1/1
// Adding commands
9/15/2023, 12:21:36 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:21:39 PM [ui_commands]
Exec UI commands
// Requesting turn 12. Current turn in db: 12
// Executing singleton of card 7 at 4,2
// [+] Starting singleton #1/1
set_new_attack_run( 'singleton-std-274211033-1694791289' );
display_attack( 'singleton-std-274211033-1694791289', 2, 7, 4, 2, 1, 10, 3, 3, 'upright', 'hps', 74 );
// lower_card_stats( 'hps', 74, 3, 3 );
set_match_meta( 'player_2_has_MoA_on_turn_12', '7' );
// [-] Finished singleton #1/1
// Adding commands
9/15/2023, 12:21:39 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:21:42 PM [ui_commands]
Exec UI commands
// Requesting turn 12. Current turn in db: 12
// Executing singleton of card 7 at 4,2
// [+] Starting singleton #1/1
set_new_attack_run( 'singleton-std-274211033-1694791289' );
display_attack( 'singleton-std-274211033-1694791289', 2, 7, 4, 2, 1, 10, 3, 3, 'upright', 'hps', 74 );
// lower_card_stats( 'hps', 74, 3, 3 );
set_match_meta( 'player_2_has_MoA_on_turn_12', '7' );
// [-] Finished singleton #1/1
// Adding commands
9/15/2023, 12:21:42 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:21:45 PM [ui_commands]
Exec UI commands
// Requesting turn 12. Current turn in db: 12
// Executing singleton of card 7 at 4,2
// [+] Starting singleton #1/1
set_new_attack_run( 'singleton-std-274211033-1694791289' );
display_attack( 'singleton-std-274211033-1694791289', 2, 7, 4, 2, 1, 10, 3, 3, 'upright', 'hps', 74 );
// lower_card_stats( 'hps', 74, 3, 3 );
set_match_meta( 'player_2_has_MoA_on_turn_12', '7' );
// [-] Finished singleton #1/1
// Adding commands
9/15/2023, 12:21:45 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:21:48 PM [ui_commands]
Exec UI commands
// Requesting turn 12. Current turn in db: 12
// Executing singleton of card 7 at 4,2
// [+] Starting singleton #1/1
set_new_attack_run( 'singleton-std-274211033-1694791289' );
display_attack( 'singleton-std-274211033-1694791289', 2, 7, 4, 2, 1, 10, 3, 3, 'upright', 'hps', 74 );
// lower_card_stats( 'hps', 74, 3, 3 );
set_match_meta( 'player_2_has_MoA_on_turn_12', '7' );
// [-] Finished singleton #1/1
// Adding commands
9/15/2023, 12:21:48 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:21:51 PM
Exec UI commands
// Requesting turn 12. Current turn in db: 12
// Executing singleton of card 7 at 4,2
// [+] Starting singleton #1/1
set_new_attack_run( 'singleton-std-274211033-1694791289' );
display_attack( 'singleton-std-274211033-1694791289', 2, 7, 4, 2, 1, 10, 3, 3, 'upright', 'hps', 74 );
// lower_card_stats( 'hps', 74, 3, 3 );
set_match_meta( 'player_2_has_MoA_on_turn_12', '7' );
// [-] Finished singleton #1/1
// Adding commands
9/15/2023, 12:21:51 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:21:54 PM [ui_commands]
Exec UI commands
// Requesting turn 12. Current turn in db: 12
// Executing singleton of card 7 at 4,2
// [+] Starting singleton #1/1
set_new_attack_run( 'singleton-std-274211033-1694791289' );
display_attack( 'singleton-std-274211033-1694791289', 2, 7, 4, 2, 1, 10, 3, 3, 'upright', 'hps', 74 );
// lower_card_stats( 'hps', 74, 3, 3 );
set_match_meta( 'player_2_has_MoA_on_turn_12', '7' );
// [-] Finished singleton #1/1
// Adding commands
9/15/2023, 12:21:54 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:21:57 PM [ui_commands]
Exec UI commands
// Requesting turn 12. Current turn in db: 12
// Executing singleton of card 7 at 4,2
// [+] Starting singleton #1/1
set_new_attack_run( 'singleton-std-274211033-1694791289' );
display_attack( 'singleton-std-274211033-1694791289', 2, 7, 4, 2, 1, 10, 3, 3, 'upright', 'hps', 74 );
// lower_card_stats( 'hps', 74, 3, 3 );
set_match_meta( 'player_2_has_MoA_on_turn_12', '7' );
// [-] Finished singleton #1/1
// Adding commands
9/15/2023, 12:21:57 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:22:00 PM [ui_commands]
Exec UI commands
// Requesting turn 12. Current turn in db: 12
// Executing singleton of card 7 at 4,2
// [+] Starting singleton #1/1
set_new_attack_run( 'singleton-std-274211033-1694791289' );
display_attack( 'singleton-std-274211033-1694791289', 2, 7, 4, 2, 1, 10, 3, 3, 'upright', 'hps', 74 );
// lower_card_stats( 'hps', 74, 3, 3 );
set_match_meta( 'player_2_has_MoA_on_turn_12', '7' );
// [-] Finished singleton #1/1
// Adding commands
9/15/2023, 12:22:00 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:22:03 PM [ui_commands]
Exec UI commands
// Requesting turn 12. Current turn in db: 12
// Executing singleton of card 7 at 4,2
// [+] Starting singleton #1/1
set_new_attack_run( 'singleton-std-274211033-1694791289' );
display_attack( 'singleton-std-274211033-1694791289', 2, 7, 4, 2, 1, 10, 3, 3, 'upright', 'hps', 74 );
// lower_card_stats( 'hps', 74, 3, 3 );
set_match_meta( 'player_2_has_MoA_on_turn_12', '7' );
// [-] Finished singleton #1/1
// Adding commands
9/15/2023, 12:22:03 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:22:06 PM [ui_commands]
Exec UI commands
// Requesting turn 12. Current turn in db: 12
// Executing singleton of card 7 at 4,2
// [+] Starting singleton #1/1
set_new_attack_run( 'singleton-std-274211033-1694791289' );
display_attack( 'singleton-std-274211033-1694791289', 2, 7, 4, 2, 1, 10, 3, 3, 'upright', 'hps', 74 );
// lower_card_stats( 'hps', 74, 3, 3 );
set_match_meta( 'player_2_has_MoA_on_turn_12', '7' );
// [-] Finished singleton #1/1
// Adding commands
9/15/2023, 12:22:06 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:22:09 PM [ui_commands]
Exec UI commands
// Requesting turn 12. Current turn in db: 12
// Executing singleton of card 7 at 4,2
// [+] Starting singleton #1/1
set_new_attack_run( 'singleton-std-274211033-1694791289' );
display_attack( 'singleton-std-274211033-1694791289', 2, 7, 4, 2, 1, 10, 3, 3, 'upright', 'hps', 74 );
// lower_card_stats( 'hps', 74, 3, 3 );
set_match_meta( 'player_2_has_MoA_on_turn_12', '7' );
// [-] Finished singleton #1/1
// Adding commands
9/15/2023, 12:22:09 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:22:12 PM [ui_commands]
Exec UI commands
// Requesting turn 12. Currentturn in db: 12
// Executing singleton of card 7 at 4,2
// [+] Starting singleton #1/1
set_new_attack_run( 'singleton-std-274211033-1694791289' );
display_attack( 'singleton-std-274211033-1694791289', 2, 7, 4, 2, 1, 10, 3, 3, 'upright', 'hps', 74 );
// lower_card_stats( 'hps', 74, 3, 3 );
set_match_meta( 'player_2_has_MoA_on_turn_12', '7' );
// [-] Finished singleton #1/1
// Adding commands
9/15/2023, 12:22:12 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:22:15 PM [ui_commands]
Exec UI commands
// Requesting turn 12. Current turn in db: 12
// Executing singleton of card 7 at 4,2
// [+] Starting singleton #1/1
set_new_attack_run( 'singleton-std-274211033-1694791289' );
display_attack( 'singleton-std-274211033-1694791289', 2, 7, 4, 2, 1, 10, 3, 3, 'upright', 'hps', 74 );
// lower_card_stats( 'hps', 74, 3, 3 );
set_match_meta( 'player_2_has_MoA_on_turn_12', '7' );
// [-] Finished singleton #1/1
// Adding commands
update_user_card_snapshot( 2, 3, {...} );
clear_module( 'place-2331-417', 3, 1 );
place_player_card_in_board( 3, 1, 2, 3, 'BigBoy', '0', '132.000', '3.000', '0.000', '0' );
put_card_to_sleep( 3, 1 );
prevent_player_placing_more_cards( 2, 3 );
deduct_nodes_from_player( 2, 3.000 );
enable_turn_listener_for_all_but_player( 2 );
// Complementing commands
9/15/2023, 12:22:15 PM [ui_commands]
Update user card snapshot
Updating snapshot for card 3 of player 2
9/15/2023, 12:22:15 PM [ui_commands]
Clear module
Module 3,1 cleared
9/15/2023, 12:22:15 PM [play_card_voice]
Playing card sound bigboy.placement / card_voices.generals.bigboy.placement.i1
9/15/2023, 12:22:15 PM [ui_commands]
Place player card in board
Card 3 from player 2 placed on 3,1
9/15/2023, 12:22:15 PM [ui_commands]
Put card to sleep
Putting to sleep to card at 3,1
9/15/2023, 12:22:15 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player2
9/15/2023, 12:22:15 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:22:18 PM [ui_commands]
Exec UI commands
// Requesting turn 12. Current turn in db: 12
// Executing singleton of card 7 at 4,2
// [+] Starting singleton #1/1
set_new_attack_run( 'singleton-std-274211033-1694791289' );
display_attack( 'singleton-std-274211033-1694791289', 2, 7, 4, 2, 1, 10, 3, 3, 'upright', 'hps', 74 );
// lower_card_stats( 'hps', 74, 3, 3 );
set_match_meta( 'player_2_has_MoA_on_turn_12', '7' );
// [-] Finished singleton #1/1
// Adding commands
update_user_card_snapshot( 2, 3, {...} );
clear_module( 'place-2331-417', 3, 1 );
place_player_card_in_board( 3, 1, 2, 3, 'BigBoy', '0', '132.000', '3.000', '0.000', '0' );
put_card_to_sleep( 3, 1 );
prevent_player_placing_more_cards( 2, 3 );
deduct_nodes_from_player( 2, 3.000 );
enable_turn_listener_for_all_but_player( 2 );
// Complementing commands
// Declaring new turn
set_current_turn( 13 );
set_playing_turn_owner( 1 );
block_all_players_but( 1 );
add_nodes_to_player( 'addnodes-w279ikwixmkxw7dn', 1, 1 );
add_card_to_hand( 1, 8 );
enable_turn_listener_for_all_but_player( 1 );
// Complementing commands
9/15/2023, 12:22:18 PM [ui_commands]
Update user card snapshot
Updating snapshot for card 3 of player 2
9/15/2023, 12:22:18 PM [ui_commands]
Put card to sleep
Putting to sleep to card at 3,1
9/15/2023, 12:22:18 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:22:18 PM [ui_commands]
Set current turn
Current turn set to 13
9/15/2023, 12:22:18 PM [___cleanup_leftover_anims]
Leftover anims cleaned
9/15/2023, 12:22:18 PM [ui_commands]
Set playing turn owner
Playing turn owner set to 1
9/15/2023, 12:22:18 PM [app.battle_engine.turn_timer.start_turn_timer]
Turn timer started
9/15/2023, 12:22:18 PM [ui_commands]
Awaken sleeping cards
Awakened card at 5,1
9/15/2023, 12:22:18 PM [ui_commands]
Block all players but...
Blocking all players but 1
9/15/2023, 12:22:18 PM [app.battle_engine.hooks.flow_control.rebind_board_cards]
Rebinding all board cards of player 1
9/15/2023, 12:22:18 PM [block_all_players_but]
Board view blocked
9/15/2023, 12:22:18 PM [app.battle_engine.hooks.flow_control.move_card_from_out_hand_to_in_hand]
Taking card out
Cards out hand updated from [8,9,10,11] to [9,10,11]
9/15/2023, 12:22:18 PM [app.battle_engine.hooks.flow_control.move_card_from_out_hand_to_in_hand]
Putting card in
Cards in hand updated from [2,3,1] to [2,3,1,8]
9/15/2023, 12:22:18 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 1
9/15/2023, 12:22:18 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:22:18 PM [ui_commands]
Add nodes to player
Player 1 nodes count updated from 6 to 7
9/15/2023, 12:22:23 PM [app.battle_engine.hooks.flow_control.__card_moved]
Card #10 moved from slot 3,3 to slot 5,3
9/15/2023, 12:22:23 PM [app.battle_engine.hooks.flow_control.__remove_card_from_hand]
Cards in hand updated from [2,3,1,8] to [2,3,1]
9/15/2023, 12:22:23 PM [ui_commands]
Place player card in board
Card 10 from player 1 placed on 5,3
9/15/2023, 12:22:23 PM [ui_commands]
Clear module
Module 3,3 cleared
9/15/2023, 12:22:23 PM [app.battle_engine.hooks.flow_control.__card_moved]
Board view blocked
9/15/2023, 12:22:23 PM [app.battle_engine.hooks.flow_control.__card_movement_confirmed]
Board view unblocked
9/15/2023, 12:22:23 PM [ui_commands]
Clear module
Module 3,3 cleared
9/15/2023, 12:22:23 PM [ui_commands]
Exec UI commands
move_card( 1, 10, 3, 3, '5', '3', 'move-card-1103353-1694791343' );
set_match_meta( 'player_1_has_MoA_on_turn_13', '10' );
enable_turn_listener_for_all_but_player( 1 );
// Adding commands
set_match_meta( 'straight_passes', 0, ___reset_pass_count )
9/15/2023, 12:22:23 PM [ui_commands]
Move card
Moving card 10 of player 1 from 3,3 to 5,3
9/15/2023, 12:22:23 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 1
9/15/2023, 12:23:19 PM [ui_commands]
Set forced action by turn timeout
Enforcing automatic turn pass on turn timeout
9/15/2023, 12:23:19 PM [___set_forced_action_by_turn_timeout]
Board view blocked
9/15/2023, 12:23:19 PM [app.battle_engine.turn_timer.stop_turn_timer]
Turn timer stopped
9/15/2023, 12:23:19 PM [app.battle_engine.turn_timer.__turn_timer_depleted]
Turn timer depleted
9/15/2023, 12:23:20 PM [ui_commands]
Exec UI commands
// Declaring new turn
set_current_turn( 14 );
set_playing_turn_owner( 2 );
block_all_players_but( 2 );
add_nodes_to_player( 'addnodes-gtf6dus5finrntbd', 2, 1 );
add_card_to_hand( 2, 5 );
enable_turn_listener_for_all_but_player( 2 );
// Complementing commands
9/15/2023, 12:23:20 PM [ui_commands]
Set current turn
Current turn set to 14
9/15/2023, 12:23:20 PM [___cleanup_leftover_anims]
Leftover anims cleaned
9/15/2023, 12:23:20 PM [ui_commands]
Set playing turn owner
Playing turn owner set to 2
9/15/2023, 12:23:20 PM [app.battle_engine.turn_timer.stop_turn_timer]
Turn timer stopped
9/15/2023, 12:23:20 PM [app.battle_engine.turn_timer.clear_turn_timer]
Turn timer cleared
9/15/2023, 12:23:20 PM [ui_commands]
Awaken sleeping cards
Awakened card at 3,1
9/15/2023, 12:23:20 PM [ui_commands]
Block all players but...
Blocking all players but 2
9/15/2023, 12:23:20 PM [app.battle_engine.hooks.flow_control.rebind_board_cards]
Rebinding all board cards of player 2
9/15/2023, 12:23:20 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:23:23 PM [ui_commands]
Exec UI commands
// Requested turn 14 not found. Doing nothing.
enable_turn_listener_for_all_but_player( 2 );
9/15/2023, 12:23:23 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:23:23 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:23:26 PM [ui_commands]
Exec UI commands
// Requested turn 14 not found. Doing nothing.
enable_turn_listener_for_all_but_player( 2 );
9/15/2023, 12:23:26 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:23:26 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:23:30 PM [ui_commands]
Exec UI commands
// Requesting turn 14. Current turn in db: 14
// Executing hit by 2:3 at 3,1
// [+] Starting hit #1/1
set_new_attack_run( 'attack-23311251-1694791408' );
display_attack( 'attack-23311251-1694791408', 2, 3, 3, 1, 1, 2, 5, 1, 'down', 'hps', 117.000 );
// lower_card_stats( 'hps', 117.000, 5, 1 );
display_counter_attack( 'attack-23311251-1694791408', 2, 3, 3, 1, 'up', 1, 2, 5, 1, 'hps', 118 );
// lower_card_stats( 'hps', 118, 3, 1 );
// #attack-23311251-1694791408 results: WIN by card 2:3 at 3,1 over card 1:2 at 5,1
highlight_round_winning_card( 'attack-23311251-1694791408', 2, 3, 3, 1, 'counter' );
display_gain_xps_or_levelup( 'attack-23311251-1694791408', 3, 1, 2, 3, 0, 1 );
send_to_chamber( 'attack-23311251-1694791408', 5, 1, 2, 1, 'counter' );
add_nodes_to_player( 'attack-23311251-1694791408+an_after_attack', 2, 3, '+3 nodes for defeating a general' );
set_match_meta( 'player_2_has_MoA_on_turn_', '3' );
// [-] Finished hit #1/1
// Adding commands
9/15/2023, 12:23:30 PM [play_card_voice]
Playing card sound bigboy.warcry / card_voices.generals.bigboy.warcry.i0
9/15/2023, 12:23:30 PM [ui_commands]
Send to chamber
Moving card 2 from player 1 located at 5,1 to chamber
9/15/2023, 12:23:30 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:23:31 PM [ui_commands]
Init hit points onscreen reducer
Initializing onscreen reducer on card 1:2 at 5,1 ~ 117 HPs - 117 := 0 (in chunks of 5.85 HPs)
9/15/2023, 12:23:32 PM [play_card_voice]
Playing card sound andrenopoulos.warcry / card_voices.generals.andrenopoulos.warcry.i0
9/15/2023, 12:23:32 PM [ui_commands]
Update card life
Updating life of card 2 of player 1 at 5,1 from 117 to 0 (damage: 117)
9/15/2023, 12:23:33 PM [ui_commands]
Exec UI commands
// Requesting turn 14. Current turn in db: 14
// Executing hit by 2:3 at 3,1
// [+] Starting hit #1/1
set_new_attack_run( 'attack-23311251-1694791408' );
display_attack( 'attack-23311251-1694791408', 2, 3, 3, 1, 1, 2, 5, 1, 'down', 'hps', 117.000 );
// lower_card_stats( 'hps', 117.000, 5, 1 );
display_counter_attack( 'attack-23311251-1694791408', 2, 3, 3, 1, 'up', 1, 2, 5, 1, 'hps', 118 );
// lower_card_stats( 'hps', 118, 3, 1 );
// #attack-23311251-1694791408 results: WIN by card 2:3 at 3,1 over card 1:2 at 5,1
highlight_round_winning_card( 'attack-23311251-1694791408', 2, 3, 3, 1, 'counter' );
display_gain_xps_or_levelup( 'attack-23311251-1694791408', 3, 1, 2, 3, 0, 1 );
send_to_chamber( 'attack-23311251-1694791408', 5, 1, 2, 1, 'counter' );
add_nodes_to_player( 'attack-23311251-1694791408+an_after_attack', 2, 3, '+3 nodes for defeating a general' );
set_match_meta( 'player_2_has_MoA_on_turn_', '3' );
// [-] Finished hit #1/1
// Adding commands
9/15/2023, 12:23:33 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:23:33 PM [ui_commands]
Init hit points onscreen reducer
Initializing onscreen reducer on card 2:3 at 3,1 ~ 132 HPs - 118 := 14 (in chunks of 5.9 HPs)
9/15/2023, 12:23:34 PM [ui_commands]
Update card life
Updating life of card 3 of player 2 at 3,1 from 132 to 14 (damage: 118)
9/15/2023, 12:23:35 PM [ui_commands]
Clear module
Module 5,1 cleared
9/15/2023, 12:23:35 PM [ui_commands]
Update user chamber (1/3)
Card 2 from player 1 added to internal chamber collection.
9/15/2023, 12:23:35 PM [ui_commands]
Update user chamber (2/3)
Player 1 chamber contents: [11,9,6,5,2]
9/15/2023, 12:23:35 PM [ui_commands]
Update user chamber (3/3)
Player 2 chamber contents: [11,10,12,9,8]
9/15/2023, 12:23:35 PM [___cleanup_leftover_anims]
Leftover anims cleaned
9/15/2023, 12:23:36 PM [ui_commands]
Exec UI commands
// Requesting turn 14. Current turn in db: 14
// Executing hit by 2:3 at 3,1
// [+] Starting hit #1/1
set_new_attack_run( 'attack-23311251-1694791408' );
display_attack( 'attack-23311251-1694791408', 2, 3, 3, 1, 1, 2, 5, 1, 'down', 'hps', 117.000 );
// lower_card_stats( 'hps', 117.000, 5, 1 );
display_counter_attack( 'attack-23311251-1694791408', 2, 3, 3, 1, 'up', 1, 2, 5, 1, 'hps', 118 );
// lower_card_stats( 'hps', 118, 3, 1 );
// #attack-23311251-1694791408 results: WIN by card 2:3 at 3,1 over card 1:2 at 5,1
highlight_round_winning_card( 'attack-23311251-1694791408', 2, 3, 3, 1, 'counter' );
display_gain_xps_or_levelup( 'attack-23311251-1694791408', 3, 1, 2, 3, 0, 1 );
send_to_chamber( 'attack-23311251-1694791408', 5, 1, 2, 1,'counter' );
add_nodes_to_player( 'attack-23311251-1694791408+an_after_attack', 2, 3, '+3 nodes for defeating a general' );
set_match_meta( 'player_2_has_MoA_on_turn_', '3' );
// [-] Finished hit #1/1
// Adding commands
9/15/2023, 12:23:36 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:23:39 PM [ui_commands]
Exec UI commands
// Requesting turn 14. Current turn in db: 14
// Executing hit by 2:3 at 3,1
// [+] Starting hit #1/1
set_new_attack_run( 'attack-23311251-1694791408' );
display_attack( 'attack-23311251-1694791408', 2, 3, 3, 1, 1, 2, 5, 1, 'down', 'hps', 117.000 );
// lower_card_stats( 'hps', 117.000, 5, 1 );
display_counter_attack( 'attack-23311251-1694791408', 2, 3, 3, 1, 'up', 1,2, 5, 1, 'hps', 118 );
// lower_card_stats( 'hps', 118, 3, 1 );
// #attack-23311251-1694791408 results: WIN by card 2:3 at 3,1 over card 1:2 at 5,1
highlight_round_winning_card( 'attack-23311251-1694791408', 2, 3, 3, 1, 'counter' );
display_gain_xps_or_levelup( 'attack-23311251-1694791408', 3, 1, 2, 3, 0, 1 );
send_to_chamber( 'attack-23311251-1694791408', 5, 1, 2, 1, 'counter' );
add_nodes_to_player( 'attack-23311251-1694791408+an_after_attack', 2, 3, '+3 nodes for defeating a general' );
set_match_meta( 'player_2_has_MoA_on_turn_', '3' );
// [-] Finished hit #1/1
// Adding commands
9/15/2023, 12:23:39 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:23:42 PM [ui_commands]
Exec UI commands
//Requesting turn 14. Current turn in db: 14
// Executing hit by 2:3 at 3,1
// [+] Starting hit #1/1
set_new_attack_run( 'attack-23311251-1694791408' );
display_attack( 'attack-23311251-1694791408', 2, 3, 3, 1, 1, 2, 5, 1, 'down', 'hps', 117.000 );
// lower_card_stats( 'hps', 117.000, 5, 1 );
display_counter_attack( 'attack-23311251-1694791408', 2, 3, 3, 1, 'up', 1, 2, 5, 1, 'hps', 118 );
// lower_card_stats( 'hps', 118, 3, 1 );
// #attack-23311251-1694791408 results: WIN by card 2:3 at 3,1 over card 1:2 at 5,1
highlight_round_winning_card( 'attack-23311251-1694791408', 2, 3, 3, 1, 'counter' );
display_gain_xps_or_levelup( 'attack-23311251-1694791408', 3, 1, 2, 3, 0, 1 );
send_to_chamber( 'attack-23311251-1694791408', 5, 1, 2, 1, 'counter' );
add_nodes_to_player( 'attack-23311251-1694791408+an_after_attack', 2, 3, '+3 nodes for defeating a general' );
set_match_meta( 'player_2_has_MoA_on_turn_', '3' );
// [-] Finished hit #1/1
// Adding commands
//Declaring new turn
set_current_turn( 15 );
set_playing_turn_owner( 1 );
block_all_players_but( 1 );
add_nodes_to_player( 'addnodes-aj95r743hkuaxrpt', 1, 1 );
notify_all_cards_used( 1 );
enable_turn_listener_for_all_but_player( 1 );
// Complementing commands
9/15/2023, 12:23:42 PM [ui_commands]
Set current turn
Current turn set to 15
9/15/2023, 12:23:42 PM [___cleanup_leftover_anims]
Leftover anims cleaned
9/15/2023, 12:23:42 PM [ui_commands]
Set playing turn owner
Playing turn owner set to 1
9/15/2023, 12:23:42 PM [app.battle_engine.turn_timer.start_turn_timer]
Turn timer started
9/15/2023, 12:23:42 PM [ui_commands]
Block all players but...
Blocking all players but 1
9/15/2023, 12:23:42 PM [app.battle_engine.hooks.flow_control.rebind_board_cards]
Rebinding all board cards of player 1
9/15/2023, 12:23:42 PM [block_all_players_but]
Board view blocked
9/15/2023, 12:23:42 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 1
9/15/2023, 12:23:42 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:23:42 PM [ui_commands]
Add nodes to player
Player 1 nodes count updated from 7 to 8
9/15/2023, 12:23:45 PM [app.battle_engine.hooks.flow_control.__oponent_card_clicked]
Going to attack to player 2 card 7 located at 4,2 from my card 10 located at 5,3
target sides: upright, downleft, down - source sides: down, upleft, up
target at: upleft - source at: downright
suggested action: autoflip
9/15/2023, 12:23:45 PM [app.battle_engine.hooks.flow_control.__oponent_card_clicked]
Board view blocked
9/15/2023, 12:23:45 PM [ui_commands]
Exec UI commands
// Executing singleton of card 10 at 5,3
// [+] Starting singleton #1/1
set_new_attack_run( 'singleton-std-110532742-1694791426' );
display_attack( 'singleton-std-110532742-1694791426', 1, 10, 5, 3, 2, 7, 4, 2, 'upleft', 'hps', 56 );
// lower_card_stats( 'hps', 56, 4, 2 );
set_match_meta( 'player_1_has_MoA_on_turn_15', '10' );
// [-] Finished singleton #1/1
// Adding commands
set_match_meta( 'straight_passes', 0, ___reset_pass_count )
9/15/2023, 12:23:46 PM [play_card_voice]
Playing card sound crypto-zen.warcry / card_voices.soldiers.crypto-zen.warcry.i0
9/15/2023,12:23:47 PM [ui_commands]
Init hit points onscreen reducer
Initializing onscreen reducer on card 2:7 at 4,2 ~ 67 HPs - 56 := 11 (in chunks of 2.8 HPs)
9/15/2023, 12:23:48 PM [ui_commands]
Update card life
Updating life of card 7 of player 2 at 4,2 from 67 to 11 (damage: 56)
9/15/2023, 12:23:48 PM [app.battle_engine.hooks.flow_control.__oponent_card_click_confirmed]
Board view unblocked
9/15/2023, 12:24:18 PM [app.battle_engine.hooks.flow_control.__prepare_card_in_display_area]
jQuery.draggable
Dragging card #7 started
9/15/2023, 12:24:28 PM [app.battle_engine.hooks.flow_control.__card_dropped]
Card #7 dropped on slot 2,1
9/15/2023, 12:24:28 PM [app.battle_engine.hooks.flow_control.__remove_card_from_hand]
Cards in hand updated from [2,3,1] to [2,3]
9/15/2023, 12:24:28 PM [ui_commands]
Place player card in board
Card 7 from player 1 placed on 2,1
9/15/2023, 12:24:28 PM [app.battle_engine.hooks.flow_control.__card_dropped]
Board view blocked
9/15/2023, 12:24:28 PM [app.battle_engine.hooks.flow_control.__card_placement_confirmed]
Board view unblocked
9/15/2023, 12:24:28 PM [play_card_voice]
Playing card sound giga-sailer.placement / card_voices.generals.giga-sailer.placement.i2
9/15/2023, 12:24:28 PM [ui_commands]
Exec UI commands
update_user_card_snapshot( 1, 7, {...} );
clear_module( 'place-1721-962', 2, 1 );
place_player_card_in_board( 2, 1, 1, 7, 'Giga Sailer', '0', '115.000', '3.000', '0.000', '0' );
put_card_to_sleep( 2, 1 );
prevent_player_placing_more_cards( 1, 7 );
deduct_nodes_from_player( 1, 3.000 );
enable_turn_listener_for_all_but_player( 1 );
// Complementing commands
set_match_meta( 'straight_passes', 0, ___reset_pass_count )
9/15/2023, 12:24:28 PM [ui_commands]
Clear module
Module 2,1 cleared
9/15/2023, 12:24:28 PM [app.battle_engine.hooks.flow_control.__remove_card_from_hand]
Cards in hand updated from [2,3] to [2]
9/15/2023, 12:24:28 PM [ui_commands]
Place player card in board
Card 7 from player 1 placed on 2,1
9/15/2023, 12:24:28 PM [ui_commands]
Put card to sleep
Putting to sleep to card at 2,1
9/15/2023, 12:24:28 PM [ui_commands]
Deduct nodes from player
Player 1 nodes count updated from 8 to 5
9/15/2023, 12:24:28 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 1
9/15/2023, 12:24:31 PM [ui_commands]
Conclude turn
Manual turn conclusion triggered
9/15/2023, 12:24:31 PM [app.battle_engine.turn_timer.stop_turn_timer]
Turn timer stopped
9/15/2023, 12:24:31 PM [conclude_turn]
Board view blocked
9/15/2023, 12:24:31 PM [conclude_turn]
Board view unblocked
9/15/2023, 12:24:31 PM [ui_commands]
Exec UI commands
// Declaring new turn
set_current_turn( 16 );
set_playing_turn_owner( 2 );
block_all_players_but( 2 );
add_nodes_to_player( 'addnodes-n6my8ud8y3g7ybyf', 2, 1 );
notify_all_cards_used( 2 );
enable_turn_listener_for_all_but_player( 2 );
// Complementing commands
9/15/2023, 12:24:31 PM [ui_commands]
Set current turn
Current turn set to 16
9/15/2023, 12:24:31 PM [___cleanup_leftover_anims]
Leftover anims cleaned
9/15/2023, 12:24:31 PM [ui_commands]
Set playing turn owner
Playing turn owner set to 2
9/15/2023, 12:24:31 PM [app.battle_engine.turn_timer.stop_turn_timer]
Turn timer stopped
9/15/2023, 12:24:31 PM [app.battle_engine.turn_timer.clear_turn_timer]
Turn timer cleared
9/15/2023, 12:24:31 PM [ui_commands]
Block all players but...
Blocking all players but 2
9/15/2023, 12:24:31 PM [app.battle_engine.hooks.flow_control.rebind_board_cards]
Rebinding all board cards of player 2
9/15/2023, 12:24:31 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:24:35 PM [ui_commands]
Exec UI commands
// Requested turn 16 not found. Doing nothing.
enable_turn_listener_for_all_but_player( 2 );
9/15/2023, 12:24:35 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:24:35 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:24:38 PM [ui_commands]
Exec UI commands
// Requested turn 16 not found. Doing nothing.
enable_turn_listener_for_all_but_player( 2 );
9/15/2023, 12:24:38 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:24:38 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:24:41 PM [ui_commands]
Exec UI commands
// Requested turn 16 not found. Doing nothing.
enable_turn_listener_for_all_but_player( 2 );
9/15/2023, 12:24:41 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:24:41 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:24:44 PM [ui_commands]
Exec UI commands
// Requested turn 16 not found. Doing nothing.
enable_turn_listener_for_all_but_player( 2 );
9/15/2023, 12:24:44 PM [ui_commands]
Enabling turn listener for all but player 2
9/15/2023, 12:24:44 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:24:48 PM [ui_commands]
Exec UI commands
// Requested turn 16 not found. Doing nothing.
enable_turn_listener_for_all_but_player( 2 );
9/15/2023, 12:24:48 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:24:48 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:24:51 PM [ui_commands]
Exec UI commands
// Requesting turn 16. Current turn in db: 16
move_card( 2, 3, 3, 1, '3', '2', 'move-card-233132-1694791491' );
set_match_meta( 'player_2_has_MoA_on_turn_16', '3' );
enable_turn_listener_for_all_but_player( 2 );
// Adding commands
9/15/2023, 12:24:51 PM [ui_commands]
Move card
Moving card 3 of player 2 from 3,1 to 3,2
9/15/2023, 12:24:51 PM [ui_commands]
Clear module
Module 3,1 cleared
9/15/2023, 12:24:51 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:24:51 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:24:54 PM [ui_commands]
Exec UI commands
// Requesting turn 16. Current turn in db: 16
move_card( 2, 3, 3, 1, '3', '2', 'move-card-233132-1694791491' );
set_match_meta( 'player_2_has_MoA_on_turn_16', '3' );
enable_turn_listener_for_all_but_player( 2 );
// Adding commands
9/15/2023, 12:24:54 PM [ui_commands]
Enable turn listenerfor all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:24:54 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:24:58 PM [ui_commands]
Exec UI commands
// Requesting turn 16. Current turn in db: 16
move_card( 2, 3, 3, 1, '3', '2', 'move-card-233132-1694791491' );
set_match_meta( 'player_2_has_MoA_on_turn_16', '3' );
enable_turn_listener_for_all_but_player( 2 );
// Adding commands
9/15/2023, 12:24:58 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:24:58 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:25:01 PM [ui_commands]
Exec UI commands
// Requesting turn 16. Current turn in db: 16
move_card( 2, 3, 3, 1, '3', '2', 'move-card-233132-1694791491' );
set_match_meta( 'player_2_has_MoA_on_turn_16', '3' );
enable_turn_listener_for_all_but_player( 2 );
// Adding commands
9/15/2023, 12:25:01 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:25:01 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:25:04 PM [ui_commands]
Exec UI commands
// Requesting turn 16. Current turn in db: 16
move_card( 2, 3, 3, 1, '3', '2', 'move-card-233132-1694791491' );
set_match_meta( 'player_2_has_MoA_on_turn_16', '3' );
enable_turn_listener_for_all_but_player( 2 );
// Adding commands
update_user_card_snapshot( 2, 6, {...} );
clear_module( 'place-2611-415', 1, 1 );
place_player_card_in_board( 1, 1, 2, 6, 'Bitconneeect', '0', '85.000', '3.000', '0.000', '0' );
put_card_to_sleep( 1, 1 );
prevent_player_placing_more_cards( 2, 6 );
deduct_nodes_from_player( 2, 3.000 );
enable_turn_listener_for_all_but_player( 2 );
// Complementing commands
9/15/2023, 12:25:04 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:25:04 PM [ui_commands]
Update user card snapshot
Updating snapshot for card 6 of player 2
9/15/2023, 12:25:04 PM [ui_commands]
Clear module
Module 1,1 cleared
9/15/2023, 12:25:04 PM [play_card_voice]
Playing card sound bitconneeect.placement / card_voices.generals.bitconneeect.placement.i2
9/15/2023, 12:25:04 PM [ui_commands]
Place player card in board
Card 6 from player 2 placed on 1,1
9/15/2023, 12:25:04 PM [ui_commands]
Put card to sleep
Putting to sleep to card at 1,1
9/15/2023, 12:25:04 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:25:04 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:25:08 PM [ui_commands]
Exec UI commands
// Requesting turn 16. Currentturn in db: 16
move_card( 2, 3, 3, 1, '3', '2', 'move-card-233132-1694791491' );
set_match_meta( 'player_2_has_MoA_on_turn_16', '3' );
enable_turn_listener_for_all_but_player( 2 );
// Adding commands
update_user_card_snapshot( 2, 6, {...} );
clear_module( 'place-2611-415', 1, 1 );
place_player_card_in_board( 1, 1, 2, 6, 'Bitconneeect', '0', '85.000', '3.000', '0.000', '0' );
put_card_to_sleep( 1, 1 );
prevent_player_placing_more_cards( 2, 6 );
deduct_nodes_from_player( 2, 3.000 );
enable_turn_listener_for_all_but_player( 2 );
// Complementing commands
9/15/2023, 12:25:08 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:25:08 PM [ui_commands]
Update user card snapshot
Updating snapshot for card 6 of player 2
9/15/2023, 12:25:08 PM [ui_commands]
Put card to sleep
Putting to sleep to card at 1,1
9/15/2023, 12:25:08 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:25:08 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:25:11 PM [ui_commands]
Exec UI commands
// Requesting turn 16. Current turn in db: 16
move_card( 2, 3, 3, 1, '3', '2', 'move-card-233132-1694791491' );
set_match_meta( 'player_2_has_MoA_on_turn_16', '3' );
enable_turn_listener_for_all_but_player( 2 );
// Adding commands
update_user_card_snapshot( 2, 6, {...} );
clear_module( 'place-2611-415', 1, 1 );
place_player_card_in_board( 1, 1, 2, 6, 'Bitconneeect', '0', '85.000', '3.000', '0.000', '0' );
put_card_to_sleep( 1, 1 );
prevent_player_placing_more_cards( 2, 6 );
deduct_nodes_from_player( 2, 3.000 );
enable_turn_listener_for_all_but_player( 2 );
// Complementing commands
// Declaring new turn
set_current_turn( 17 );
set_playing_turn_owner( 1 );
block_all_players_but( 1 );
add_nodes_to_player( 'addnodes-pthss6wax6h33394', 1, 1 );
notify_all_cards_used( 1 );
enable_turn_listener_for_all_but_player( 1 );
// Complementing commands
9/15/2023, 12:25:11 PM [ui_commands]
Enableturn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:25:11 PM [ui_commands]
Update user card snapshot
Updating snapshot for card 6 of player 2
9/15/2023, 12:25:11 PM [ui_commands]
Put card to sleep
Putting to sleep to card at 1,1
9/15/2023, 12:25:11 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:25:11 PM [ui_commands]
Set current turn
Current turn set to 17
9/15/2023, 12:25:11 PM [___cleanup_leftover_anims]
Leftover anims cleaned
9/15/2023, 12:25:11 PM [ui_commands]
Set playing turn owner
Playing turn owner set to 1
9/15/2023, 12:25:11 PM [app.battle_engine.turn_timer.start_turn_timer]
Turn timer started
9/15/2023, 12:25:11 PM [ui_commands]
Awaken sleeping cards
Awakened card at 2,1
9/15/2023, 12:25:11 PM [ui_commands]
Block all players but...
Blocking all players but 1
9/15/2023, 12:25:11 PM [app.battle_engine.hooks.flow_control.rebind_board_cards]
Rebinding all board cards of player 1
9/15/2023, 12:25:11 PM [block_all_players_but]
Board view blocked
9/15/2023, 12:25:11 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 1
9/15/2023, 12:25:11 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:25:11 PM [ui_commands]
Add nodes to player
Player 1 nodes count updated from 5 to 6
9/15/2023, 12:25:25 PM [app.battle_engine.hooks.flow_control.__oponent_card_clicked]
Going to attack to player 2 card 7 located at 4,2 from my card 10 located at 5,3
target sides: upright, downleft, down - source sides: down, upleft, up
target at: upleft - source at: downright
suggested action: autoflip
9/15/2023, 12:25:25 PM [app.battle_engine.hooks.flow_control.__oponent_card_clicked]
Board view blocked
9/15/2023, 12:25:26 PM [ui_commands]
Exec UI commands
// Executing singleton of card 10 at 5,3
// [+] Starting singleton #1/1
set_new_attack_run( 'singleton-ful-110532742-1694791526' );
display_attack( 'singleton-ful-110532742-1694791526', 1, 10, 5, 3, 2, 7, 4, 2, 'upleft', 'hps', 11.000 );
// lower_card_stats( 'hps', 11.000, 4, 2 );
send_to_chamber( 'singleton-ful-110532742-1694791526', 4, 2, 7, 2, 'attack' );
add_nodes_to_player( 'singleton-ful-110532742-1694791526+an_after_attack', 1, 1, '+1 nodes for defeating a soldier' );
set_match_meta( 'player_1_has_MoA_on_turn_17', '10' );
// [-] Finished singleton #1/1
// Adding commands
set_match_meta( 'straight_passes', 0, ___reset_pass_count )
9/15/2023, 12:25:26 PM [play_card_voice]
Playing card sound crypto-zen.warcry / card_voices.soldiers.crypto-zen.warcry.i0
9/15/2023, 12:25:26 PM [ui_commands]
Send to chamber
Moving card 7 from player 2 located at 4,2 to chamber
9/15/2023, 12:25:27 PM [ui_commands]
Init hit points onscreen reducer
Initializing onscreen reducer on card 2:7 at 4,2 ~ 11 HPs - 11 := 0 (in chunks of 0.55 HPs)
9/15/2023, 12:25:28 PM [ui_commands]
Update card life
Updating life of card 7 of player 2 at 4,2 from 11 to 0 (damage: 11)
9/15/2023, 12:25:28 PM [ui_commands]
Clear module
Module 4,2 cleared
9/15/2023, 12:25:29 PM [ui_commands]
Add nodes to player
Player 1 nodes count updated from 6 to 7 - +1 nodes for defeating a soldier
9/15/2023, 12:25:29 PM [send_to_chamber]
Board view unblocked
9/15/2023, 12:25:29 PM [ui_commands]
Update user chamber (1/3)
Card 7 from player 2 added to internal chamber collection.
9/15/2023, 12:25:29 PM [ui_commands]
Update user chamber (2/3)
Player 1 chamber contents: [11,9,6,5,2]
9/15/2023, 12:25:29 PM [ui_commands]
Update user chamber (3/3)
Player 2 chamber contents: [11,10,12,9,8,7]
9/15/2023, 12:25:29 PM [___cleanup_leftover_anims]
Leftover anims cleaned
9/15/2023, 12:25:38 PM [app.battle_engine.hooks.flow_control.__prepare_card_in_display_area]
jQuery.draggable
Dragging card #8 started
9/15/2023, 12:25:55 PM [app.battle_engine.hooks.flow_control.__card_dropped]
Card #8 dropped on slot 2,2
9/15/2023, 12:25:55 PM [app.battle_engine.hooks.flow_control.__remove_card_from_hand]
Cards in hand updated from [2] to []
9/15/2023, 12:25:55 PM [ui_commands]
Place player card in board
Card 8 from player 1 placed on 2,2
9/15/2023, 12:25:55 PM [app.battle_engine.hooks.flow_control.__card_dropped]
Board view blocked
9/15/2023, 12:25:56 PM [app.battle_engine.hooks.flow_control.__card_placement_confirmed]
Board view unblocked
9/15/2023, 12:25:56 PM [play_card_voice]
Playing card sound crypto-bot.placement / card_voices.soldiers.crypto-bot.placement.i1
9/15/2023, 12:25:56 PM [ui_commands]
Exec UI commands
update_user_card_snapshot( 1, 8, {...} );
clear_module( 'place-1822-361', 2, 2 );
place_player_card_in_board( 2, 2, 1, 8, 'Crypto Bot', '0', '71.000', '1.000', '0.000', '0' );
put_card_to_sleep( 2, 2 );
prevent_player_placing_more_cards( 1, 8 );
deduct_nodes_from_player( 1, 1.000 );
enable_turn_listener_for_all_but_player( 1 );
// Complementing commands
set_match_meta( 'straight_passes', 0, ___reset_pass_count )
9/15/2023, 12:25:56 PM [ui_commands]
Clear module
Module 2,2 cleared
9/15/2023, 12:25:56 PM [app.battle_engine.hooks.flow_control.__remove_card_from_hand]
Cards in hand updated from[] to []
9/15/2023, 12:25:56 PM [ui_commands]
Place player card in board
Card 8 from player 1 placed on 2,2
9/15/2023, 12:25:56 PM [ui_commands]
Put card to sleep
Putting to sleep to card at 2,2
9/15/2023, 12:25:56 PM [ui_commands]
Deduct nodes from player
Player 1 nodes count updated from 7 to 6
9/15/2023, 12:25:56 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 1
9/15/2023, 12:25:58 PM [ui_commands]
Conclude turn
Manual turn conclusion triggered
9/15/2023, 12:25:58 PM [app.battle_engine.turn_timer.stop_turn_timer]
Turn timer stopped
9/15/2023, 12:25:58 PM [conclude_turn]
Board view blocked
9/15/2023, 12:25:58 PM [conclude_turn]
Board view unblocked
9/15/2023, 12:25:58 PM [ui_commands]
Exec UI commands
// Declaring new turn
set_current_turn( 18 );
set_playing_turn_owner( 2 );
block_all_players_but( 2 );
add_nodes_to_player( 'addnodes-cgi5u3xe29ewzbb5', 2, 1 );
notify_all_cards_used( 2 );
enable_turn_listener_for_all_but_player( 2 );
// Complementing commands
9/15/2023, 12:25:58 PM [ui_commands]
Set current turn
Current turn set to 18
9/15/2023, 12:25:58 PM [___cleanup_leftover_anims]
Leftover anims cleaned
9/15/2023, 12:25:58 PM [ui_commands]
Set playing turn owner
Playing turn owner set to 2
9/15/2023, 12:25:58 PM [app.battle_engine.turn_timer.stop_turn_timer]
Turn timer stopped
9/15/2023, 12:25:58 PM [app.battle_engine.turn_timer.clear_turn_timer]
Turn timer cleared
9/15/2023, 12:25:58 PM [ui_commands]
Awaken sleeping cards
Awakened card at 1,1
9/15/2023, 12:25:58 PM [ui_commands]
Block all players but...
Blocking all players but 2
9/15/2023, 12:25:58 PM [app.battle_engine.hooks.flow_control.rebind_board_cards]
Rebinding all board cards of player 2
9/15/2023, 12:25:58 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:26:01 PM [ui_commands]
Exec UI commands
// Requested turn 18 not found. Doing nothing.
enable_turn_listener_for_all_but_player( 2 );
9/15/2023, 12:26:01 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:26:01 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:26:05 PM [ui_commands]
Exec UI commands
// Requested turn 18 not found. Doing nothing.
enable_turn_listener_for_all_but_player( 2 );
9/15/2023, 12:26:05 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:26:05 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:26:08 PM [ui_commands]
Exec UI commands
// Requested turn 18 not found. Doing nothing.
enable_turn_listener_for_all_but_player( 2 );
9/15/2023, 12:26:08 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:26:08 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:26:11 PM [ui_commands]
Exec UI commands
// Requested turn 18 not found. Doing nothing.
enable_turn_listener_for_all_but_player( 2 );
9/15/2023, 12:26:11 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:26:11 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:26:15 PM [ui_commands]
Exec UI commands
// Requested turn 18 not found. Doing nothing.
enable_turn_listener_for_all_but_player( 2 );
9/15/2023, 12:26:15 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:26:15 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:26:18 PM [ui_commands]
Exec UI commands
enable_turn_listener_for_all_but_player( 2 );
9/15/2023, 12:26:18 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:26:18 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:26:21 PM [ui_commands]
Exec UI commands
// Requesting turn 18. Current turn in db: 18
move_card( 2, 3, 3, 2, '5', '2', 'move-card-233252-1694791578' );
set_match_meta( 'player_2_has_MoA_on_turn_18', '3' );
enable_turn_listener_for_all_but_player( 2 );
//Adding commands
9/15/2023, 12:26:21 PM [ui_commands]
Move card
Moving card 3 of player 2 from 3,2 to 5,2
9/15/2023, 12:26:21 PM [ui_commands]
Clear module
Module 3,2 cleared
9/15/2023, 12:26:21 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:26:21 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:26:25 PM [ui_commands]
Exec UI commands
// Requesting turn 18. Current turn in db: 18
move_card( 2, 3, 3, 2, '5', '2', 'move-card-233252-1694791578' );
set_match_meta( 'player_2_has_MoA_on_turn_18', '3' );
enable_turn_listener_for_all_but_player( 2 );
// Adding commands
9/15/2023, 12:26:25 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:26:25 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:26:28 PM [ui_commands]
Exec UI commands
// Requesting turn18. Current turn in db: 18
move_card( 2, 3, 3, 2, '5', '2', 'move-card-233252-1694791578' );
set_match_meta( 'player_2_has_MoA_on_turn_18', '3' );
enable_turn_listener_for_all_but_player( 2 );
// Adding commands
9/15/2023, 12:26:28 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:26:28 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:26:31 PM [ui_commands]
Exec UI commands
// Requesting turn 18. Current turn in db: 18
move_card( 2, 3, 3, 2, '5', '2', 'move-card-233252-1694791578' );
set_match_meta( 'player_2_has_MoA_on_turn_18', '3' );
enable_turn_listener_for_all_but_player( 2 );
// Adding commands
9/15/2023, 12:26:31 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:26:31 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:26:35 PM [ui_commands]
Exec UI commands
// Requesting turn 18. Current turn in db: 18
move_card( 2, 3, 3, 2, '5', '2', 'move-card-233252-1694791578' );
set_match_meta( 'player_2_has_MoA_on_turn_18', '3' );
enable_turn_listener_for_all_but_player( 2 );
// Adding commands
9/15/2023, 12:26:35 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:26:35 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:26:38 PM [ui_commands]
Exec UI commands
// Requesting turn 18. Current turn in db: 18
move_card( 2, 3, 3, 2, '5', '2', 'move-card-233252-1694791578' );
set_match_meta( 'player_2_has_MoA_on_turn_18', '3' );
enable_turn_listener_for_all_but_player( 2 );
// Adding commands
9/15/2023, 12:26:38 PM [ui_commands]
Enabling turn listener for all but player 2
9/15/2023, 12:26:38 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:26:41 PM [ui_commands]
Exec UI commands
// Requesting turn 18. Current turn in db: 18
move_card( 2, 3, 3, 2, '5', '2', 'move-card-233252-1694791578' );
set_match_meta( 'player_2_has_MoA_on_turn_18', '3' );
enable_turn_listener_for_all_but_player( 2 );
// Adding commands
9/15/2023, 12:26:41 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:26:41 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:26:44 PM [ui_commands]
Exec UI commands
// Requesting turn 18. Current turn in db: 18
move_card( 2, 3, 3, 2, '5', '2', 'move-card-233252-1694791578' );
set_match_meta( 'player_2_has_MoA_on_turn_18', '3' );
enable_turn_listener_for_all_but_player( 2 );
// Adding commands
9/15/2023, 12:26:44 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:26:44 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:26:48 PM [ui_commands]
Exec UI commands
// Requesting turn 18. Current turn in db: 18
move_card( 2, 3, 3, 2, '5', '2', 'move-card-233252-1694791578' );
set_match_meta( 'player_2_has_MoA_on_turn_18', '3' );
enable_turn_listener_for_all_but_player( 2 );
// Adding commands
update_user_card_snapshot( 2, 5, {...} );
clear_module( 'place-2532-693', 3, 2 );
place_player_card_in_board( 3, 2, 2, 5, 'Altcoin Dailee', '0', '94.000', '3.000', '0.000', '0' );
put_card_to_sleep( 3, 2 );
prevent_player_placing_more_cards( 2, 5 );
deduct_nodes_from_player( 2, 3.000 );
enable_turn_listener_for_all_but_player( 2 );
// Complementing commands
9/15/2023, 12:26:48 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:26:48 PM [ui_commands]
Update user card snapshot
Updating snapshot for card 5 of player 2
9/15/2023, 12:26:48 PM [ui_commands]
Clear module
Module 3,2 cleared
9/15/2023, 12:26:48 PM [play_card_voice]
Playing card sound altcoin-dailee.placement / card_voices.generals.altcoin-dailee.placement.i2
9/15/2023, 12:26:48 PM [ui_commands]
Place player card in board
Card 5 from player 2 placed on 3,2
9/15/2023, 12:26:48 PM [ui_commands]
Put card to sleep
Putting to sleep to card at 3,2
9/15/2023, 12:26:48 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:26:48 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:26:51 PM [ui_commands]
Exec UI commands
// Requesting turn 18. Current turn in db: 18
move_card( 2, 3, 3, 2, '5', '2', 'move-card-233252-1694791578' );
set_match_meta( 'player_2_has_MoA_on_turn_18', '3' );
enable_turn_listener_for_all_but_player( 2 );
// Adding commands
update_user_card_snapshot( 2, 5, {...} );
clear_module( 'place-2532-693', 3, 2 );
place_player_card_in_board( 3, 2, 2, 5, 'Altcoin Dailee', '0', '94.000', '3.000', '0.000', '0' );
put_card_to_sleep( 3, 2 );
prevent_player_placing_more_cards( 2, 5 );
deduct_nodes_from_player( 2, 3.000 );
enable_turn_listener_for_all_but_player( 2 );
// Complementing commands
// Declaring new turn
set_current_turn( 19 );
set_playing_turn_owner( 1 );
block_all_players_but( 1 );
add_nodes_to_player( 'addnodes-8msttrhzzizkbknb', 1, 1 );
notify_all_cards_used( 1 );
enable_turn_listener_for_all_but_player( 1 );
// Complementing commands
9/15/2023, 12:26:51 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:26:51 PM [ui_commands]
Update user card snapshot
Updating snapshot for card 5 of player 2
9/15/2023, 12:26:51 PM [ui_commands]
Put card to sleep
Putting to sleep to card at 3,2
9/15/2023, 12:26:51 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:26:51 PM [ui_commands]
Set current turn
Current turn set to 19
9/15/2023, 12:26:51 PM [___cleanup_leftover_anims]
Leftover anims cleaned
9/15/2023, 12:26:51 PM [ui_commands]
Set playing turn owner
Playing turn owner set to 1
9/15/2023, 12:26:51 PM [app.battle_engine.turn_timer.start_turn_timer]
Turn timer started
9/15/2023, 12:26:51 PM [ui_commands]
Awaken sleeping cards
Awakened card at 2,2
9/15/2023, 12:26:51 PM [ui_commands]
Block all players but...
Blocking all players but 1
9/15/2023, 12:26:51 PM [app.battle_engine.hooks.flow_control.rebind_board_cards]
Rebinding all board cards of player 1
9/15/2023, 12:26:51 PM [block_all_players_but]
Board view blocked
9/15/2023, 12:26:51 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 1
9/15/2023, 12:26:51 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:26:51 PM [ui_commands]
Add nodes to player
Player 1 nodes count updated from 6 to 7
9/15/2023, 12:26:53 PM [app.battle_engine.hooks.flow_control.__card_moved]
Card #7 moved from slot 2,1 to slot 1,2
9/15/2023, 12:26:53 PM [app.battle_engine.hooks.flow_control.__remove_card_from_hand]
Cards in hand updated from [] to []
9/15/2023, 12:26:53 PM [ui_commands]
Place player card in board
Card 7 from player 1 placed on 1,2
9/15/2023, 12:26:53 PM [ui_commands]
Clear module
Module 2,1 cleared
9/15/2023, 12:26:53 PM [app.battle_engine.hooks.flow_control.__card_moved]
Board view blocked
9/15/2023, 12:26:53 PM [app.battle_engine.hooks.flow_control.__card_movement_confirmed]
Board view unblocked
9/15/2023, 12:26:53 PM [ui_commands]
Clear module
Module 2,1 cleared
9/15/2023, 12:26:53 PM [ui_commands]
Exec UI commands
move_card( 1, 7, 2, 1, '1', '2', 'move-card-172112-1694791614' );
set_match_meta( 'player_1_has_MoA_on_turn_19', '7' );
enable_turn_listener_for_all_but_player( 1 );
// Adding commands
set_match_meta( 'straight_passes', 0, ___reset_pass_count )
9/15/2023, 12:26:53 PM [ui_commands]
Move card
Moving card 7 of player 1 from 2,1 to 1,2
9/15/2023, 12:26:53 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 1
9/15/2023, 12:27:01 PM [app.battle_engine.hooks.flow_control.__prepare_card_in_display_area]
jQuery.draggable
Dragging card #4 started
9/15/2023, 12:27:10PM [app.battle_engine.hooks.flow_control.__card_dropped]
Card #4 dropped on slot 4,2
9/15/2023, 12:27:10 PM [app.battle_engine.hooks.flow_control.__remove_card_from_hand]
Cards in hand updated from [] to []
9/15/2023, 12:27:10 PM [ui_commands]
Place player card in board
Card 4 from player 1 placed on 4,2
9/15/2023, 12:27:10 PM [app.battle_engine.hooks.flow_control.__card_dropped]
Board view blocked
9/15/2023, 12:27:11 PM [app.battle_engine.hooks.flow_control.__card_placement_confirmed]
Board view unblocked
9/15/2023, 12:27:11 PM [play_card_voice]
Playing card sound mr-bureau.placement / card_voices.generals.mr-bureau.placement.i1
9/15/2023, 12:27:11 PM [ui_commands]
Exec UI commands
update_user_card_snapshot( 1, 4, {...} );
clear_module( 'place-1442-321', 4, 2 );
place_player_card_in_board( 4, 2, 1, 4, 'Mr. Bureau', '0', '89.000', '3.000', '0.000', '0' );
put_card_to_sleep( 4, 2 );
prevent_player_placing_more_cards( 1, 4 );
deduct_nodes_from_player( 1, 3.000 );
enable_turn_listener_for_all_but_player( 1 );
// Complementing commands
set_match_meta( 'straight_passes', 0, ___reset_pass_count )
9/15/2023, 12:27:11 PM [ui_commands]
Clear module
Module 4,2 cleared
9/15/2023, 12:27:11 PM [app.battle_engine.hooks.flow_control.__remove_card_from_hand]
Cards in hand updated from [] to []
9/15/2023, 12:27:11 PM [ui_commands]
Place player card in board
Card 4 from player 1 placed on 4,2
9/15/2023, 12:27:11 PM [ui_commands]
Put card to sleep
Putting to sleep to card at 4,2
9/15/2023, 12:27:11 PM [ui_commands]
Deduct nodes from player
Player 1 nodes count updated from 7 to 4
9/15/2023, 12:27:11 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 1
9/15/2023, 12:27:13 PM [ui_commands]
Conclude turn
Manual turn conclusion triggered
9/15/2023, 12:27:13 PM [app.battle_engine.turn_timer.stop_turn_timer]
Turn timer stopped
9/15/2023, 12:27:13 PM [conclude_turn]
Board view blocked
9/15/2023, 12:27:13 PM [conclude_turn]
Board view unblocked
9/15/2023, 12:27:13 PM [ui_commands]
Exec UI commands
// Declaring new turn
set_current_turn( 20 );
set_playing_turn_owner( 2 );
block_all_players_but( 2 );
add_nodes_to_player( 'addnodes-y27qs36qc5832hgz', 2, 1 );
notify_all_cards_used( 2 );
enable_turn_listener_for_all_but_player( 2 );
// Complementing commands
9/15/2023, 12:27:13 PM [ui_commands]
Set current turn
Current turn set to 20
9/15/2023, 12:27:13 PM [___cleanup_leftover_anims]
Leftover anims cleaned
9/15/2023, 12:27:13 PM [ui_commands]
Set playing turn owner
Playing turn owner set to 2
9/15/2023, 12:27:13 PM [app.battle_engine.turn_timer.stop_turn_timer]
Turn timer stopped
9/15/2023, 12:27:13 PM [app.battle_engine.turn_timer.clear_turn_timer]
Turn timer cleared
9/15/2023, 12:27:13 PM [ui_commands]
Awaken sleeping cards
Awakened card at 3,2
9/15/2023, 12:27:13 PM [ui_commands]
Block all players but...
Blocking all players but 2
9/15/2023, 12:27:13 PM [app.battle_engine.hooks.flow_control.rebind_board_cards]
Rebinding all board cards of player 2
9/15/2023, 12:27:13 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:27:17 PM [ui_commands]
Exec UI commands
// Requested turn 20 not found. Doing nothing.
enable_turn_listener_for_all_but_player( 2 );
9/15/2023, 12:27:17 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:27:17 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:27:20 PM [ui_commands]
Exec UI commands
// Requested turn 20 not found. Doing nothing.
enable_turn_listener_for_all_but_player( 2 );
9/15/2023, 12:27:20 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:27:20 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:27:23 PM [ui_commands]
Exec UI commands
// Requested turn 20 not found. Doing nothing.
enable_turn_listener_for_all_but_player( 2 );
9/15/2023, 12:27:23 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:27:23 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:27:27 PM [ui_commands]
Exec UI commands
// Requested turn 20 not found. Doing nothing.
enable_turn_listener_for_all_but_player( 2);
9/15/2023, 12:27:27 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:27:27 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:27:30 PM [ui_commands]
Exec UI commands
// Requested turn 20 not found. Doing nothing.
enable_turn_listener_for_all_but_player( 2 );
9/15/2023, 12:27:30 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listenerfor all but player 2
9/15/2023, 12:27:30 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:27:33 PM [ui_commands]
Exec UI commands
// Requested turn 20 not found. Doing nothing.
enable_turn_listener_for_all_but_player( 2 );
9/15/2023, 12:27:33 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:27:33 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:27:37 PM [ui_commands]
Exec UI commands
// Requested turn 20 not found. Doing nothing.
enable_turn_listener_for_all_but_player( 2 );
9/15/2023, 12:27:37 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:27:37 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:27:40 PM [ui_commands]
Exec UI commands
// Requested turn 20 not found. Doing nothing.
enable_turn_listener_for_all_but_player( 2 );
9/15/2023, 12:27:40 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:27:40 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:27:43 PM [ui_commands]
Exec UI commands
// Requesting turn 20. Current turn in db: 20
// Executing hit by 2:5 at 3,2
// [+] Starting hit #1/1
set_new_attack_run( 'attack-25321442-1694791662' );
display_attack( 'attack-25321442-1694791662', 2, 5, 3, 2, 1, 4, 4, 2, 'downright', 'hps', 89.000 );
// lower_card_stats( 'hps', 89.000, 4, 2 );
display_counter_attack( 'attack-25321442-1694791662', 2, 5, 3, 2, 'upleft', 1, 4, 4, 2, 'hps', 94.000 );
// lower_card_stats( 'hps', 94.000, 3, 2 );
// #attack-25321442-1694791662 results: TIE with dual kills
send_to_chamber( 'attack-25321442-1694791662-d1', 4, 2, 4, 1, 'counter' );
add_nodes_to_player( 'attack-25321442-1694791662+an_after_attack', 2, 3, '+3 nodes for defeating a general' );
set_match_meta( 'player_2_has_MoA_on_turn_', '5' );
send_to_chamber( 'attack-25321442-1694791662-d2', 3, 2, 5, 2, 'counter' );
add_nodes_to_player( 'attack-25321442-1694791662+an_after_counter', 1, 3, '+3 nodes for defeating a general' );
// [-] Finished hit #1/1
// Adding commands
9/15/2023, 12:27:43 PM [play_card_voice]
Playing card sound altcoin-dailee.warcry / card_voices.generals.altcoin-dailee.warcry.i0
9/15/2023, 12:27:43 PM [ui_commands]
Send to chamber
Moving card 4 from player 1 located at 4,2 to chamber
9/15/2023, 12:27:43 PM [ui_commands]
Send to chamber
Moving card 5 from player 2 located at 3,2 to chamber
9/15/2023, 12:27:43 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:27:44 PM [ui_commands]
Init hit points onscreen reducer
Initializing onscreen reducer on card 1:4 at 4,2 ~ 89 HPs - 89 := 0 (in chunks of 4.45 HPs)
9/15/2023, 12:27:45 PM [play_card_voice]
Playing card sound mr-bureau.warcry / card_voices.generals.mr-bureau.warcry.i0
9/15/2023, 12:27:45 PM [ui_commands]
Update card life
Updating life of card 4 of player 1 at 4,2 from 89 to 0 (damage: 89)
9/15/2023, 12:27:46 PM [ui_commands]
Exec UI commands
// Requesting turn 20. Current turn in db: 20
// Executing hit by 2:5 at 3,2
// [+] Starting hit #1/1
set_new_attack_run( 'attack-25321442-1694791662' );
display_attack( 'attack-25321442-1694791662', 2, 5, 3, 2, 1, 4, 4, 2, 'downright', 'hps', 89.000 );
// lower_card_stats( 'hps', 89.000, 4, 2 );
display_counter_attack( 'attack-25321442-1694791662', 2, 5, 3, 2, 'upleft', 1, 4, 4, 2, 'hps', 94.000 );
// lower_card_stats( 'hps', 94.000, 3, 2 );
// #attack-25321442-1694791662 results: TIE with dual kills
send_to_chamber( 'attack-25321442-1694791662-d1', 4, 2, 4, 1, 'counter' );
add_nodes_to_player( 'attack-25321442-1694791662+an_after_attack', 2, 3, '+3 nodes for defeating a general' );
set_match_meta( 'player_2_has_MoA_on_turn_', '5' );
send_to_chamber( 'attack-25321442-1694791662-d2', 3, 2, 5, 2, 'counter' );
add_nodes_to_player( 'attack-25321442-1694791662+an_after_counter', 1, 3, '+3 nodes for defeating a general' );
// [-] Finished hit #1/1
// Adding commands
9/15/2023, 12:27:46 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:27:46 PM [ui_commands]
Init hit points onscreen reducer
Initializing onscreen reducer on card 2:5 at 3,2 ~ 94 HPs - 94 := 0 (in chunks of 4.7 HPs)
9/15/2023, 12:27:47 PM [ui_commands]
Update card life
Updating life of card 5 of player 2 at 3,2 from 94 to 0 (damage: 94)
9/15/2023, 12:27:49 PM [ui_commands]
Clear module
Module 4,2 cleared
9/15/2023, 12:27:49 PM [ui_commands]
Clear module
Module 3,2 cleared
9/15/2023, 12:27:49 PM [ui_commands]
Add nodes to player
Player 1 nodes count updated from 4 to 7 - +3 nodes for defeating a general
9/15/2023, 12:27:49 PM [ui_commands]
Update user chamber (1/3)
Card 4 from player 1 added to internal chamber collection.
9/15/2023, 12:27:49 PM [ui_commands]
Update user chamber (2/3)
Player 1 chamber contents: [11,9,6,5,2,4]
9/15/2023, 12:27:49 PM [ui_commands]
Update user chamber (3/3)
Player 2 chamber contents: [11,10,12,9,8,7]
9/15/2023, 12:27:49 PM [___cleanup_leftover_anims]
Leftover anims cleaned
9/15/2023, 12:27:49 PM [ui_commands]
Update user chamber (1/3)
Card 5 from player 2 added to internal chamber collection.
9/15/2023, 12:27:49 PM [ui_commands]
Update user chamber (2/3)
Player 1 chamber contents: [11,9,6,5,2,4]
9/15/2023, 12:27:49 PM [ui_commands]
Update user chamber (3/3)
Player 2 chamber contents: [11,10,12,9,8,7,5]
9/15/2023, 12:27:49 PM [___cleanup_leftover_anims]
Leftover anims cleaned
9/15/2023, 12:27:49 PM [ui_commands]
Exec UI commands
// Requesting turn 20. Current turn in db: 20
// Executing hit by 2:5 at 3,2
// [+] Starting hit #1/1
set_new_attack_run( 'attack-25321442-1694791662' );
display_attack( 'attack-25321442-1694791662', 2, 5, 3, 2, 1, 4, 4, 2, 'downright', 'hps', 89.000 );
// lower_card_stats( 'hps', 89.000, 4, 2 );
display_counter_attack( 'attack-25321442-1694791662', 2, 5, 3, 2, 'upleft', 1, 4, 4, 2, 'hps', 94.000 );
// lower_card_stats( 'hps', 94.000, 3, 2 );
// #attack-25321442-1694791662 results: TIE with dual kills
send_to_chamber( 'attack-25321442-1694791662-d1', 4, 2, 4, 1, 'counter' );
add_nodes_to_player( 'attack-25321442-1694791662+an_after_attack', 2, 3, '+3 nodes for defeating a general' );
set_match_meta( 'player_2_has_MoA_on_turn_', '5' );
send_to_chamber( 'attack-25321442-1694791662-d2', 3, 2, 5, 2, 'counter' );
add_nodes_to_player( 'attack-25321442-1694791662+an_after_counter', 1, 3, '+3 nodes for defeating a general' );
// [-] Finished hit #1/1
// Adding commands
9/15/2023, 12:27:49 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:27:52 PM [ui_commands]
Exec UI commands
// Requesting turn 20. Current turn in db: 20
// Executing hit by 2:5 at 3,2
// [+] Starting hit #1/1
set_new_attack_run( 'attack-25321442-1694791662' );
display_attack( 'attack-25321442-1694791662', 2, 5, 3, 2, 1, 4, 4, 2, 'downright', 'hps', 89.000 );
// lower_card_stats( 'hps', 89.000, 4, 2 );
display_counter_attack( 'attack-25321442-1694791662', 2, 5, 3, 2, 'upleft', 1, 4, 4, 2, 'hps', 94.000 );
// lower_card_stats( 'hps', 94.000, 3, 2 );
// #attack-25321442-1694791662 results: TIE with dual kills
send_to_chamber( 'attack-25321442-1694791662-d1', 4, 2, 4, 1, 'counter' );
add_nodes_to_player( 'attack-25321442-1694791662+an_after_attack', 2, 3, '+3 nodes for defeating a general' );
set_match_meta( 'player_2_has_MoA_on_turn_', '5' );
send_to_chamber( 'attack-25321442-1694791662-d2', 3, 2, 5, 2, 'counter' );
add_nodes_to_player( 'attack-25321442-1694791662+an_after_counter', 1, 3, '+3 nodes for defeating a general' );
// [-] Finished hit #1/1
// Adding commands
9/15/2023, 12:27:52 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:27:55 PM [ui_commands]
Exec UI commands
// Requesting turn 20. Current turn in db: 20
// Executing hit by 2:5 at 3,2
// [+] Starting hit #1/1
set_new_attack_run( 'attack-25321442-1694791662' );
display_attack( 'attack-25321442-1694791662', 2, 5, 3, 2, 1, 4, 4, 2, 'downright', 'hps', 89.000 );
// lower_card_stats( 'hps', 89.000, 4, 2 );
display_counter_attack( 'attack-25321442-1694791662', 2, 5, 3, 2, 'upleft', 1, 4, 4, 2, 'hps', 94.000 );
// lower_card_stats( 'hps', 94.000, 3, 2 );
// #attack-25321442-1694791662 results: TIE with dual kills
send_to_chamber( 'attack-25321442-1694791662-d1', 4, 2, 4, 1, 'counter' );
add_nodes_to_player( 'attack-25321442-1694791662+an_after_attack', 2, 3, '+3 nodes for defeating a general' );
set_match_meta( 'player_2_has_MoA_on_turn_', '5' );
send_to_chamber( 'attack-25321442-1694791662-d2', 3, 2, 5, 2, 'counter' );
add_nodes_to_player( 'attack-25321442-1694791662+an_after_counter', 1, 3, '+3 nodes for defeating a general' );
// [-] Finished hit #1/1
// Adding commands
9/15/2023, 12:27:55 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:27:58 PM [ui_commands]
Exec UI commands
// Requesting turn 20. Current turn in db: 20
// Executing hit by 2:5 at 3,2
// [+] Starting hit #1/1
set_new_attack_run( 'attack-25321442-1694791662' );
display_attack( 'attack-25321442-1694791662', 2, 5, 3, 2, 1, 4, 4, 2, 'downright', 'hps', 89.000 );
// lower_card_stats( 'hps', 89.000, 4, 2 );
display_counter_attack( 'attack-25321442-1694791662', 2, 5, 3, 2, 'upleft', 1, 4, 4, 2, 'hps', 94.000 );
// lower_card_stats( 'hps', 94.000, 3, 2 );
// #attack-25321442-1694791662 results: TIE with dual kills
send_to_chamber( 'attack-25321442-1694791662-d1', 4, 2, 4, 1, 'counter' );
add_nodes_to_player( 'attack-25321442-1694791662+an_after_attack', 2, 3, '+3 nodes for defeating a general' );
set_match_meta( 'player_2_has_MoA_on_turn_', '5' );
send_to_chamber( 'attack-25321442-1694791662-d2', 3, 2, 5, 2, 'counter' );
add_nodes_to_player( 'attack-25321442-1694791662+an_after_counter', 1, 3, '+3 nodes for defeating a general' );
// [-] Finished hit #1/1
// Adding commands
9/15/2023, 12:27:58 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:28:01 PM [ui_commands]
Exec UI commands
// Requesting turn 20. Current turn in db: 20
// Executing hit by 2:5 at 3,2
// [+] Starting hit #1/1
set_new_attack_run( 'attack-25321442-1694791662' );
display_attack( 'attack-25321442-1694791662', 2, 5, 3, 2, 1, 4, 4, 2, 'downright', 'hps', 89.000 );
// lower_card_stats( 'hps', 89.000, 4, 2 );
display_counter_attack( 'attack-25321442-1694791662', 2, 5, 3, 2, 'upleft', 1, 4, 4, 2, 'hps',94.000 );
// lower_card_stats( 'hps', 94.000, 3, 2 );
// #attack-25321442-1694791662 results: TIE with dual kills
send_to_chamber( 'attack-25321442-1694791662-d1', 4, 2, 4, 1, 'counter' );
add_nodes_to_player( 'attack-25321442-1694791662+an_after_attack', 2, 3, '+3 nodes for defeating a general' );
set_match_meta( 'player_2_has_MoA_on_turn_', '5' );
send_to_chamber( 'attack-25321442-1694791662-d2', 3, 2, 5, 2, 'counter' );
add_nodes_to_player( 'attack-25321442-1694791662+an_after_counter', 1, 3, '+3 nodes for defeating a general' );
// [-] Finished hit #1/1
// Adding commands
update_user_card_snapshot( 2, 4, {...} );
clear_module( 'place-2432-253', 3, 2 );
place_player_card_in_board( 3, 2, 2, 4, 'Andrenopoulos', '0', '132.000', '3.000', '0.000', '0' );
put_card_to_sleep( 3, 2 );
prevent_player_placing_more_cards( 2, 4 );
deduct_nodes_from_player( 2, 3.000 );
enable_turn_listener_for_all_but_player( 2 );
// Complementing commands
9/15/2023, 12:28:01 PM [ui_commands]
Update user card snapshot
Updating snapshot for card 4 of player 2
9/15/2023, 12:28:01 PM [ui_commands]
Clear module
Module 3,2 cleared
9/15/2023, 12:28:01 PM [play_card_voice]
Playing card sound andrenopoulos.placement / card_voices.generals.andrenopoulos.placement.i1
9/15/2023, 12:28:01 PM [ui_commands]
Place player card in board
Card 4 from player 2 placed on 3,2
9/15/2023, 12:28:01 PM [ui_commands]
Put card to sleep
Putting to sleep to card at 3,2
9/15/2023, 12:28:01 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:28:01 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:28:05 PM [ui_commands]
Exec UI commands
// Requesting turn 20. Current turn in db: 20
// Executing hit by 2:5 at 3,2
// [+] Starting hit #1/1
set_new_attack_run( 'attack-25321442-1694791662' );
display_attack( 'attack-25321442-1694791662', 2, 5, 3, 2, 1, 4, 4, 2,'downright', 'hps', 89.000 );
// lower_card_stats( 'hps', 89.000, 4, 2 );
display_counter_attack( 'attack-25321442-1694791662', 2, 5, 3, 2, 'upleft', 1, 4, 4, 2, 'hps', 94.000 );
// lower_card_stats( 'hps', 94.000, 3, 2 );
// #attack-25321442-1694791662 results: TIE with dual kills
send_to_chamber( 'attack-25321442-1694791662-d1', 4, 2, 4, 1, 'counter' );
add_nodes_to_player( 'attack-25321442-1694791662+an_after_attack', 2, 3, '+3 nodes for defeating a general' );
set_match_meta( 'player_2_has_MoA_on_turn_', '5' );
send_to_chamber( 'attack-25321442-1694791662-d2', 3, 2, 5, 2, 'counter' );
add_nodes_to_player( 'attack-25321442-1694791662+an_after_counter', 1, 3, '+3 nodes for defeating a general' );
// [-] Finished hit #1/1
// Adding commands
update_user_card_snapshot( 2, 4, {...} );
clear_module( 'place-2432-253', 3, 2 );
place_player_card_in_board( 3, 2, 2, 4, 'Andrenopoulos', '0', '132.000', '3.000', '0.000', '0' );
put_card_to_sleep( 3, 2 );
prevent_player_placing_more_cards( 2, 4 );
deduct_nodes_from_player( 2, 3.000 );
enable_turn_listener_for_all_but_player( 2 );
// Complementing commands
// Declaring new turn
set_current_turn( 21 );
set_playing_turn_owner( 1 );
block_all_players_but( 1 );
add_nodes_to_player( 'addnodes-uinqdnfxwyf5d6jj', 1, 1 );
notify_all_cards_used( 1 );
enable_turn_listener_for_all_but_player( 1 );
// Complementing commands
9/15/2023, 12:28:05 PM [ui_commands]
Update user card snapshot
Updating snapshot for card 4 of player 2
9/15/2023, 12:28:05 PM [ui_commands]
Put card to sleep
Putting to sleep to card at 3,2
9/15/2023, 12:28:05 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:28:05 PM [ui_commands]
Set current turn
Current turn set to 21
9/15/2023, 12:28:05 PM [___cleanup_leftover_anims]
Leftover anims cleaned
9/15/2023, 12:28:05 PM [ui_commands]
Set playing turn owner
Playing turn owner set to 1
9/15/2023, 12:28:05 PM [app.battle_engine.turn_timer.start_turn_timer]
Turn timer started
9/15/2023, 12:28:05 PM [ui_commands]
Block all players but...
Blocking all players but 1
9/15/2023, 12:28:05 PM [app.battle_engine.hooks.flow_control.rebind_board_cards]
Rebinding all board cards of player 1
9/15/2023, 12:28:05 PM [block_all_players_but]
Board view blocked
9/15/2023, 12:28:05 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 1
9/15/2023, 12:28:05 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:28:05 PM [ui_commands]
Add nodes to player
Player 1 nodes count updated from 7 to 8
9/15/2023, 12:28:19 PM [app.battle_engine.hooks.flow_control.__oponent_card_clicked]
Going to attack to player 2 card 6 located at 1,1 from my card 7 located at 1,2
target sides: upright, downright - source sides: upright, downleft, left
target at: left - source at: right
suggested action: autoflip
9/15/2023, 12:28:19 PM [app.battle_engine.hooks.flow_control.__oponent_card_clicked]
Board view blocked
9/15/2023, 12:28:19 PM [ui_commands]
Exec UI commands
// Executing singleton of card 7 at 1,2
// [+] Starting singleton #1/1
set_new_attack_run( 'singleton-ful-17122611-1694791699' );
display_attack( 'singleton-ful-17122611-1694791699', 1, 7, 1, 2, 2, 6, 1, 1, 'left', 'hps', 85.000 );
// lower_card_stats( 'hps', 85.000, 1, 1 );
send_to_chamber( 'singleton-ful-17122611-1694791699', 1, 1, 6, 2, 'attack' );
add_nodes_to_player( 'singleton-ful-17122611-1694791699+an_after_attack', 1, 3, '+3 nodes for defeating a general' );
set_match_meta( 'player_1_has_MoA_on_turn_21', '7' );
// [-] Finished singleton #1/1
// Adding commands
set_match_meta( 'straight_passes', 0, ___reset_pass_count )
9/15/2023, 12:28:19 PM [play_card_voice]
Playing card sound giga-sailer.warcry / card_voices.generals.giga-sailer.warcry.i0
9/15/2023, 12:28:19 PM [ui_commands]
Send to chamber
Moving card 6 from player 2 located at 1,1 to chamber
9/15/2023, 12:28:20 PM [ui_commands]
Init hit points onscreen reducer
Initializing onscreen reducer on card 2:6 at 1,1 ~ 85 HPs - 85 := 0 (in chunks of 4.25 HPs)
9/15/2023, 12:28:21 PM [ui_commands]
Update card life
Updating life of card 6 of player 2 at 1,1 from 85 to 0 (damage: 85)
9/15/2023, 12:28:22 PM [ui_commands]
Clear module
Module 1,1 cleared
9/15/2023, 12:28:22 PM [ui_commands]
Add nodes to player
Player 1 nodes count updated from 8 to 11 - +3 nodes for defeating a general
9/15/2023, 12:28:23 PM [send_to_chamber]
Board view unblocked
9/15/2023, 12:28:23 PM [ui_commands]
Update user chamber (1/3)
Card 6 from player 2 added to internal chamber collection.
9/15/2023, 12:28:23 PM [ui_commands]
Update user chamber (2/3)
Player 1chamber contents: [11,9,6,5,2,4]
9/15/2023, 12:28:23 PM [ui_commands]
Update user chamber (3/3)
Player 2 chamber contents: [11,10,12,9,8,7,5,6]
9/15/2023, 12:28:23 PM [___cleanup_leftover_anims]
Leftover anims cleaned
9/15/2023, 12:28:39 PM [app.battle_engine.hooks.flow_control.__prepare_card_in_display_area]
jQuery.draggable
Dragging card #3 started
9/15/2023, 12:28:54 PM [app.battle_engine.hooks.flow_control.__card_dropped]
Card #3 dropped on slot 2,1
9/15/2023, 12:28:54 PM [app.battle_engine.hooks.flow_control.__remove_card_from_hand]
Cards in hand updated from [] to []
9/15/2023, 12:28:54 PM [ui_commands]
Place player card in board
Card 3 from player 1 placed on 2,1
9/15/2023, 12:28:54 PM [app.battle_engine.hooks.flow_control.__card_dropped]
Board view blocked
9/15/2023, 12:28:55 PM [app.battle_engine.hooks.flow_control.__card_placement_confirmed]
Board view unblocked
9/15/2023, 12:28:55 PM [play_card_voice]
Playing card sound bitconneeect.placement / card_voices.generals.bitconneeect.placement.i2
9/15/2023, 12:28:55 PM [ui_commands]
Exec UI commands
update_user_card_snapshot( 1, 3, {...} );
clear_module( 'place-1321-577', 2, 1 );
place_player_card_in_board( 2, 1, 1, 3, 'Bitconneeect', '0', '91.000', '3.000', '0.000', '0' );
put_card_to_sleep( 2, 1 );
prevent_player_placing_more_cards( 1, 3 );
deduct_nodes_from_player( 1, 3.000 );
enable_turn_listener_for_all_but_player( 1 );
// Complementing commands
set_match_meta( 'straight_passes', 0, ___reset_pass_count )
9/15/2023, 12:28:55 PM [ui_commands]
Clear module
Module 2,1 cleared
9/15/2023, 12:28:55 PM [app.battle_engine.hooks.flow_control.__remove_card_from_hand]
Cards in hand updated from [] to []
9/15/2023, 12:28:55 PM [ui_commands]
Place player card in board
Card 3 from player 1 placed on 2,1
9/15/2023, 12:28:55 PM [ui_commands]
Put card to sleep
Putting to sleep to card at 2,1
9/15/2023, 12:28:55 PM [ui_commands]
Deduct nodes from player
Player 1 nodes count updated from 11 to 8
9/15/2023, 12:28:55 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 1
9/15/2023, 12:28:56 PM [ui_commands]
Conclude turn
Manual turn conclusion triggered
9/15/2023, 12:28:56 PM [app.battle_engine.turn_timer.stop_turn_timer]
Turn timer stopped
9/15/2023, 12:28:56 PM [conclude_turn]
Board view blocked
9/15/2023, 12:28:56 PM [conclude_turn]
Board view unblocked
9/15/2023, 12:28:56 PM [ui_commands]
Exec UI commands
// Declaring new turn
set_current_turn( 22 );
set_playing_turn_owner( 2 );
block_all_players_but( 2 );
add_nodes_to_player( 'addnodes-qn48paesbq4xgjdk', 2, 1 );
notify_all_cards_used( 2 );
enable_turn_listener_for_all_but_player( 2 );
// Complementing commands
9/15/2023, 12:28:56 PM [ui_commands]
Set current turn
Current turn set to 22
9/15/2023, 12:28:56 PM [___cleanup_leftover_anims]
Leftover anims cleaned
9/15/2023, 12:28:56 PM [ui_commands]
Set playing turn owner
Playing turn owner set to 2
9/15/2023, 12:28:56 PM [app.battle_engine.turn_timer.stop_turn_timer]
Turn timer stopped
9/15/2023, 12:28:56 PM [app.battle_engine.turn_timer.clear_turn_timer]
Turn timer cleared
9/15/2023, 12:28:56 PM [ui_commands]
Awaken sleeping cards
Awakened card at 3,2
9/15/2023, 12:28:56 PM [ui_commands]
Block all players but...
Blocking all players but 2
9/15/2023, 12:28:56 PM [app.battle_engine.hooks.flow_control.rebind_board_cards]
Rebinding all board cards of player 2
9/15/2023, 12:28:56 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:29:00 PM [ui_commands]
Exec UI commands
// Requested turn 22 not found. Doing nothing.
enable_turn_listener_for_all_but_player( 2 );
9/15/2023, 12:29:00 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:29:00 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:29:03 PM [ui_commands]
Exec UI commands
// Requested turn 22 not found. Doing nothing.
enable_turn_listener_for_all_but_player( 2 );
9/15/2023, 12:29:03 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:29:03 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:29:06 PM [ui_commands]
Exec UI commands
// Requested turn 22 not found. Doing nothing.
enable_turn_listener_for_all_but_player( 2 );
9/15/2023, 12:29:06 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:29:06 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:29:10 PM [ui_commands]
Exec UI commands
// Requested turn 22 not found. Doing nothing.
enable_turn_listener_for_all_but_player( 2 );
9/15/2023, 12:29:10 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:29:10 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:29:13 PM [ui_commands]
Exec UI commands
// Requesting turn 22. Current turn in db: 22
// Executing singleton of card 4 at 3,2
// [+] Starting singleton #1/1
set_new_attack_run( 'singleton-ful-24321712-1694791751' );
display_attack( 'singleton-ful-24321712-1694791751', 2, 4, 3, 2, 1, 7, 1, 2, 'up', 'hps', 115.000 );
// lower_card_stats( 'hps', 115.000, 1, 2 );
send_to_chamber( 'singleton-ful-24321712-1694791751', 1, 2, 7, 1, 'attack' );
add_nodes_to_player( 'singleton-ful-24321712-1694791751+an_after_attack', 2, 3, '+3 nodes for defeating a general' );
set_match_meta( 'player_2_has_MoA_on_turn_22', '4' );
// [-] Finished singleton #1/1
// Adding commands
9/15/2023, 12:29:13 PM [play_card_voice]
Playing card sound andrenopoulos.warcry / card_voices.generals.andrenopoulos.warcry.i0
9/15/2023, 12:29:13 PM [ui_commands]
Send to chamber
Moving card 7 from player 1 located at 1,2 to chamber
9/15/2023, 12:29:13 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:29:14 PM [ui_commands]
Init hit points onscreen reducer
Initializing onscreen reducer on card 1:7 at 1,2 ~ 115 HPs - 115 := 0 (in chunks of 5.75 HPs)
9/15/2023, 12:29:15 PM [ui_commands]
Update card life
Updating life of card 7 of player 1 at 1,2 from 115 to 0 (damage: 115)
9/15/2023, 12:29:16 PM [ui_commands]
Clear module
Module 1,2 cleared
9/15/2023, 12:29:16 PM [ui_commands]
Exec UI commands
// Requesting turn 22. Current turn in db: 22
// Executing singleton of card 4 at 3,2
// [+] Starting singleton #1/1
set_new_attack_run( 'singleton-ful-24321712-1694791751' );
display_attack( 'singleton-ful-24321712-1694791751', 2, 4, 3, 2, 1, 7, 1, 2, 'up', 'hps', 115.000 );
// lower_card_stats( 'hps', 115.000, 1, 2 );
send_to_chamber( 'singleton-ful-24321712-1694791751', 1, 2, 7, 1, 'attack' );
add_nodes_to_player( 'singleton-ful-24321712-1694791751+an_after_attack', 2, 3, '+3 nodes for defeating a general' );
set_match_meta( 'player_2_has_MoA_on_turn_22', '4' );
// [-] Finished singleton #1/1
// Adding commands
9/15/2023, 12:29:16 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:29:16 PM [ui_commands]
Update user chamber (1/3)
Card 7 from player 1 added to internal chamber collection.
9/15/2023, 12:29:16 PM [ui_commands]
Update user chamber (2/3)
Player 1 chamber contents: [11,9,6,5,2,4,7]
9/15/2023, 12:29:16 PM [ui_commands]
Update user chamber (3/3)
Player 2 chamber contents: [11,10,12,9,8,7,5,6]
9/15/2023, 12:29:16 PM [___cleanup_leftover_anims]
Leftover anims cleaned
9/15/2023, 12:29:19 PM [ui_commands]
Exec UI commands
// Requesting turn 22. Current turn in db: 22
// Executing singleton of card 4 at 3,2
// [+] Starting singleton #1/1
set_new_attack_run( 'singleton-ful-24321712-1694791751' );
display_attack( 'singleton-ful-24321712-1694791751', 2, 4, 3, 2, 1, 7, 1, 2, 'up', 'hps', 115.000 );
// lower_card_stats( 'hps', 115.000, 1, 2 );
send_to_chamber( 'singleton-ful-24321712-1694791751', 1,2, 7, 1, 'attack' );
add_nodes_to_player( 'singleton-ful-24321712-1694791751+an_after_attack', 2, 3, '+3 nodes for defeating a general' );
set_match_meta( 'player_2_has_MoA_on_turn_22', '4' );
// [-] Finished singleton #1/1
// Adding commands
9/15/2023, 12:29:19 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:29:22 PM [ui_commands]
Exec UI commands
// Requesting turn 22. Current turn in db: 22
// Executing singleton of card 4 at 3,2
// [+] Starting singleton #1/1
set_new_attack_run( 'singleton-ful-24321712-1694791751' );
display_attack( 'singleton-ful-24321712-1694791751', 2, 4, 3, 2, 1, 7, 1, 2, 'up', 'hps', 115.000 );
// lower_card_stats( 'hps', 115.000, 1, 2 );
send_to_chamber( 'singleton-ful-24321712-1694791751', 1, 2, 7, 1, 'attack' );
add_nodes_to_player( 'singleton-ful-24321712-1694791751+an_after_attack', 2, 3, '+3 nodes for defeating a general' );
set_match_meta( 'player_2_has_MoA_on_turn_22', '4' );
// [-] Finished singleton #1/1
// Adding commands
9/15/2023, 12:29:22 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:29:25 PM [ui_commands]
Exec UI commands
// Requesting turn 22. Current turn in db: 22
// Executing singleton of card 4 at 3,2
// [+] Starting singleton #1/1
set_new_attack_run( 'singleton-ful-24321712-1694791751' );
display_attack( 'singleton-ful-24321712-1694791751', 2, 4, 3, 2, 1, 7, 1, 2, 'up', 'hps', 115.000 );
// lower_card_stats( 'hps', 115.000, 1, 2);
send_to_chamber( 'singleton-ful-24321712-1694791751', 1, 2, 7, 1, 'attack' );
add_nodes_to_player( 'singleton-ful-24321712-1694791751+an_after_attack', 2, 3, '+3 nodes for defeating a general' );
set_match_meta( 'player_2_has_MoA_on_turn_22', '4' );
// [-] Finished singleton #1/1
// Adding commands
9/15/2023, 12:29:25 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:29:28 PM [ui_commands]
Exec UI commands
// Requesting turn 22. Current turn in db: 22
// Executing singleton of card 4 at 3,2
// [+] Starting singleton #1/1
set_new_attack_run( 'singleton-ful-24321712-1694791751' );
display_attack( 'singleton-ful-24321712-1694791751', 2, 4, 3, 2, 1, 7, 1, 2, 'up', 'hps', 115.000 );
// lower_card_stats( 'hps', 115.000, 1, 2 );
send_to_chamber( 'singleton-ful-24321712-1694791751', 1, 2, 7, 1, 'attack' );
add_nodes_to_player( 'singleton-ful-24321712-1694791751+an_after_attack', 2, 3, '+3 nodes for defeating a general' );
set_match_meta( 'player_2_has_MoA_on_turn_22', '4' );
// [-] Finished singleton #1/1
// Adding commands
9/15/2023, 12:29:28 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:29:31 PM [ui_commands]
Exec UI commands
// Requesting turn 22. Current turn in db: 22
// Executing singleton of card 4 at 3,2
// [+] Starting singleton #1/1
set_new_attack_run( 'singleton-ful-24321712-1694791751' );
display_attack( 'singleton-ful-24321712-1694791751', 2, 4, 3, 2, 1, 7, 1, 2, 'up','hps', 115.000 );
// lower_card_stats( 'hps', 115.000, 1, 2 );
send_to_chamber( 'singleton-ful-24321712-1694791751', 1, 2, 7, 1, 'attack' );
add_nodes_to_player( 'singleton-ful-24321712-1694791751+an_after_attack', 2, 3, '+3 nodes for defeating a general' );
set_match_meta( 'player_2_has_MoA_on_turn_22', '4' );
// [-] Finished singleton #1/1
// Adding commands
// Declaring new turn
set_current_turn( 23 );
set_playing_turn_owner( 1 );
block_all_players_but( 1 );
add_nodes_to_player( 'addnodes-neb6a4r3f9tkjc4g', 1, 1 );
notify_all_cards_used( 1 );
enable_turn_listener_for_all_but_player( 1 );
// Complementing commands
9/15/2023, 12:29:31 PM [ui_commands]
Set current turn
Current turn set to 23
9/15/2023, 12:29:31 PM [___cleanup_leftover_anims]
Leftover anims cleaned
9/15/2023, 12:29:31 PM [ui_commands]
Set playing turn owner
Playing turn owner set to 1
9/15/2023, 12:29:31 PM [app.battle_engine.turn_timer.start_turn_timer]
Turn timer started
9/15/2023, 12:29:31 PM [ui_commands]
Awaken sleeping cards
Awakened card at 2,1
9/15/2023, 12:29:31 PM [ui_commands]
Block all players but...
Blocking all players but 1
9/15/2023, 12:29:31 PM [app.battle_engine.hooks.flow_control.rebind_board_cards]
Rebinding all board cards of player 1
9/15/2023, 12:29:31 PM [block_all_players_but]
Board view blocked
9/15/2023, 12:29:31 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 1
9/15/2023, 12:29:31 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:29:31 PM [ui_commands]
Add nodes to player
Player 1 nodes count updated from 8 to 9
9/15/2023, 12:29:35 PM [app.battle_engine.hooks.flow_control.__oponent_card_clicked]
Going to attack to player 2 card 4 located at 3,2 from my card 3 located at 2,1
target sides: up, upright, left, down - source sides: downright, downleft
target at: downright - source at: upleft
suggested action: autoflip
9/15/2023, 12:29:35 PM [app.battle_engine.hooks.flow_control.__oponent_card_clicked]
Board view blocked
9/15/2023, 12:29:35 PM [ui_commands]
Exec UI commands
// Executing singleton of card 3 at 2,1
// [+] Starting singleton #1/1
set_new_attack_run( 'singleton-std-13212432-1694791775' );
display_attack( 'singleton-std-13212432-1694791775', 1, 3, 2, 1, 2, 4, 3, 2, 'downright', 'hps', 95 );
// lower_card_stats( 'hps', 95, 3, 2 );
set_match_meta( 'player_1_has_MoA_on_turn_23', '3' );
// [-] Finished singleton #1/1
// Adding commands
set_match_meta( 'straight_passes', 0, ___reset_pass_count )
9/15/2023, 12:29:35 PM [play_card_voice]
Playing card sound bitconneeect.warcry / card_voices.generals.bitconneeect.warcry.i0
9/15/2023, 12:29:36 PM [ui_commands]
Init hit points onscreen reducer
Initializing onscreen reducer on card 2:4 at 3,2 ~ 132 HPs - 95 := 37 (in chunks of 4.75 HPs)
9/15/2023, 12:29:37 PM [ui_commands]
Update card life
Updating life of card 4 of player 2 at 3,2 from 132 to 37 (damage: 95)
9/15/2023, 12:29:37 PM [app.battle_engine.hooks.flow_control.__oponent_card_click_confirmed]
Board view unblocked
9/15/2023, 12:29:52 PM [ui_commands]
Conclude turn
Manual turn conclusion triggered
9/15/2023, 12:29:52 PM [app.battle_engine.turn_timer.stop_turn_timer]
Turn timer stopped
9/15/2023, 12:29:52 PM [conclude_turn]
Board view blocked
9/15/2023, 12:29:52 PM [conclude_turn]
Board view unblocked
9/15/2023, 12:29:52 PM [ui_commands]
Exec UI commands
// Declaring new turn
set_current_turn( 24 );
set_playing_turn_owner( 2 );
block_all_players_but( 2 );
add_nodes_to_player( 'addnodes-bb8m992s3neumwgn', 2, 1 );
notify_all_cards_used( 2 );
enable_turn_listener_for_all_but_player( 2 );
// Complementing commands
9/15/2023, 12:29:52 PM [ui_commands]
Set current turn
Current turn set to 24
9/15/2023, 12:29:52 PM [___cleanup_leftover_anims]
Leftover anims cleaned
9/15/2023, 12:29:52 PM [ui_commands]
Set playing turn owner
Playing turn owner set to 2
9/15/2023, 12:29:53 PM [app.battle_engine.turn_timer.stop_turn_timer]
Turn timer stopped
9/15/2023, 12:29:53 PM [app.battle_engine.turn_timer.clear_turn_timer]
Turn timer cleared
9/15/2023, 12:29:53 PM [ui_commands]
Block all players but...
Blocking all players but 2
9/15/2023, 12:29:53 PM [app.battle_engine.hooks.flow_control.rebind_board_cards]
Rebinding all board cards of player 2
9/15/2023, 12:29:53 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:29:56 PM [ui_commands]
Exec UI commands
// Requested turn 24 not found. Doing nothing.
enable_turn_listener_for_all_but_player( 2 );
9/15/2023, 12:29:56 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:29:56 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:29:59 PM [ui_commands]
Exec UI commands
// Requesting turn 24. Current turn in db: 24
move_card( 2, 4, 3, 2, '3', '1', 'move-card-243231-1694791798' );
set_match_meta( 'player_2_has_MoA_on_turn_24', '4' );
enable_turn_listener_for_all_but_player( 2 );
// Adding commands
9/15/2023, 12:29:59 PM [ui_commands]
Move card
Moving card 4 of player 2 from 3,2 to 3,1
9/15/2023, 12:29:59 PM [ui_commands]
Clear module
Module 3,2 cleared
9/15/2023, 12:29:59 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:29:59 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:30:02 PM [ui_commands]
Exec UI commands
// Requesting turn 24. Current turn in db: 24
move_card( 2, 4, 3, 2, '3', '1', 'move-card-243231-1694791798' );
set_match_meta( 'player_2_has_MoA_on_turn_24', '4' );
enable_turn_listener_for_all_but_player( 2 );
// Adding commands
9/15/2023, 12:30:02 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:30:02 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:30:06 PM [ui_commands]
Exec UI commands
// Requesting turn 24. Current turn in db: 24
move_card( 2, 4, 3, 2, '3', '1', 'move-card-243231-1694791798' );
set_match_meta( 'player_2_has_MoA_on_turn_24', '4' );
enable_turn_listener_for_all_but_player( 2 );
// Adding commands
9/15/2023, 12:30:06 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:30:06 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:30:09 PM [ui_commands]
Exec UI commands
// Requesting turn 24. Current turn in db: 24
move_card( 2, 4, 3, 2, '3', '1', 'move-card-243231-1694791798' );
set_match_meta( 'player_2_has_MoA_on_turn_24', '4' );
enable_turn_listener_for_all_but_player( 2 );
// Adding commands
// Declaring new turn
set_current_turn( 25 );
set_playing_turn_owner( 1 );
block_all_players_but( 1 );
add_nodes_to_player( 'addnodes-ndruq7z4u6ebi65a', 1, 1 );
notify_all_cards_used( 1 );
enable_turn_listener_for_all_but_player( 1 );
// Complementing commands
9/15/2023, 12:30:09 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:30:09 PM [ui_commands]
Set current turn
Current turn set to 25
9/15/2023, 12:30:09 PM [___cleanup_leftover_anims]
Leftover anims cleaned
9/15/2023, 12:30:09 PM [ui_commands]
Set playing turn owner
Playing turn owner set to 1
9/15/2023, 12:30:09 PM [app.battle_engine.turn_timer.start_turn_timer]
Turn timer started
9/15/2023, 12:30:09 PM [ui_commands]
Block all players but...
Blocking all players but 1
9/15/2023, 12:30:09 PM [app.battle_engine.hooks.flow_control.rebind_board_cards]
Rebinding all board cards of player 1
9/15/2023, 12:30:09 PM [block_all_players_but]
Board view blocked
9/15/2023, 12:30:09 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 1
9/15/2023, 12:30:09 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:30:09 PM [ui_commands]
Add nodes to player
Player 1 nodes count updated from 9 to 10
9/15/2023, 12:30:15 PM [app.battle_engine.hooks.flow_control.__oponent_card_clicked]
Going to attack to player 2 card 4 located at 3,1 from my card 3 located at 2,1
target sides: up, upright, left, down - source sides: downright, downleft
target at: downleft - source at: upright
suggested action: hit
9/15/2023, 12:30:15 PM [app.battle_engine.hooks.flow_control.__oponent_card_clicked]
Board view blocked
9/15/2023, 12:30:16PM [ui_commands]
Exec UI commands
// Executing hit by 1:3 at 2,1
// [+] Starting hit #1/1
set_new_attack_run( 'attack-13212431-1694791816' );
display_attack( 'attack-13212431-1694791816', 1, 3, 2, 1, 2, 4, 3, 1, 'downleft', 'hps', 37.000 );
// lower_card_stats( 'hps', 37.000, 3, 1 );
display_counter_attack( 'attack-13212431-1694791816', 1, 3, 2, 1, 'upright', 2, 4, 3, 1, 'hps', 91.000 );
// lower_card_stats( 'hps', 91.000, 2, 1 );
// #attack-13212431-1694791816 results: TIE with dual kills
send_to_chamber( 'attack-13212431-1694791816-d1', 3, 1, 4, 2, 'counter' );
add_nodes_to_player( 'attack-13212431-1694791816+an_after_attack', 1, 3, '+3 nodes for defeating a general' );
set_match_meta( 'player_1_has_MoA_on_turn_', '3' );
send_to_chamber( 'attack-13212431-1694791816-d2', 2, 1, 3, 1, 'counter' );
add_nodes_to_player( 'attack-13212431-1694791816+an_after_counter', 2, 3, '+3 nodes for defeating a general' );
// [-] Finished hit #1/1
// Adding commands
set_match_meta( 'straight_passes', 0, ___reset_pass_count )
9/15/2023, 12:30:16 PM [play_card_voice]
Playing card sound bitconneeect.warcry / card_voices.generals.bitconneeect.warcry.i0
9/15/2023, 12:30:16 PM [ui_commands]
Send to chamber
Moving card 4 from player 2 located at 3,1 to chamber
9/15/2023, 12:30:16 PM [ui_commands]
Send to chamber
Moving card 3 from player 1 located at 2,1 to chamber
9/15/2023, 12:30:17 PM [ui_commands]
Init hit points onscreen reducer
Initializing onscreen reducer on card 2:4 at 3,1 ~ 37 HPs - 37 := 0 (in chunks of 1.85 HPs)
9/15/2023, 12:30:18 PM [play_card_voice]
Playing card sound andrenopoulos.warcry / card_voices.generals.andrenopoulos.warcry.i0
9/15/2023, 12:30:18 PM [ui_commands]
Update card life
Updating life of card 4 of player 2 at 3,1 from 37 to 0 (damage: 37)
9/15/2023, 12:30:19 PM [ui_commands]
Add nodes to player
Player 1 nodes count updated from 10 to 13- +3 nodes for defeating a general
9/15/2023, 12:30:19 PM [ui_commands]
Init hit points onscreen reducer
Initializing onscreen reducer on card 1:3 at 2,1 ~ 91 HPs - 91 := 0 (in chunks of 4.55 HPs)
9/15/2023, 12:30:20 PM [ui_commands]
Update card life
Updating life of card 3 of player 1 at 2,1 from 91 to 0 (damage: 91)
9/15/2023, 12:30:21 PM [ui_commands]
Clear module
Module 3,1 cleared
9/15/2023, 12:30:21 PM [ui_commands]
Clear module
Module 2,1 cleared
9/15/2023, 12:30:21 PM [send_to_chamber]
Board view unblocked
9/15/2023, 12:30:21 PM [ui_commands]
Update user chamber (1/3)
Card 4 from player 2 added to internal chamber collection.
9/15/2023, 12:30:21 PM [ui_commands]
Update user chamber (2/3)
Player 1 chamber contents: [11,9,6,5,2,4,7]
9/15/2023, 12:30:21 PM [ui_commands]
Update user chamber (3/3)
Player 2 chamber contents: [11,10,12,9,8,7,5,6,4]
9/15/2023, 12:30:21 PM [___cleanup_leftover_anims]
Leftover anims cleaned
9/15/2023, 12:30:21 PM [send_to_chamber]
Board view unblocked
9/15/2023, 12:30:21 PM [ui_commands]
Update user chamber (1/3)
Card 3 from player 1 added to internal chamber collection.
9/15/2023, 12:30:21 PM [ui_commands]
Update user chamber (2/3)
Player 1 chamber contents: [11,9,6,5,2,4,7,3]
9/15/2023, 12:30:21 PM [ui_commands]
Update user chamber (3/3)
Player 2 chamber contents: [11,10,12,9,8,7,5,6,4]
9/15/2023, 12:30:22 PM [___cleanup_leftover_anims]
Leftover anims cleaned
9/15/2023, 12:30:27 PM [ui_commands]
Conclude turn
Manual turn conclusion triggered
9/15/2023, 12:30:27 PM [app.battle_engine.turn_timer.stop_turn_timer]
Turn timer stopped
9/15/2023, 12:30:27 PM [conclude_turn]
Board view blocked
9/15/2023, 12:30:27 PM [conclude_turn]
Board view unblocked
9/15/2023, 12:30:27 PM [ui_commands]
Exec UI commands
// Declaring new turn
set_current_turn( 26 );
set_playing_turn_owner( 2 );
block_all_players_but( 2 );
add_nodes_to_player( 'addnodes-hdn3q4ta4p67623f', 2, 1 );
notify_all_cards_used( 2 );
enable_turn_listener_for_all_but_player( 2 );
// Complementing commands
9/15/2023, 12:30:27 PM [ui_commands]
Set current turn
Current turn set to 26
9/15/2023, 12:30:27 PM [___cleanup_leftover_anims]
Leftover anims cleaned
9/15/2023, 12:30:27 PM [ui_commands]
Set playing turn owner
Playing turn owner set to 2
9/15/2023, 12:30:27 PM [app.battle_engine.turn_timer.stop_turn_timer]
Turn timer stopped
9/15/2023, 12:30:27 PM [app.battle_engine.turn_timer.clear_turn_timer]
Turn timer cleared
9/15/2023, 12:30:27 PM [ui_commands]
Block all players but...
Blocking all players but 2
9/15/2023, 12:30:27 PM [app.battle_engine.hooks.flow_control.rebind_board_cards]
Rebinding all board cards of player 2
9/15/2023, 12:30:27 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:30:31 PM [ui_commands]
Exec UI commands
// Requested turn 26 not found. Doing nothing.
enable_turn_listener_for_all_but_player( 2 );
9/15/2023, 12:30:31 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:30:31 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:30:34 PM [ui_commands]
Exec UI commands
// Requesting turn 26. Current turn in db: 26
// Executing singleton of card 3 at 5,2
// [+] Starting singleton #1/1
set_new_attack_run( 'singleton-ful-235211053-1694791833' );
display_attack( 'singleton-ful-235211053-1694791833', 2, 3, 5, 2, 1, 10, 5, 3, 'right', 'hps', 3.000 );
// lower_card_stats( 'hps', 3.000, 5, 3 );
send_to_chamber( 'singleton-ful-235211053-1694791833', 5, 3, 10, 1, 'attack' );
add_nodes_to_player( 'singleton-ful-235211053-1694791833+an_after_attack', 2, 1, '+1 nodes for defeating a soldier' );
set_match_meta( 'player_2_has_MoA_on_turn_26', '3' );
// [-] Finished singleton #1/1
// Adding commands
9/15/2023, 12:30:34 PM [play_card_voice]
Playing card sound bigboy.warcry / card_voices.generals.bigboy.warcry.i0
9/15/2023, 12:30:34 PM [ui_commands]
Send to chamber
Moving card 10 from player 1 located at 5,3 to chamber
9/15/2023, 12:30:34 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:30:35 PM [ui_commands]
Init hit points onscreen reducer
Initializing onscreen reducer on card 1:10 at 5,3 ~ 3 HPs - 3 := 0 (in chunks of 0.15 HPs)
9/15/2023, 12:30:36 PM [ui_commands]
Update card life
Updating life of card 10 of player 1 at 5,3 from 3 to 0 (damage: 3)
9/15/2023, 12:30:37 PM [ui_commands]
Clear module
Module 5,3 cleared
9/15/2023, 12:30:37 PM [ui_commands]
Exec UI commands
// Requesting turn 26. Current turn in db: 26
// Executing singleton of card 3 at 5,2
// [+] Starting singleton #1/1
set_new_attack_run( 'singleton-ful-235211053-1694791833' );
display_attack( 'singleton-ful-235211053-1694791833', 2, 3, 5, 2, 1, 10, 5, 3, 'right', 'hps', 3.000 );
// lower_card_stats( 'hps', 3.000, 5, 3 );
send_to_chamber( 'singleton-ful-235211053-1694791833', 5, 3, 10, 1, 'attack' );
add_nodes_to_player( 'singleton-ful-235211053-1694791833+an_after_attack', 2, 1, '+1 nodes for defeating a soldier' );
set_match_meta( 'player_2_has_MoA_on_turn_26', '3' );
// [-] Finished singleton #1/1
// Adding commands
9/15/2023, 12:30:37 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:30:37 PM [ui_commands]
Update user chamber (1/3)
Card 10 from player 1 added to internal chamber collection.
9/15/2023, 12:30:37 PM [ui_commands]
Update user chamber (2/3)
Player 1 chamber contents: [11,9,6,5,2,4,7,3,10]
9/15/2023, 12:30:37 PM [ui_commands]
Update user chamber (3/3)
Player 2 chamber contents: [11,10,12,9,8,7,5,6,4]
9/15/2023, 12:30:37 PM [___cleanup_leftover_anims]
Leftover anims cleaned
9/15/2023, 12:30:40 PM [ui_commands]
Exec UI commands
// Requesting turn 26. Current turn in db: 26
// Executing singleton of card 3 at 5,2
// [+] Starting singleton #1/1
set_new_attack_run( 'singleton-ful-235211053-1694791833' );
display_attack( 'singleton-ful-235211053-1694791833', 2, 3, 5, 2, 1, 10, 5, 3, 'right', 'hps', 3.000 );
// lower_card_stats( 'hps', 3.000, 5, 3 );
send_to_chamber( 'singleton-ful-235211053-1694791833', 5, 3, 10, 1, 'attack' );
add_nodes_to_player( 'singleton-ful-235211053-1694791833+an_after_attack', 2, 1, '+1 nodes for defeating a soldier' );
set_match_meta( 'player_2_has_MoA_on_turn_26', '3' );
// [-] Finished singleton #1/1
// Adding commands
9/15/2023, 12:30:40 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:30:43 PM [ui_commands]
Exec UI commands
// Requesting turn 26. Current turn in db: 26
// Executing singleton of card 3 at 5,2
// [+] Starting singleton #1/1
set_new_attack_run( 'singleton-ful-235211053-1694791833' );
display_attack( 'singleton-ful-235211053-1694791833', 2, 3, 5, 2, 1, 10, 5, 3, 'right', 'hps', 3.000 );
// lower_card_stats( 'hps', 3.000, 5, 3 );
send_to_chamber( 'singleton-ful-235211053-1694791833', 5, 3, 10, 1, 'attack' );
add_nodes_to_player( 'singleton-ful-235211053-1694791833+an_after_attack', 2, 1, '+1 nodes for defeating a soldier' );
set_match_meta( 'player_2_has_MoA_on_turn_26', '3' );
// [-] Finished singleton #1/1
// Adding commands
9/15/2023,12:30:43 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:30:46 PM [ui_commands]
Exec UI commands
// Requesting turn 26. Current turn in db: 26
// Executing singleton of card 3 at 5,2
// [+] Starting singleton #1/1
set_new_attack_run( 'singleton-ful-235211053-1694791833' );
display_attack( 'singleton-ful-235211053-1694791833', 2, 3, 5, 2, 1, 10, 5, 3, 'right', 'hps', 3.000 );
// lower_card_stats( 'hps', 3.000, 5, 3 );
send_to_chamber( 'singleton-ful-235211053-1694791833', 5, 3, 10, 1, 'attack' );
add_nodes_to_player( 'singleton-ful-235211053-1694791833+an_after_attack', 2, 1, '+1 nodes for defeating a soldier' );
set_match_meta( 'player_2_has_MoA_on_turn_26', '3' );
// [-] Finished singleton #1/1
// Adding commands
9/15/2023, 12:30:46 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:30:49 PM [ui_commands]
Exec UI commands
// Requesting turn 26. Current turn in db: 26
// Executing singleton of card 3 at 5,2
// [+] Starting singleton #1/1
set_new_attack_run( 'singleton-ful-235211053-1694791833' );
display_attack( 'singleton-ful-235211053-1694791833', 2, 3, 5, 2, 1, 10, 5, 3, 'right', 'hps', 3.000 );
// lower_card_stats( 'hps', 3.000, 5, 3 );
send_to_chamber( 'singleton-ful-235211053-1694791833', 5, 3, 10, 1, 'attack' );
add_nodes_to_player( 'singleton-ful-235211053-1694791833+an_after_attack', 2, 1, '+1 nodes for defeating a soldier' );
set_match_meta( 'player_2_has_MoA_on_turn_26', '3' );
// [-] Finished singleton #1/1
// Adding commands
// Declaring new turn
set_current_turn( 27 );
set_playing_turn_owner( 1 );
block_all_players_but( 1 );
add_nodes_to_player( 'addnodes-bi38g4hbggzz2fmg', 1, 1 );
notify_all_cards_used( 1 );
enable_turn_listener_for_all_but_player( 1 );
// Complementing commands
9/15/2023, 12:30:49 PM [ui_commands]
Set current turn
Current turn set to 27
9/15/2023, 12:30:49 PM [___cleanup_leftover_anims]
Leftover anims cleaned
9/15/2023, 12:30:49 PM [ui_commands]
Set playing turn owner
Playing turn owner set to 1
9/15/2023, 12:30:49 PM [app.battle_engine.turn_timer.start_turn_timer]
Turn timer started
9/15/2023, 12:30:49 PM [ui_commands]
Block all players but...
Blocking all players but 1
9/15/2023, 12:30:49 PM [app.battle_engine.hooks.flow_control.rebind_board_cards]
Rebinding all board cards of player 1
9/15/2023, 12:30:49 PM [block_all_players_but]
Board view blocked
9/15/2023, 12:30:49 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 1
9/15/2023, 12:30:49 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:30:49 PM [ui_commands]
Add nodes to player
Player 1 nodes count updated from 13 to 14
9/15/2023, 12:31:18 PM [app.battle_engine.hooks.flow_control.__card_moved]
Card #8 moved from slot 2,2 to slot 4,2
9/15/2023, 12:31:18 PM [app.battle_engine.hooks.flow_control.__remove_card_from_hand]
Cards in hand updated from [] to []
9/15/2023, 12:31:18 PM [ui_commands]
Place player card in board
Card 8 from player 1 placed on 4,2
9/15/2023, 12:31:18 PM [ui_commands]
Clear module
Module 2,2 cleared
9/15/2023, 12:31:18 PM [app.battle_engine.hooks.flow_control.__card_moved]
Board view blocked
9/15/2023, 12:31:19 PM [app.battle_engine.hooks.flow_control.__card_movement_confirmed]
Board view unblocked
9/15/2023, 12:31:19 PM [ui_commands]
Clear module
Module 2,2 cleared
9/15/2023, 12:31:19 PM [ui_commands]
Exec UI commands
move_card( 1, 8, 2, 2, '4', '2', 'move-card-182242-1694791879' );
set_match_meta( 'player_1_has_MoA_on_turn_27', '8' );
enable_turn_listener_for_all_but_player( 1 );
// Adding commands
set_match_meta( 'straight_passes', 0, ___reset_pass_count )
9/15/2023, 12:31:19 PM [ui_commands]
Move card
Moving card 8 of player 1 from 2,2 to 4,2
9/15/2023, 12:31:19 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 1
9/15/2023, 12:31:27 PM [ui_commands]
Conclude turn
Manual turn conclusion triggered
9/15/2023, 12:31:27 PM [app.battle_engine.turn_timer.stop_turn_timer]
Turn timer stopped
9/15/2023, 12:31:27 PM [conclude_turn]
Board view blocked
9/15/2023, 12:31:27 PM [conclude_turn]
Board view unblocked
9/15/2023, 12:31:27 PM [ui_commands]
Exec UI commands
// Declaring new turn
set_current_turn( 28 );
set_playing_turn_owner( 2 );
block_all_players_but( 2 );
add_nodes_to_player( 'addnodes-j2a93bbdwr787rwx', 2, 1 );
notify_all_cards_used( 2 );
enable_turn_listener_for_all_but_player( 2 );
// Complementing commands
9/15/2023, 12:31:27 PM [ui_commands]
Set current turn
Current turn set to 28
9/15/2023, 12:31:27 PM [___cleanup_leftover_anims]
Leftover anims cleaned
9/15/2023, 12:31:27 PM [ui_commands]
Set playing turn owner
Playing turn owner set to 2
9/15/2023, 12:31:27 PM [app.battle_engine.turn_timer.stop_turn_timer]
Turntimer stopped
9/15/2023, 12:31:27 PM [app.battle_engine.turn_timer.clear_turn_timer]
Turn timer cleared
9/15/2023, 12:31:27 PM [ui_commands]
Block all players but...
Blocking all players but 2
9/15/2023, 12:31:27 PM [app.battle_engine.hooks.flow_control.rebind_board_cards]
Rebinding all board cards of player 2
9/15/2023, 12:31:27 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:31:31 PM [ui_commands]
Exec UI commands
// Requested turn 28 not found. Doing nothing.
enable_turn_listener_for_all_but_player( 2 );
9/15/2023, 12:31:31 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:31:31 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:31:34 PM [ui_commands]
Exec UI commands
// Requested turn 28 not found. Doing nothing.
enable_turn_listener_for_all_but_player( 2 );
9/15/2023, 12:31:34 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:31:34 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:31:37 PM [ui_commands]
Exec UI commands
// Requested turn 28 not found. Doing nothing.
enable_turn_listener_for_all_but_player( 2 );
9/15/2023, 12:31:37 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:31:37 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:31:41 PM [ui_commands]
Exec UI commands
// Requesting turn 28. Current turn in db: 28
move_card( 2, 3, 5, 2, '5', '3', 'move-card-235253-1694791900' );
set_match_meta( 'player_2_has_MoA_on_turn_28', '3' );
enable_turn_listener_for_all_but_player( 2 );
// Adding commands
9/15/2023, 12:31:41 PM [ui_commands]
Move card
Moving card 3 of player 2 from 5,2 to 5,3
9/15/2023, 12:31:41 PM [ui_commands]
Clear module
Module 5,2 cleared
9/15/2023, 12:31:41 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:31:41 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:31:44 PM [ui_commands]
Exec UI commands
// Requesting turn 28. Current turn in db: 28
move_card( 2, 3, 5, 2, '5', '3', 'move-card-235253-1694791900' );
set_match_meta( 'player_2_has_MoA_on_turn_28', '3' );
enable_turn_listener_for_all_but_player( 2 );
// Adding commands
9/15/2023, 12:31:44 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:31:44 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:31:47 PM [ui_commands]
Exec UI commands
// Requesting turn 28. Current turn in db: 28
move_card( 2, 3, 5, 2, '5', '3', 'move-card-235253-1694791900' );
set_match_meta( 'player_2_has_MoA_on_turn_28', '3' );
enable_turn_listener_for_all_but_player( 2 );
// Adding commands
9/15/2023, 12:31:47 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:31:47 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:31:50 PM [ui_commands]
Exec UI commands
// Requesting turn 28. Current turn in db: 28
move_card( 2, 3, 5, 2, '5', '3', 'move-card-235253-1694791900' );
set_match_meta( 'player_2_has_MoA_on_turn_28', '3' );
enable_turn_listener_for_all_but_player( 2 );
// Adding commands
9/15/2023, 12:31:50 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:31:50 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:31:54 PM [ui_commands]
Exec UI commands
// Requesting turn 28. Current turn in db: 28
move_card( 2, 3, 5, 2, '5', '3', 'move-card-235253-1694791900' );
set_match_meta( 'player_2_has_MoA_on_turn_28', '3' );
enable_turn_listener_for_all_but_player( 2 );
// Adding commands
// Declaring new turn
set_current_turn( 29 );
set_playing_turn_owner( 1 );
block_all_players_but( 1 );
add_nodes_to_player( 'addnodes-thqxh965tatqhza8', 1, 1 );
notify_all_cards_used( 1 );
enable_turn_listener_for_all_but_player( 1 );
// Complementing commands
9/15/2023, 12:31:54 PM [ui_commands]
Enable turn listener for all butplayer...
Enabling turn listener for all but player 2
9/15/2023, 12:31:54 PM [ui_commands]
Set current turn
Current turn set to 29
9/15/2023, 12:31:54 PM [___cleanup_leftover_anims]
Leftover anims cleaned
9/15/2023, 12:31:54 PM [ui_commands]
Set playing turn owner
Playing turn owner set to 1
9/15/2023, 12:31:54 PM [app.battle_engine.turn_timer.start_turn_timer]
Turn timer started
9/15/2023, 12:31:54 PM [ui_commands]
Block all players but...
Blocking all players but 1
9/15/2023, 12:31:54 PM [app.battle_engine.hooks.flow_control.rebind_board_cards]
Rebinding all board cards of player 1
9/15/2023, 12:31:54 PM [block_all_players_but]
Board view blocked
9/15/2023, 12:31:54 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 1
9/15/2023, 12:31:54 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commandsexecuted.
9/15/2023, 12:31:54 PM [ui_commands]
Add nodes to player
Player 1 nodes count updated from 14 to 15
9/15/2023, 12:32:15 PM [ui_commands]
Pass turn
Manual turn pass invoked
9/15/2023, 12:32:15 PM [app.battle_engine.turn_timer.stop_turn_timer]
Turn timer stopped
9/15/2023, 12:32:15 PM [pass_turn]
Board view blocked
9/15/2023, 12:32:15 PM [pass_turn]
Board viewunblocked
9/15/2023, 12:32:15 PM [ui_commands]
Exec UI commands
notify_after_pass( 'notif-dmz6i7ptmh98', 1, 1 )
// Declaring new turn
set_current_turn( 30 );
set_playing_turn_owner( 2 );
block_all_players_but( 2 );
add_nodes_to_player( 'addnodes-7kejz33fkse4h9za', 2, 1 );
notify_all_cards_used( 2 );
enable_turn_listener_for_all_but_player( 2 );
// Adding commands
9/15/2023, 12:32:15 PM [ui_commands]
Set current turn
Current turn set to 30
9/15/2023, 12:32:15 PM [___cleanup_leftover_anims]
Leftover anims cleaned
9/15/2023, 12:32:15 PM [ui_commands]
Set playing turn owner
Playing turn owner set to 2
9/15/2023, 12:32:15 PM [app.battle_engine.turn_timer.stop_turn_timer]
Turn timer stopped
9/15/2023, 12:32:15 PM [app.battle_engine.turn_timer.clear_turn_timer]
Turn timer cleared
9/15/2023, 12:32:15 PM [ui_commands]
Block all players but...
Blocking all players but 2
9/15/2023, 12:32:15 PM [app.battle_engine.hooks.flow_control.rebind_board_cards]
Rebinding all board cards of player 2
9/15/2023, 12:32:15 PM
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:32:18 PM [ui_commands]
Exec UI commands
// Requested turn 30 not found. Doing nothing.
enable_turn_listener_for_all_but_player( 2 );
9/15/2023, 12:32:18 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:32:18 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023,12:32:22 PM [ui_commands]
Exec UI commands
// Requested turn 30 not found. Doing nothing.
enable_turn_listener_for_all_but_player( 2 );
9/15/2023, 12:32:22 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:32:22 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:32:25 PM [ui_commands]
Exec UI commands
// Requested turn 30 not found. Doing nothing.
enable_turn_listener_for_all_but_player( 2 );
9/15/2023, 12:32:25 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:32:25 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:32:28 PM [ui_commands]
Exec UI commands
// Requested turn 30 not found. Doing nothing.
enable_turn_listener_for_all_but_player( 2 );
9/15/2023, 12:32:28 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:32:28 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:32:31 PM [ui_commands]
Exec UI commands
// Requested turn 30 not found. Doing nothing.
enable_turn_listener_for_all_but_player( 2 );
9/15/2023, 12:32:31 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:32:31 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:32:35PM [ui_commands]
Exec UI commands
// Requested turn 30 not found. Doing nothing.
enable_turn_listener_for_all_but_player( 2 );
9/15/2023, 12:32:35 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:32:35 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:32:38 PM [ui_commands]
Exec UI commands
// Requested turn 30 not found. Doing nothing.
enable_turn_listener_for_all_but_player( 2 );
9/15/2023, 12:32:38 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:32:38 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:32:41 PM [ui_commands]
Exec UI commands
// Requested turn 30 not found. Doing nothing.
enable_turn_listener_for_all_but_player( 2 );
9/15/2023, 12:32:41 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:32:41 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:32:45 PM [ui_commands]
Exec UI commands
// Requested turn 30 not found. Doing nothing.
enable_turn_listener_for_all_but_player( 2 );
9/15/2023, 12:32:45 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:32:45 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:32:48 PM [ui_commands]
Exec UI commands
// Requested turn 30 not found. Doing nothing.
enable_turn_listener_for_all_but_player( 2 );
9/15/2023, 12:32:48 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:32:48 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:32:51 PM [ui_commands]
Exec UI commands
// Requesting turn 30. Current turn in db: 30
update_user_card_snapshot( 2, 2, {...} );
clear_module( 'place-2221-465', 2, 1 );
place_player_card_in_board( 2, 1, 2, 2, 'Charldano', '0', '150.000', '5.000', '0.000', '0' );
put_card_to_sleep( 2, 1 );
prevent_player_placing_more_cards( 2, 2 );
deduct_nodes_from_player( 2, 5.000 );
enable_turn_listener_for_all_but_player( 2 );
// Adding commands
// Declaring new turn
set_current_turn( 31 );
set_playing_turn_owner( 1 );
block_all_players_but( 1 );
add_nodes_to_player( 'addnodes-igwwserj9bm3za3q', 1, 1 );
notify_all_cards_used( 1 );
enable_turn_listener_for_all_but_player( 1 );
// Complementing commands
9/15/2023, 12:32:51 PM [ui_commands]
Update user card snapshot
Updating snapshot for card 2 of player 2
9/15/2023, 12:32:51 PM [ui_commands]
Clear module
Module 2,1 cleared
9/15/2023, 12:32:51 PM [play_card_voice]
Playing card sound charldano.placement / card_voices.legendaries.charldano.placement.i2
9/15/2023, 12:32:51 PM [ui_commands]
Place player card in board
Card 2 from player 2 placed on 2,1
9/15/2023, 12:32:51 PM [ui_commands]
Put card to sleep
Putting to sleep to card at 2,1
9/15/2023, 12:32:51 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:32:51 PM [ui_commands]
Set current turn
Current turn set to 31
9/15/2023, 12:32:51 PM [___cleanup_leftover_anims]
Leftover anims cleaned
9/15/2023, 12:32:51 PM [ui_commands]
Set playing turn owner
Playing turn owner set to 1
9/15/2023, 12:32:51 PM [app.battle_engine.turn_timer.start_turn_timer]
Turn timer started
9/15/2023, 12:32:51 PM [ui_commands]
Block all players but...
9/15/2023, 12:32:51 PM [app.battle_engine.hooks.flow_control.rebind_board_cards]
Rebinding all board cards of player 1
9/15/2023, 12:32:51 PM [block_all_players_but]
Board view blocked
9/15/2023, 12:32:51 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 1
9/15/2023, 12:32:51 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:32:51 PM [ui_commands]
Add nodes to player
Player 1 nodes count updated from 15 to 16
9/15/2023, 12:33:08 PM [app.battle_engine.hooks.flow_control.__prepare_card_in_display_area]
jQuery.draggable
Dragging card #12 started
9/15/2023, 12:33:48 PM [app.battle_engine.hooks.flow_control.__card_dropped]
Card #12 dropped on slot 4,1
9/15/2023, 12:33:48 PM [app.battle_engine.hooks.flow_control.__remove_card_from_hand]
Cards in hand updated from [] to []
9/15/2023, 12:33:48 PM [ui_commands]
Place player card in board
Card 12 from player 1 placed on 4,1
9/15/2023, 12:33:48 PM [app.battle_engine.hooks.flow_control.__card_dropped]
Board view blocked
9/15/2023, 12:33:48 PM [app.battle_engine.hooks.flow_control.__card_placement_confirmed]
Board view unblocked
9/15/2023, 12:33:48 PM [play_card_voice]
Playing card sound oracle.placement / card_voices.legendaries.oracle.placement.i1
9/15/2023, 12:33:48 PM [ui_commands]
Exec UI commands
update_user_card_snapshot( 1, 12, {...} );
clear_module( 'place-11241-880',4, 1 );
place_player_card_in_board( 4, 1, 1, 12, 'Oracle', '0', '162.000', '5.000', '0.000', '0' );
put_card_to_sleep( 4, 1 );
prevent_player_placing_more_cards( 1, 12 );
deduct_nodes_from_player( 1, 5.000 );
enable_turn_listener_for_all_but_player( 1 );
// Adding commands
set_match_meta( 'straight_passes', 0, ___reset_pass_count )
9/15/2023, 12:33:48 PM [ui_commands]
Clear module
Module 4,1 cleared
9/15/2023, 12:33:48 PM [app.battle_engine.hooks.flow_control.__remove_card_from_hand]
Cards in hand updated from [] to []
9/15/2023, 12:33:48 PM [ui_commands]
Place player card in board
Card 12 fromplayer 1 placed on 4,1
9/15/2023, 12:33:48 PM [ui_commands]
Put card to sleep
Putting to sleep to card at 4,1
9/15/2023, 12:33:48 PM [ui_commands]
Deduct nodes from player
Player 1 nodes count updated from 16 to 11
9/15/2023, 12:33:48 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 1
9/15/2023, 12:33:50 PM [ui_commands]
Conclude turn
Manual turn conclusion triggered
9/15/2023, 12:33:50 PM [app.battle_engine.turn_timer.stop_turn_timer]
Turn timer stopped
9/15/2023, 12:33:50 PM [conclude_turn]
Board view blocked
9/15/2023, 12:33:50 PM [conclude_turn]
Board view unblocked
9/15/2023, 12:33:50 PM [ui_commands]
Exec UI commands
// Declaring new turn
set_current_turn( 32 );
set_playing_turn_owner( 2 );
block_all_players_but( 2 );
add_nodes_to_player( 'addnodes-63b7b989g89mjpd2', 2, 1 );
notify_all_cards_used( 2 );
enable_turn_listener_for_all_but_player( 2 );
// Complementing commands
9/15/2023, 12:33:50 PM [ui_commands]
Set current turn
Current turn set to 32
9/15/2023, 12:33:50 PM [___cleanup_leftover_anims]
Leftover anims cleaned
9/15/2023, 12:33:50 PM [ui_commands]
Set playing turn owner
Playing turn owner set to 2
9/15/2023, 12:33:50 PM [app.battle_engine.turn_timer.stop_turn_timer]
Turn timer stopped
9/15/2023, 12:33:50 PM [app.battle_engine.turn_timer.clear_turn_timer]
Turn timer cleared
9/15/2023, 12:33:50 PM [ui_commands]
Awaken sleeping cards
Awakened card at 2,1
9/15/2023, 12:33:50 PM [ui_commands]
Block all players but...
Blocking all players but 2
9/15/2023, 12:33:50 PM [app.battle_engine.hooks.flow_control.rebind_board_cards]
Rebinding all board cards of player 2
9/15/2023, 12:33:50 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:33:54 PM [ui_commands]
ExecUI commands
// Requested turn 32 not found. Doing nothing.
enable_turn_listener_for_all_but_player( 2 );
9/15/2023, 12:33:54 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:33:54 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:33:57 PM [ui_commands]
Exec UI commands
// Requested turn 32 not found. Doing nothing.
enable_turn_listener_for_all_but_player( 2 );
9/15/2023, 12:33:57 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:33:57 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:34:00 PM [ui_commands]
Exec UI commands
// Requested turn 32 not found. Doing nothing.
enable_turn_listener_for_all_but_player( 2 );
9/15/2023, 12:34:00 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:34:00 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:34:03 PM [ui_commands]
Exec UI commands
// Requested turn 32 not found. Doing nothing.
enable_turn_listener_for_all_but_player( 2 );
9/15/2023, 12:34:03 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:34:03 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:34:07 PM [ui_commands]
Exec UI commands
// Requested turn 32 not found. Doing nothing.
enable_turn_listener_for_all_but_player( 2 );
9/15/2023, 12:34:07 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:34:07 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:34:10 PM [ui_commands]
Exec UI commands
// Requested turn 32 not found. Doing nothing.
enable_turn_listener_for_all_but_player( 2 );
9/15/2023, 12:34:10 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:34:10 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:34:13 PM [ui_commands]
Exec UI commands
// Requested turn 32 not found. Doing nothing.
enable_turn_listener_for_all_but_player( 2 );
9/15/2023, 12:34:13 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:34:13 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:34:17 PM [ui_commands]
Exec UI commands
// Requested turn 32 not found. Doing nothing.
enable_turn_listener_for_all_but_player( 2 );
9/15/2023, 12:34:17 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:34:17 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:34:20 PM [ui_commands]
Exec UI commands
// Requested turn 32 not found. Doing nothing.
enable_turn_listener_for_all_but_player( 2 );
9/15/2023, 12:34:20 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:34:20 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:34:23 PM [ui_commands]
Exec UI commands
// Requested turn 32 not found. Doing nothing.
enable_turn_listener_for_all_but_player( 2 );
9/15/2023, 12:34:23 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:34:23 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:34:27 PM [ui_commands]
Exec UI commands
// Requested turn 32 not found. Doing nothing.
enable_turn_listener_for_all_but_player( 2 );
9/15/2023, 12:34:27 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:34:27 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:34:30 PM [ui_commands]
Exec UI commands
// Requesting turn 32. Current turn in db: 32
move_card( 2, 2, 2, 1, '1', '2', 'move-card-222112-1694792069' );
set_match_meta( 'player_2_has_MoA_on_turn_32', '2' );
enable_turn_listener_for_all_but_player( 2 );
// Adding commands
9/15/2023, 12:34:30 PM [ui_commands]
Move card
Moving card 2 of player 2 from 2,1 to 1,2
9/15/2023, 12:34:30 PM [ui_commands]
Clear module
Module 2,1 cleared
9/15/2023,12:34:30 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:34:30 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:34:33 PM [ui_commands]
Exec UI commands
// Requesting turn 32. Current turn in db: 32
move_card( 2, 2, 2, 1, '1', '2', 'move-card-222112-1694792069' );
set_match_meta( 'player_2_has_MoA_on_turn_32', '2' );
enable_turn_listener_for_all_but_player( 2 );
// Adding commands
9/15/2023, 12:34:33 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:34:33 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:34:37 PM [ui_commands]
Exec UI commands
// Requesting turn 32. Current turn in db: 32
move_card( 2, 2, 2, 1, '1', '2', 'move-card-222112-1694792069' );
set_match_meta( 'player_2_has_MoA_on_turn_32', '2' );
enable_turn_listener_for_all_but_player( 2 );
// Adding commands
// Declaring new turn
set_current_turn( 33 );
set_playing_turn_owner( 1 );
block_all_players_but( 1 );
add_nodes_to_player( 'addnodes-h63hgyn2hnkhgy5x', 1, 1 );
notify_all_cards_used( 1 );
enable_turn_listener_for_all_but_player( 1 );
// Complementing commands
9/15/2023, 12:34:37 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:34:37 PM [ui_commands]
Set current turn
Current turn set to 33
9/15/2023, 12:34:37 PM [___cleanup_leftover_anims]
Leftover anims cleaned
9/15/2023, 12:34:37 PM [ui_commands]
Set playing turn owner
Playing turn owner set to 1
9/15/2023, 12:34:37 PM[app.battle_engine.turn_timer.start_turn_timer]
Turn timer started
9/15/2023, 12:34:37 PM [ui_commands]
Awaken sleeping cards
Awakened card at 4,1
9/15/2023, 12:34:37 PM [ui_commands]
Block all players but...
Blocking all players but 1
9/15/2023, 12:34:37 PM [app.battle_engine.hooks.flow_control.rebind_board_cards]
Rebinding all board cards of player 1
9/15/2023, 12:34:37 PM [block_all_players_but]
Board view blocked
9/15/2023, 12:34:37 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 1
9/15/2023, 12:34:37 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:34:37 PM [ui_commands]
Add nodes to player
Player 1 nodes count updated from 11 to 12
9/15/2023, 12:34:51 PM [app.battle_engine.hooks.flow_control.__card_moved]
Card #12 moved from slot 4,1 to slot 3,2
9/15/2023, 12:34:51 PM [app.battle_engine.hooks.flow_control.__remove_card_from_hand]
Cards in hand updated from [] to []
9/15/2023, 12:34:51 PM [ui_commands]
Place player card in board
Card 12 from player 1 placed on 3,2
9/15/2023, 12:34:51 PM [ui_commands]
Clear module
Module 4,1 cleared
9/15/2023, 12:34:51 PM [app.battle_engine.hooks.flow_control.__card_moved]
Board view blocked
9/15/2023, 12:34:51 PM [app.battle_engine.hooks.flow_control.__card_movement_confirmed]
Board view unblocked
9/15/2023, 12:34:51PM [ui_commands]
Clear module
Module 4,1 cleared
9/15/2023, 12:34:51 PM [ui_commands]
Exec UI commands
move_card( 1, 12, 4, 1, '3', '2', 'move-card-1124132-1694792091' );
set_match_meta( 'player_1_has_MoA_on_turn_33', '12' );
enable_turn_listener_for_all_but_player( 1 );
// Adding commands
set_match_meta( 'straight_passes', 0, ___reset_pass_count )
9/15/2023, 12:34:51 PM [ui_commands]
Move card
Moving card 12 of player 1 from 4,1 to 3,2
9/15/2023, 12:34:51 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 1
9/15/2023, 12:34:58 PM [ui_commands]
Conclude turn
Manual turn conclusion triggered
9/15/2023, 12:34:58 PM [app.battle_engine.turn_timer.stop_turn_timer]
Turn timer stopped
9/15/2023, 12:34:58 PM [conclude_turn]
Board view blocked
9/15/2023, 12:34:58 PM [conclude_turn]
Board view unblocked
9/15/2023, 12:34:58 PM [ui_commands]
Exec UI commands
// Declaring new turn
set_current_turn( 34 );
set_playing_turn_owner( 2 );
block_all_players_but( 2 );
add_nodes_to_player( 'addnodes-2z4ab5s4q7z7g4cs', 2, 1 );
notify_all_cards_used( 2 );
enable_turn_listener_for_all_but_player( 2 );
// Complementing commands
9/15/2023, 12:34:58 PM [ui_commands]
Set current turn
Current turn set to 34
9/15/2023, 12:34:58 PM [___cleanup_leftover_anims]
Leftover anims cleaned
9/15/2023, 12:34:58 PM [ui_commands]
Set playing turn owner
Playing turn owner set to 2
9/15/2023, 12:34:58 PM [app.battle_engine.turn_timer.stop_turn_timer]
Turn timer stopped
9/15/2023, 12:34:58 PM [app.battle_engine.turn_timer.clear_turn_timer]
Turn timer cleared
9/15/2023, 12:34:58 PM [ui_commands]
Block all players but...
Blocking all players but 2
9/15/2023, 12:34:58 PM [app.battle_engine.hooks.flow_control.rebind_board_cards]
Rebinding all board cards of player 2
9/15/2023, 12:34:58 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:35:01 PM [ui_commands]
Exec UI commands
// Requested turn 34 not found. Doing nothing.
enable_turn_listener_for_all_but_player( 2 );
9/15/2023, 12:35:01 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:35:01 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:35:05 PM [ui_commands]
Exec UI commands
// Requested turn 34 not found. Doing nothing.
enable_turn_listener_for_all_but_player( 2 );
9/15/2023, 12:35:05 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:35:05 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:35:08 PM [ui_commands]
Exec UI commands
// Requested turn 34 not found. Doing nothing.
enable_turn_listener_for_all_but_player( 2 );
9/15/2023, 12:35:08 PM [ui_commands]
Enable turn listener forall but player...
Enabling turn listener for all but player 2
9/15/2023, 12:35:08 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:35:11 PM [ui_commands]
Exec UI commands
// Requested turn 34 not found. Doing nothing.
enable_turn_listener_for_all_but_player( 2 );
9/15/2023, 12:35:11 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:35:11 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:35:15 PM [ui_commands]
Exec UI commands
// Requesting turn 34. Current turn in db: 34
move_card( 2, 3, 5, 3, '3', '3', 'move-card-235333-1694792113' );
set_match_meta( 'player_2_has_MoA_on_turn_34', '3' );
enable_turn_listener_for_all_but_player( 2 );
// Adding commands
9/15/2023, 12:35:15 PM [ui_commands]
Move card
Moving card 3 of player 2 from 5,3 to 3,3
9/15/2023, 12:35:15 PM [ui_commands]
Clear module
Module 5,3 cleared
9/15/2023, 12:35:15 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:35:15 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:35:18 PM [ui_commands]
Exec UI commands
// Requesting turn 34. Current turn in db: 34
move_card( 2, 3, 5, 3, '3', '3', 'move-card-235333-1694792113' );
set_match_meta( 'player_2_has_MoA_on_turn_34', '3' );
enable_turn_listener_for_all_but_player( 2 );
// Adding commands
// Declaring new turn
set_current_turn( 35 );
set_playing_turn_owner( 1 );
block_all_players_but( 1 );
add_nodes_to_player( 'addnodes-qefebfu3eb62m44p', 1, 1 );
notify_all_cards_used( 1 );
enable_turn_listener_for_all_but_player( 1 );
// Complementing commands
9/15/2023, 12:35:18 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:35:18 PM [ui_commands]
Set current turn
Current turn set to 35
9/15/2023, 12:35:18 PM [___cleanup_leftover_anims]
Leftover anims cleaned
9/15/2023, 12:35:18 PM [ui_commands]
Set playing turn owner
Playing turn owner set to 1
9/15/2023, 12:35:18 PM [app.battle_engine.turn_timer.start_turn_timer]
Turn timer started
9/15/2023, 12:35:18 PM [ui_commands]
Block all players but...
Blocking all players but 1
9/15/2023, 12:35:18 PM [app.battle_engine.hooks.flow_control.rebind_board_cards]
Rebinding all board cards of player 1
9/15/2023, 12:35:18 PM [block_all_players_but]
Board view blocked
9/15/2023, 12:35:18 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 1
9/15/2023, 12:35:18 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:35:18 PM [ui_commands]
Add nodes to player
Player 1 nodes count updated from 12 to 13
9/15/2023, 12:35:45 PM [app.battle_engine.hooks.flow_control.__oponent_card_clicked]
Going to attack to player 2 card 2 located at 1,2 from my card 12 located at 3,2
target sides: upright, downright, down, upleft - source sides: up, upright, left
target at: up - source at: down
suggested action: hit
9/15/2023, 12:35:45 PM [app.battle_engine.hooks.flow_control.__oponent_card_clicked]
Board view blocked
9/15/2023, 12:35:45 PM [ui_commands]
Exec UI commands
// Executing hit by 1:12 at 3,2
// [+] Starting hit #1/1
set_new_attack_run( 'attack-112322212-1694792145' );
display_attack( 'attack-112322212-1694792145', 1, 12, 3, 2, 2, 2, 1, 2, 'up', 'hps', 150.000 );
// lower_card_stats( 'hps', 150.000, 1, 2 );
display_counter_attack( 'attack-112322212-1694792145', 1, 12, 3, 2, 'down', 2, 2, 1, 2, 'hps', 150 );
// lower_card_stats( 'hps', 150, 3, 2 );
// #attack-112322212-1694792145 results: WIN by card 1:12 at 3,2 over card 2:2 at 1,2
highlight_round_winning_card( 'attack-112322212-1694792145', 1, 12, 3, 2, 'counter' );
display_gain_xps_or_levelup( 'attack-112322212-1694792145', 3, 2, 1, 12, 0, 1 );
send_to_chamber( 'attack-112322212-1694792145', 1, 2, 2, 2, 'counter' );
add_nodes_to_player( 'attack-112322212-1694792145+an_after_attack', 1, 5, '+5 nodes for defeating a legendary' );
set_match_meta( 'player_1_has_MoA_on_turn_', '12' );
// [-] Finished hit #1/1
// Adding commands
set_match_meta( 'straight_passes', 0, ___reset_pass_count )
9/15/2023, 12:35:45 PM [play_card_voice]
Playing card sound oracle.warcry / card_voices.legendaries.oracle.warcry.i0
9/15/2023, 12:35:45 PM [ui_commands]
Send to chamber
Moving card 2 from player 2 located at 1,2 to chamber
9/15/2023, 12:35:46 PM [ui_commands]
Init hit points onscreen reducer
Initializing onscreen reducer on card 2:2 at 1,2 ~ 150 HPs - 150 := 0 (in chunks of 7.5 HPs)
9/15/2023, 12:35:47 PM [play_card_voice]
Playing card sound charldano.warcry / card_voices.legendaries.charldano.warcry.i0
9/15/2023, 12:35:47 PM [ui_commands]
Update card life
Updating life of card 2 of player 2 at 1,2 from 150 to 0 (damage: 150)
9/15/2023, 12:35:48 PM [ui_commands]
Add nodes to player
Player 1 nodes count updated from 13 to 18 - +5 nodes for defeating a legendary
9/15/2023, 12:35:48 PM [ui_commands]
Init hit points onscreen reducer
Initializing onscreen reducer on card 1:12 at 3,2 ~ 162 HPs - 150 := 12 (in chunks of 7.5 HPs)
9/15/2023, 12:35:49 PM [ui_commands]
Update card life
Updating life of card 12 of player 1 at 3,2 from 162 to 12 (damage: 150)
9/15/2023, 12:35:50 PM [ui_commands]
Clear module
Module 1,2 cleared
9/15/2023, 12:35:51 PM [send_to_chamber]
Board view unblocked
9/15/2023, 12:35:51PM [ui_commands]
Update user chamber (1/3)
Card 2 from player 2 added to internal chamber collection.
9/15/2023, 12:35:51 PM [ui_commands]
Update user chamber (2/3)
Player 1 chamber contents: [11,9,6,5,2,4,7,3,10]
9/15/2023, 12:35:51 PM [ui_commands]
Update user chamber (3/3)
Player 2 chamber contents: [11,10,12,9,8,7,5,6,4,2]
9/15/2023, 12:35:51 PM [___cleanup_leftover_anims]
Leftover anims cleaned
9/15/2023, 12:35:57 PM [app.battle_engine.hooks.flow_control.__prepare_card_in_display_area]
jQuery.draggable
Dragging card #1 started
9/15/2023, 12:36:03 PM [app.battle_engine.hooks.flow_control.__card_dropped]
Card #1 dropped on slot 2,2
9/15/2023, 12:36:03 PM [app.battle_engine.hooks.flow_control.__remove_card_from_hand]
Cards in hand updated from [] to []
9/15/2023, 12:36:03 PM [ui_commands]
Place player card in board
Card 1 from player 1 placed on 2,2
9/15/2023, 12:36:03 PM [app.battle_engine.hooks.flow_control.__card_dropped]
Board view blocked
9/15/2023, 12:36:03 PM [app.battle_engine.hooks.flow_control.__card_placement_confirmed]
Board view unblocked
9/15/2023, 12:36:03 PM [play_card_voice]
Playing card sound oracle.placement / card_voices.legendaries.oracle.placement.i3
9/15/2023, 12:36:03 PM [ui_commands]
Exec UI commands
update_user_card_snapshot( 1, 1, {...} );
clear_module( 'place-1122-400', 2, 2 );
place_player_card_in_board( 2, 2, 1, 1, 'Oracle', '0', '148.000', '5.000', '0.000', '0' );
put_card_to_sleep( 2, 2 );
prevent_player_placing_more_cards( 1, 1 );
deduct_nodes_from_player( 1, 5.000 );
enable_turn_listener_for_all_but_player( 1 );
// Complementing commands
set_match_meta( 'straight_passes', 0, ___reset_pass_count )
9/15/2023, 12:36:03 PM [ui_commands]
Clear module
Module 2,2 cleared
9/15/2023, 12:36:03 PM [app.battle_engine.hooks.flow_control.__remove_card_from_hand]
Cards in hand updated from [] to []
9/15/2023, 12:36:03 PM [ui_commands]
Place player card in board
Card 1 from player 1 placed on 2,2
9/15/2023, 12:36:03 PM [ui_commands]
Put card to sleep
Putting to sleep to card at 2,2
9/15/2023, 12:36:03 PM [ui_commands]
Deduct nodes from player
Player 1 nodes count updated from 18 to 13
9/15/2023, 12:36:03 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 1
9/15/2023, 12:36:05 PM [ui_commands]
Conclude turn
Manual turn conclusion triggered
9/15/2023, 12:36:05 PM [app.battle_engine.turn_timer.stop_turn_timer]
Turn timer stopped
9/15/2023, 12:36:05 PM [conclude_turn]
Board view blocked
9/15/2023, 12:36:05 PM [conclude_turn]
Board view unblocked
9/15/2023, 12:36:05 PM [ui_commands]
Exec UI commands
// Declaring new turn
set_current_turn( 36 );
set_playing_turn_owner( 2 );
block_all_players_but( 2 );
add_nodes_to_player( 'addnodes-fmye4fsiu3m226ia', 2, 1 );
notify_all_cards_used( 2 );
enable_turn_listener_for_all_but_player( 2 );
// Complementing commands
9/15/2023, 12:36:05 PM [ui_commands]
Set current turn
Current turn set to 36
9/15/2023, 12:36:05 PM [___cleanup_leftover_anims]
Leftover anims cleaned
9/15/2023, 12:36:05 PM [ui_commands]
Set playing turn owner
Playing turn owner set to 2
9/15/2023, 12:36:05 PM [app.battle_engine.turn_timer.stop_turn_timer]
Turn timer stopped
9/15/2023, 12:36:05 PM [app.battle_engine.turn_timer.clear_turn_timer]
Turn timer cleared
9/15/2023, 12:36:05 PM [ui_commands]
Block all players but...
Blocking all players but 2
9/15/2023, 12:36:05 PM [app.battle_engine.hooks.flow_control.rebind_board_cards]
Rebinding all board cards of player 2
9/15/2023, 12:36:05 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:36:09 PM [ui_commands]
Exec UI commands
// Requested turn 36 not found. Doing nothing.
enable_turn_listener_for_all_but_player( 2 );
9/15/2023, 12:36:09 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:36:09 PM
Turn fetched OK. UI commands executed.
9/15/2023, 12:36:12 PM [ui_commands]
Exec UI commands
// Requested turn 36 not found. Doing nothing.
enable_turn_listener_for_all_but_player( 2 );
9/15/2023, 12:36:12 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:36:12 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:36:15 PM [ui_commands]
Exec UI commands
// Requested turn 36 not found. Doing nothing.
enable_turn_listener_for_all_but_player( 2 );
9/15/2023, 12:36:15 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:36:15 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:36:19 PM [ui_commands]
Exec UI commands
// Requesting turn 36. Current turn in db: 36
// Executing singleton of card 3 at 3,3
// [+] Starting singleton #1/1
set_new_attack_run( 'singleton-ful-233311232-1694792176' );
display_attack( 'singleton-ful-233311232-1694792176', 2, 3, 3, 3, 1, 12, 3, 2, 'left', 'hps', 12.000 );
// lower_card_stats( 'hps', 12.000, 3, 2 );
send_to_chamber( 'singleton-ful-233311232-1694792176', 3, 2, 12, 1, 'attack' );
add_nodes_to_player( 'singleton-ful-233311232-1694792176+an_after_attack', 2, 5, '+5 nodes for defeating a legendary' );
set_match_meta( 'player_2_has_MoA_on_turn_36', '3' );
// [-] Finished singleton #1/1
// Adding commands
9/15/2023, 12:36:19 PM [play_card_voice]
Playing card sound bigboy.warcry / card_voices.generals.bigboy.warcry.i0
9/15/2023, 12:36:19 PM [ui_commands]
Send to chamber
Moving card 12 from player 1 located at 3,2 to chamber
9/15/2023, 12:36:19 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:36:20 PM [ui_commands]
Init hit points onscreen reducer
Initializing onscreen reducer on card 1:12 at 3,2 ~ 12 HPs - 12 := 0 (in chunks of 0.6 HPs)
9/15/2023, 12:36:21 PM [ui_commands]
Update card life
Updating life of card 12 of player 1 at 3,2 from 12 to 0 (damage: 12)
9/15/2023, 12:36:22 PM [ui_commands]
Clear module
Module 3,2 cleared
9/15/2023, 12:36:22 PM [ui_commands]
Exec UI commands
// Requesting turn 36. Current turn in db: 36
// Executing singleton of card 3 at 3,3
// [+] Starting singleton #1/1
set_new_attack_run( 'singleton-ful-233311232-1694792176' );
display_attack( 'singleton-ful-233311232-1694792176', 2, 3, 3, 3, 1, 12, 3, 2, 'left', 'hps', 12.000 );
// lower_card_stats( 'hps', 12.000, 3, 2 );
send_to_chamber( 'singleton-ful-233311232-1694792176', 3, 2, 12, 1, 'attack' );
add_nodes_to_player( 'singleton-ful-233311232-1694792176+an_after_attack', 2, 5, '+5 nodes for defeating a legendary' );
set_match_meta( 'player_2_has_MoA_on_turn_36', '3' );
// [-] Finished singleton #1/1
// Adding commands
9/15/2023, 12:36:22 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:36:22 PM [ui_commands]
Update user chamber (1/3)
Card 12 from player 1 added to internal chamber collection.
9/15/2023, 12:36:22 PM [ui_commands]
Update user chamber (2/3)
Player 1 chamber contents: [11,9,6,5,2,4,7,3,10,12]
9/15/2023, 12:36:22 PM [ui_commands]
Update user chamber (3/3)
Player 2 chamber contents: [11,10,12,9,8,7,5,6,4,2]
9/15/2023, 12:36:22 PM [___cleanup_leftover_anims]
Leftover anims cleaned
9/15/2023, 12:36:25 PM [ui_commands]
Exec UI commands
// Requesting turn 36. Current turn in db: 36
// Executing singleton of card 3 at 3,3
// [+] Starting singleton #1/1
set_new_attack_run( 'singleton-ful-233311232-1694792176' );
display_attack( 'singleton-ful-233311232-1694792176', 2, 3, 3, 3, 1, 12, 3, 2, 'left', 'hps', 12.000 );
// lower_card_stats( 'hps', 12.000, 3, 2 );
send_to_chamber( 'singleton-ful-233311232-1694792176', 3, 2, 12, 1, 'attack' );
add_nodes_to_player( 'singleton-ful-233311232-1694792176+an_after_attack', 2, 5, '+5 nodes for defeating a legendary' );
set_match_meta( 'player_2_has_MoA_on_turn_36', '3' );
// [-] Finished singleton #1/1
// Adding commands
9/15/2023, 12:36:25 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:36:28 PM [ui_commands]
Exec UI commands
// Requesting turn 36. Current turn in db: 36
// Executing singleton of card 3 at 3,3
// [+] Starting singleton #1/1
set_new_attack_run( 'singleton-ful-233311232-1694792176' );
display_attack( 'singleton-ful-233311232-1694792176', 2, 3, 3, 3, 1, 12, 3, 2, 'left', 'hps', 12.000 );
// lower_card_stats( 'hps', 12.000, 3, 2 );
send_to_chamber( 'singleton-ful-233311232-1694792176', 3, 2, 12, 1, 'attack' );
add_nodes_to_player( 'singleton-ful-233311232-1694792176+an_after_attack', 2, 5, '+5 nodes for defeating a legendary' );
set_match_meta( 'player_2_has_MoA_on_turn_36', '3' );
// [-] Finished singleton #1/1
// Adding commands
9/15/2023, 12:36:28 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:36:31 PM [ui_commands]
Exec UI commands
// Requesting turn 36. Current turn in db: 36
// Executing singleton of card 3 at 3,3
// [+] Starting singleton #1/1
set_new_attack_run( 'singleton-ful-233311232-1694792176' );
display_attack( 'singleton-ful-233311232-1694792176', 2, 3, 3, 3, 1, 12, 3, 2, 'left', 'hps', 12.000 );
// lower_card_stats( 'hps', 12.000, 3, 2 );
send_to_chamber( 'singleton-ful-233311232-1694792176', 3, 2, 12, 1, 'attack' );
add_nodes_to_player( 'singleton-ful-233311232-1694792176+an_after_attack', 2, 5, '+5 nodes for defeating a legendary' );
set_match_meta( 'player_2_has_MoA_on_turn_36', '3' );
// [-] Finished singleton #1/1
// Adding commands
update_user_card_snapshot( 2, 1, {...} );
clear_module( 'place-2153-500', 5, 3 );
place_player_card_in_board( 5, 3, 2, 1, 'Akonaire', '0', '215.000', '5.000', '0.000', '0' );
put_card_to_sleep(5, 3 );
prevent_player_placing_more_cards( 2, 1 );
deduct_nodes_from_player( 2, 5.000 );
enable_turn_listener_for_all_but_player( 2 );
// Complementing commands
9/15/2023, 12:36:31 PM [ui_commands]
Update user card snapshot
Updating snapshot for card 1 of player 2
9/15/2023, 12:36:31 PM [ui_commands]
Clear module
Module 5,3 cleared
9/15/2023, 12:36:31 PM [play_card_voice]
Playing card sound akonaire.placement / card_voices.legendaries.akonaire.placement.i3
9/15/2023, 12:36:31 PM [ui_commands]
Place player card in board
Card 1 from player 2 placed on 5,3
9/15/2023, 12:36:31 PM [ui_commands]
Put card to sleep
Putting to sleep to card at 5,3
9/15/2023, 12:36:31 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:36:31 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:36:34 PM [ui_commands]
Exec UI commands
// Requesting turn 36. Current turn in db: 36
// Executing singleton of card 3 at 3,3
// [+] Starting singleton #1/1
set_new_attack_run( 'singleton-ful-233311232-1694792176' );
display_attack( 'singleton-ful-233311232-1694792176', 2, 3, 3, 3, 1, 12, 3, 2, 'left', 'hps', 12.000 );
// lower_card_stats( 'hps', 12.000, 3, 2 );
send_to_chamber( 'singleton-ful-233311232-1694792176', 3, 2, 12, 1, 'attack' );
add_nodes_to_player( 'singleton-ful-233311232-1694792176+an_after_attack', 2, 5, '+5 nodes for defeating a legendary' );
set_match_meta( 'player_2_has_MoA_on_turn_36', '3' );
// [-] Finished singleton #1/1
// Adding commands
update_user_card_snapshot( 2, 1, {...} );
clear_module( 'place-2153-500', 5, 3 );
place_player_card_in_board( 5, 3, 2, 1, 'Akonaire', '0', '215.000', '5.000', '0.000', '0' );
put_card_to_sleep( 5, 3 );
prevent_player_placing_more_cards( 2, 1 );
deduct_nodes_from_player( 2, 5.000 );
enable_turn_listener_for_all_but_player( 2 );
// Complementing commands
// Declaring new turn
set_current_turn( 37 );
set_playing_turn_owner( 1 );
block_all_players_but( 1 );
add_nodes_to_player( 'addnodes-im6p3bhdp6s9jskr', 1, 1 );
notify_all_cards_used( 1 );
enable_turn_listener_for_all_but_player( 1 );
// Complementing commands
9/15/2023, 12:36:34 PM [ui_commands]
Update user card snapshot
Updating snapshot for card 1 of player 2
9/15/2023, 12:36:34 PM [ui_commands]
Put card to sleep
Putting to sleep to card at 5,3
9/15/2023, 12:36:34 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:36:34 PM [ui_commands]
Set current turn
Current turn set to 37
9/15/2023, 12:36:34 PM [___cleanup_leftover_anims]
Leftover anims cleaned
9/15/2023, 12:36:34 PM [ui_commands]
Set playing turn owner
Playing turn owner set to 1
9/15/2023, 12:36:34 PM [app.battle_engine.turn_timer.start_turn_timer]
Turn timer started
9/15/2023, 12:36:34 PM [ui_commands]
Awaken sleeping cards
Awakened card at 2,2
9/15/2023, 12:36:34 PM [ui_commands]
Block all players but...
Blocking all players but 1
9/15/2023, 12:36:34 PM [app.battle_engine.hooks.flow_control.rebind_board_cards]
Rebinding all board cards of player 1
9/15/2023, 12:36:34 PM [block_all_players_but]
Board view blocked
9/15/2023, 12:36:34 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 1
9/15/2023, 12:36:34 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:36:34 PM [ui_commands]
Add nodes to player
Player 1 nodes count updated from 13 to 14
9/15/2023, 12:36:36 PM [app.battle_engine.hooks.flow_control.__oponent_card_clicked]
Going to attack to player 2 card 3 located at 3,3 from my card 1 located at 2,2
target sides: right, down, left, up - source sides: downright, down, downleft, left
target at: downright - source at: upleft
suggested action: autoflip
9/15/2023, 12:36:36 PM [app.battle_engine.hooks.flow_control.__oponent_card_clicked]
Board view blocked
9/15/2023, 12:36:37 PM [ui_commands]
Exec UI commands
// Executing singleton of card 1 at 2,2
// [+] Starting singleton #1/1
set_new_attack_run( 'singleton-ful-11222333-1694792197' );
display_attack( 'singleton-ful-11222333-1694792197', 1, 1, 2, 2, 2, 3, 3, 3, 'downright', 'hps', 14.000 );
// lower_card_stats( 'hps', 14.000, 3, 3 );
send_to_chamber( 'singleton-ful-11222333-1694792197', 3, 3, 3, 2, 'attack' );
add_nodes_to_player( 'singleton-ful-11222333-1694792197+an_after_attack', 1, 3, '+3 nodes for defeating a general' );
set_match_meta( 'player_1_has_MoA_on_turn_37', '1' );
// [-] Finished singleton #1/1
// Adding commands
set_match_meta( 'straight_passes', 0, ___reset_pass_count )
9/15/2023, 12:36:37 PM [play_card_voice]
Playing card sound oracle.warcry / card_voices.legendaries.oracle.warcry.i0
9/15/2023, 12:36:37 PM [ui_commands]
Send to chamber
Moving card 3 from player 2 located at 3,3 to chamber
9/15/2023, 12:36:38 PM [ui_commands]
Init hit points onscreen reducer
Initializing onscreen reducer on card 2:3 at 3,3 ~ 14 HPs - 14 := 0 (in chunks of 0.7 HPs)
9/15/2023, 12:36:39 PM [ui_commands]
Update card life
Updating life of card 3 of player 2 at 3,3 from 14 to 0 (damage: 14)
9/15/2023, 12:36:39 PM [ui_commands]
Clear module
Module 3,3 cleared
9/15/2023, 12:36:40 PM [ui_commands]
Add nodes to player
Player 1 nodes count updated from 14 to 17 - +3 nodes for defeating a general
9/15/2023, 12:36:40 PM [send_to_chamber]
Board view unblocked
9/15/2023, 12:36:40 PM [ui_commands]
Update user chamber (1/3)
Card 3 from player 2 added to internal chamber collection.
9/15/2023, 12:36:40 PM [ui_commands]
Update user chamber (2/3)
Player 1 chamber contents: [11,9,6,5,2,4,7,3,10,12]
9/15/2023, 12:36:40 PM [ui_commands]
Update user chamber (3/3)
Player 2 chamber contents: [11,10,12,9,8,7,5,6,4,2,3]
9/15/2023, 12:36:40 PM [___cleanup_leftover_anims]
Leftover anims cleaned
9/15/2023, 12:36:47 PM [ui_commands]
Conclude turn
Manual turn conclusion triggered
9/15/2023, 12:36:47 PM [app.battle_engine.turn_timer.stop_turn_timer]
Turn timer stopped
9/15/2023, 12:36:47 PM [conclude_turn]
Board view blocked
9/15/2023, 12:36:47 PM [conclude_turn]
Board view unblocked
9/15/2023, 12:36:47 PM [ui_commands]
Exec UI commands
// Declaring new turn
set_current_turn( 38 );
set_playing_turn_owner( 2 );
block_all_players_but( 2 );
add_nodes_to_player( 'addnodes-qf2a4wizy24ckcin', 2, 1 );
notify_all_cards_used( 2 );
enable_turn_listener_for_all_but_player( 2 );
// Complementing commands
9/15/2023, 12:36:47 PM [ui_commands]
Set current turn
Current turn set to 38
9/15/2023,12:36:47 PM [___cleanup_leftover_anims]
Leftover anims cleaned
9/15/2023, 12:36:47 PM [ui_commands]
Set playing turn owner
Playing turn owner set to 2
9/15/2023, 12:36:47 PM [app.battle_engine.turn_timer.stop_turn_timer]
Turn timer stopped
9/15/2023, 12:36:47 PM [app.battle_engine.turn_timer.clear_turn_timer]
Turn timer cleared
9/15/2023, 12:36:47 PM [ui_commands]
Awaken sleeping cards
Awakened card at 5,3
9/15/2023, 12:36:47 PM [ui_commands]
Block all players but...
Blocking all players but 2
9/15/2023, 12:36:47 PM [app.battle_engine.hooks.flow_control.rebind_board_cards]
Rebinding all board cards of player 2
9/15/2023, 12:36:47 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:36:50 PM [ui_commands]
Exec UI commands
// Requested turn 38 not found. Doing nothing.
enable_turn_listener_for_all_but_player( 2 );
9/15/2023, 12:36:50 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:36:50 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:36:54 PM [ui_commands]
Exec UI commands
// Requesting turn 38. Current turn in db: 38
// Executing singleton of card 1 at 5,3
// [+] Starting singleton #1/1
set_new_attack_run( 'singleton-ful-21531842-1694792211' );
display_attack( 'singleton-ful-21531842-1694792211', 2, 1, 5, 3, 1, 8, 4, 2, 'upleft', 'hps', 71.000 );
// lower_card_stats( 'hps', 71.000, 4, 2 );
send_to_chamber( 'singleton-ful-21531842-1694792211', 4, 2, 8, 1, 'attack' );
add_nodes_to_player( 'singleton-ful-21531842-1694792211+an_after_attack', 2, 1, '+1 nodes for defeating a soldier' );
set_match_meta( 'player_2_has_MoA_on_turn_38', '1' );
// [-] Finished singleton #1/1
// Adding commands
9/15/2023, 12:36:54 PM [play_card_voice]
Playing card sound akonaire.warcry / card_voices.legendaries.akonaire.warcry.i0
9/15/2023, 12:36:54 PM [ui_commands]
Send to chamber
Moving card 8 from player 1 located at 4,2 to chamber
9/15/2023, 12:36:54 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:36:55 PM [ui_commands]
Init hit points onscreen reducer
Initializing onscreen reducer on card 1:8 at 4,2 ~ 71 HPs - 71 := 0 (in chunks of 3.55 HPs)
9/15/2023, 12:36:56 PM [ui_commands]
Update card life
Updating life of card 8 of player 1 at 4,2 from 71 to 0 (damage: 71)
9/15/2023, 12:36:57 PM [ui_commands]
Exec UI commands
// Requesting turn 38. Current turn in db: 38
// Executing singleton of card 1 at 5,3
// [+] Starting singleton #1/1
set_new_attack_run( 'singleton-ful-21531842-1694792211' );
display_attack( 'singleton-ful-21531842-1694792211', 2, 1, 5, 3, 1, 8, 4, 2, 'upleft', 'hps', 71.000 );
// lower_card_stats( 'hps', 71.000, 4,2 );
send_to_chamber( 'singleton-ful-21531842-1694792211', 4, 2, 8, 1, 'attack' );
add_nodes_to_player( 'singleton-ful-21531842-1694792211+an_after_attack', 2, 1, '+1 nodes for defeating a soldier' );
set_match_meta( 'player_2_has_MoA_on_turn_38', '1' );
// [-] Finished singleton #1/1
// Adding commands
9/15/2023, 12:36:57 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:36:57 PM [ui_commands]
Clear module
Module 4,2 cleared
9/15/2023, 12:36:57 PM [ui_commands]
Update user chamber (1/3)
Card 8 from player 1 added to internal chamber collection.
9/15/2023, 12:36:57 PM [ui_commands]
Update user chamber (2/3)
Player 1 chamber contents: [11,9,6,5,2,4,7,3,10,12,8]
9/15/2023, 12:36:57 PM [ui_commands]
Update user chamber (3/3)
Player 2 chamber contents: [11,10,12,9,8,7,5,6,4,2,3]
9/15/2023, 12:36:57 PM [___cleanup_leftover_anims]
Leftover anims cleaned
9/15/2023, 12:37:00 PM [ui_commands]
Exec UI commands
// Requesting turn 38. Current turn in db: 38
// Executing singleton of card 1 at 5,3
// [+] Starting singleton #1/1
set_new_attack_run( 'singleton-ful-21531842-1694792211' );
display_attack( 'singleton-ful-21531842-1694792211', 2, 1, 5, 3, 1, 8, 4, 2, 'upleft', 'hps', 71.000 );
// lower_card_stats( 'hps', 71.000, 4, 2 );
send_to_chamber( 'singleton-ful-21531842-1694792211', 4, 2, 8, 1, 'attack' );
add_nodes_to_player( 'singleton-ful-21531842-1694792211+an_after_attack', 2, 1, '+1 nodes for defeating a soldier' );
set_match_meta( 'player_2_has_MoA_on_turn_38', '1' );
// [-] Finished singleton #1/1
// Adding commands
9/15/2023, 12:37:00 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:37:03 PM [ui_commands]
Exec UI commands
// Requesting turn 38. Current turn in db: 38
// Executing singleton of card 1 at 5,3
// [+] Starting singleton #1/1
set_new_attack_run( 'singleton-ful-21531842-1694792211' );
display_attack( 'singleton-ful-21531842-1694792211', 2, 1, 5, 3, 1, 8, 4, 2, 'upleft', 'hps', 71.000 );
// lower_card_stats( 'hps', 71.000, 4, 2 );
send_to_chamber( 'singleton-ful-21531842-1694792211', 4, 2, 8, 1, 'attack' );
add_nodes_to_player( 'singleton-ful-21531842-1694792211+an_after_attack', 2, 1, '+1 nodes for defeating a soldier' );
set_match_meta( 'player_2_has_MoA_on_turn_38', '1' );
// [-] Finished singleton #1/1
// Adding commands
// Declaring new turn
set_current_turn( 39 );
set_playing_turn_owner( 1 );
block_all_players_but( 1 );
add_nodes_to_player( 'addnodes-i6gcyce4gs4cib58', 1, 1 );
notify_all_cards_used( 1 );
enable_turn_listener_for_all_but_player( 1 );
// Complementing commands
9/15/2023, 12:37:03 PM [ui_commands]
Set current turn
Current turn set to 39
9/15/2023, 12:37:03 PM [___cleanup_leftover_anims]
Leftover anims cleaned
9/15/2023, 12:37:03 PM [ui_commands]
Set playing turn owner
Playing turn owner set to 1
9/15/2023, 12:37:03 PM [app.battle_engine.turn_timer.start_turn_timer]
Turn timer started
9/15/2023, 12:37:03 PM [ui_commands]
Block all players but...
Blocking all players but 1
9/15/2023, 12:37:03 PM [app.battle_engine.hooks.flow_control.rebind_board_cards]
Rebinding all board cards of player 1
9/15/2023, 12:37:03 PM [block_all_players_but]
Board view blocked
9/15/2023, 12:37:03 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 1
9/15/2023, 12:37:03 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:37:03 PM [ui_commands]
Add nodes to player
Player 1 nodes count updated from 17 to 18
9/15/2023, 12:37:05 PM [app.battle_engine.hooks.flow_control.__card_moved]
Card #1 moved from slot 2,2 to slot 3,3
9/15/2023, 12:37:05 PM [app.battle_engine.hooks.flow_control.__remove_card_from_hand]
Cards in hand updated from [] to []
9/15/2023, 12:37:05 PM [ui_commands]
Place player card in board
Card 1 from player 1 placed on 3,3
9/15/2023, 12:37:05 PM [ui_commands]
Clear module
Module 2,2 cleared
9/15/2023, 12:37:05 PM [app.battle_engine.hooks.flow_control.__card_moved]
Board view blocked
9/15/2023, 12:37:06 PM [app.battle_engine.hooks.flow_control.__card_movement_confirmed]
Board view unblocked
9/15/2023, 12:37:06 PM [ui_commands]
Clear module
Module 2,2 cleared
9/15/2023, 12:37:06 PM [ui_commands]
Exec UI commands
move_card( 1, 1, 2, 2, '3', '3', 'move-card-112233-1694792226' );
set_match_meta( 'player_1_has_MoA_on_turn_39', '1' );
enable_turn_listener_for_all_but_player( 1 );
// Adding commands
set_match_meta( 'straight_passes', 0, ___reset_pass_count )
9/15/2023, 12:37:06 PM [ui_commands]
Move card
Moving card 1 of player 1 from 2,2 to 3,3
9/15/2023, 12:37:06 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 1
9/15/2023, 12:37:07 PM [ui_commands]
Conclude turn
Manual turn conclusion triggered
9/15/2023, 12:37:07 PM [app.battle_engine.turn_timer.stop_turn_timer]
Turn timer stopped
9/15/2023, 12:37:07 PM [conclude_turn]
Board view blocked
9/15/2023, 12:37:07 PM [conclude_turn]
Board view unblocked
9/15/2023, 12:37:07 PM [ui_commands]
Exec UI commands
// Declaring new turn
set_current_turn( 40 );
set_playing_turn_owner( 2 );
block_all_players_but( 2 );
add_nodes_to_player( 'addnodes-p2hb6qw9nqixuhmr', 2, 1 );
notify_all_cards_used( 2 );
enable_turn_listener_for_all_but_player( 2 );
// Complementing commands
9/15/2023, 12:37:07 PM [ui_commands]
Set current turn
Current turn set to 40
9/15/2023, 12:37:07 PM [___cleanup_leftover_anims]
9/15/2023, 12:37:07 PM [ui_commands]
Set playing turn owner
Playing turn owner set to 2
9/15/2023, 12:37:07 PM [app.battle_engine.turn_timer.stop_turn_timer]
Turn timer stopped
9/15/2023, 12:37:07 PM [app.battle_engine.turn_timer.clear_turn_timer]
Turn timer cleared
9/15/2023, 12:37:07 PM [ui_commands]
Block all players but...
Blocking all players but 2
9/15/2023, 12:37:07 PM [app.battle_engine.hooks.flow_control.rebind_board_cards]
Rebinding all board cards of player 2
9/15/2023, 12:37:07 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:37:11 PM [ui_commands]
Exec UI commands
// Requested turn 40 not found. Doing nothing.
enable_turn_listener_for_all_but_player( 2 );
9/15/2023, 12:37:11 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:37:11 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:37:14 PM [ui_commands]
Exec UI commands
// Requested turn 40 not found. Doing nothing.
enable_turn_listener_for_all_but_player( 2 );
9/15/2023, 12:37:14 PM [ui_commands]
Enable turn listener for all but player...
Enabling turn listener for all but player 2
9/15/2023, 12:37:14 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:37:17 PM [ui_commands]
Exec UI commands
// Requesting turn 40. Current turn in db: 40
// Executing hit by 2:1 at 5,3
// [+] Starting hit #1/1
set_new_attack_run( 'attack-21531133-1694792234' );
display_attack( 'attack-21531133-1694792234', 2, 1, 5, 3, 1, 1, 3, 3, 'up', 'hps', 148.000 );
// lower_card_stats( 'hps', 148.000, 3, 3 );
display_counter_attack( 'attack-21531133-1694792234', 2, 1, 5, 3, 'down', 1, 1, 3, 3, 'hps', 154 );
// lower_card_stats( 'hps', 154, 5, 3 );
// #attack-21531133-1694792234 results: WIN by card 2:1 at 5,3 over card 1:1 at 3,3
highlight_round_winning_card( 'attack-21531133-1694792234', 2, 1, 5, 3, 'counter' );
display_gain_xps_or_levelup( 'attack-21531133-1694792234', 5, 3, 2, 1, 0, 1 );
send_to_chamber( 'attack-21531133-1694792234', 3, 3, 1, 1, 'counter' );
add_nodes_to_player( 'attack-21531133-1694792234+an_after_attack', 2, 5, '+5 nodes for defeating a legendary' );
set_match_meta( 'player_2_has_MoA_on_turn_', '1' );
// [-] Finished hit #1/1
//Adding commands
9/15/2023, 12:37:17 PM [play_card_voice]
Playing card sound akonaire.warcry / card_voices.legendaries.akonaire.warcry.i0
9/15/2023, 12:37:17 PM [ui_commands]
Send to chamber
Moving card 1 from player 1 located at 3,3 to chamber
9/15/2023, 12:37:17 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:37:18 PM [ui_commands]
Init hit points onscreen reducer
Initializing onscreen reducer on card 1:1 at 3,3 ~ 148 HPs - 148 := 0 (in chunks of 7.4 HPs)
9/15/2023, 12:37:19 PM [play_card_voice]
Playing card sound oracle.warcry / card_voices.legendaries.oracle.warcry.i0
9/15/2023, 12:37:19 PM [ui_commands]
Update card life
Updating life of card 1 of player 1 at 3,3 from 148 to 0 (damage: 148)
9/15/2023, 12:37:20 PM [ui_commands]
Exec UI commands
// Requesting turn 40. Current turn in db: 40
// Executing hit by 2:1 at 5,3
// [+] Starting hit #1/1
set_new_attack_run( 'attack-21531133-1694792234' );
display_attack( 'attack-21531133-1694792234', 2, 1, 5, 3, 1, 1, 3, 3, 'up', 'hps', 148.000 );
// lower_card_stats( 'hps', 148.000, 3, 3 );
display_counter_attack( 'attack-21531133-1694792234', 2, 1, 5, 3, 'down', 1, 1, 3, 3, 'hps', 154 );
// lower_card_stats( 'hps', 154, 5, 3 );
// #attack-21531133-1694792234 results: WIN by card 2:1 at 5,3 over card 1:1 at 3,3
highlight_round_winning_card( 'attack-21531133-1694792234', 2, 1, 5, 3, 'counter' );
display_gain_xps_or_levelup( 'attack-21531133-1694792234', 5, 3, 2, 1, 0, 1 );
send_to_chamber( 'attack-21531133-1694792234', 3, 3, 1, 1, 'counter' );
add_nodes_to_player( 'attack-21531133-1694792234+an_after_attack', 2, 5, '+5 nodes for defeating a legendary' );
set_match_meta( 'player_2_has_MoA_on_turn_', '1' );
// [-] Finished hit #1/1
// Adding commands
9/15/2023, 12:37:20 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:37:20 PM [ui_commands]
Init hit points onscreen reducer
Initializing onscreen reducer on card 2:1 at 5,3 ~ 215 HPs - 154 := 61 (in chunks of 7.7 HPs)
9/15/2023, 12:37:21 PM [ui_commands]
Update card life
Updating life of card 1 of player 2 at 5,3 from 215 to 61 (damage: 154)
9/15/2023, 12:37:22 PM [ui_commands]
Clear module
Module 3,3 cleared
9/15/2023, 12:37:23 PM [ui_commands]
Update user chamber (1/3)
Card 1 from player 1 added to internal chamber collection.
9/15/2023, 12:37:23 PM [ui_commands]
Update user chamber (2/3)
Player 1 chamber contents: [11,9,6,5,2,4,7,3,10,12,8,1]
9/15/2023, 12:37:23 PM [ui_commands]
Update user chamber (3/3)
Player 2 chamber contents: [11,10,12,9,8,7,5,6,4,2,3]
9/15/2023, 12:37:23 PM [___cleanup_leftover_anims]
Leftover anims cleaned
9/15/2023, 12:37:23 PM [ui_commands]
Exec UI commands
// Requesting turn 40. Current turn in db: 40
// Executing hit by 2:1 at 5,3
// [+] Starting hit #1/1
set_new_attack_run( 'attack-21531133-1694792234' );
display_attack( 'attack-21531133-1694792234', 2, 1, 5, 3, 1, 1, 3, 3, 'up', 'hps', 148.000 );
// lower_card_stats( 'hps', 148.000, 3, 3 );
display_counter_attack( 'attack-21531133-1694792234', 2, 1, 5, 3, 'down', 1, 1, 3, 3, 'hps', 154 );
// lower_card_stats( 'hps', 154, 5, 3 );
// #attack-21531133-1694792234 results: WIN by card 2:1 at 5,3 over card 1:1 at 3,3
highlight_round_winning_card( 'attack-21531133-1694792234', 2, 1, 5, 3, 'counter' );
display_gain_xps_or_levelup( 'attack-21531133-1694792234', 5, 3, 2, 1, 0, 1 );
send_to_chamber( 'attack-21531133-1694792234', 3, 3, 1, 1, 'counter' );
add_nodes_to_player( 'attack-21531133-1694792234+an_after_attack', 2, 5, '+5 nodes for defeating a legendary' );
set_match_meta( 'player_2_has_MoA_on_turn_', '1' );
// [-] Finished hit #1/1
// Adding commands
9/15/2023, 12:37:23 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:37:26 PM [ui_commands]
Exec UI commands
// Requesting turn 40. Current turn in db: 40
// Executing hit by 2:1 at 5,3
// [+] Starting hit #1/1
set_new_attack_run( 'attack-21531133-1694792234' );
display_attack( 'attack-21531133-1694792234', 2, 1, 5, 3, 1, 1, 3, 3, 'up', 'hps', 148.000 );
// lower_card_stats( 'hps', 148.000, 3, 3 );
display_counter_attack( 'attack-21531133-1694792234', 2, 1, 5, 3, 'down', 1, 1, 3, 3, 'hps', 154 );
// lower_card_stats( 'hps', 154, 5, 3 );
// #attack-21531133-1694792234 results: WIN by card 2:1 at 5,3 over card 1:1 at 3,3
highlight_round_winning_card( 'attack-21531133-1694792234', 2, 1, 5, 3, 'counter' );
display_gain_xps_or_levelup( 'attack-21531133-1694792234', 5, 3, 2, 1, 0, 1 );
send_to_chamber( 'attack-21531133-1694792234', 3, 3, 1, 1, 'counter' );
add_nodes_to_player( 'attack-21531133-1694792234+an_after_attack', 2, 5, '+5nodes for defeating a legendary' );
set_match_meta( 'player_2_has_MoA_on_turn_', '1' );
// [-] Finished hit #1/1
// Adding commands
9/15/2023, 12:37:26 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:37:29 PM [ui_commands]
Exec UI commands
// Requesting turn 40. Current turn in db: 40
// Executing hit by 2:1 at 5,3
// [+] Starting hit #1/1
set_new_attack_run( 'attack-21531133-1694792234' );
display_attack( 'attack-21531133-1694792234', 2, 1, 5, 3, 1, 1, 3, 3, 'up', 'hps', 148.000 );
// lower_card_stats( 'hps', 148.000, 3, 3 );
display_counter_attack( 'attack-21531133-1694792234', 2, 1, 5, 3, 'down', 1, 1, 3, 3, 'hps', 154 );
// lower_card_stats( 'hps', 154, 5, 3 );
// #attack-21531133-1694792234 results: WIN by card 2:1 at 5,3 over card 1:1 at 3,3
highlight_round_winning_card( 'attack-21531133-1694792234', 2, 1, 5, 3, 'counter' );
display_gain_xps_or_levelup( 'attack-21531133-1694792234', 5, 3, 2, 1, 0, 1 );
send_to_chamber( 'attack-21531133-1694792234', 3, 3, 1, 1, 'counter' );
add_nodes_to_player( 'attack-21531133-1694792234+an_after_attack', 2, 5, '+5 nodes for defeating a legendary' );
set_match_meta( 'player_2_has_MoA_on_turn_', '1' );
// [-] Finished hit #1/1
// Adding commands
9/15/2023, 12:37:29 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:37:32 PM [ui_commands]
Exec UI commands
// Requesting turn 40. Current turn in db: 40
// Executing hit by 2:1 at 5,3
// [+]Starting hit #1/1
set_new_attack_run( 'attack-21531133-1694792234' );
display_attack( 'attack-21531133-1694792234', 2, 1, 5, 3, 1, 1, 3, 3, 'up', 'hps', 148.000 );
// lower_card_stats( 'hps', 148.000, 3, 3 );
display_counter_attack( 'attack-21531133-1694792234', 2, 1, 5, 3, 'down', 1, 1, 3, 3, 'hps', 154 );
// lower_card_stats( 'hps', 154, 5, 3 );
// #attack-21531133-1694792234 results: WIN by card 2:1 at 5,3 over card 1:1 at 3,3
highlight_round_winning_card( 'attack-21531133-1694792234', 2, 1, 5, 3, 'counter' );
display_gain_xps_or_levelup( 'attack-21531133-1694792234', 5, 3, 2, 1, 0, 1 );
send_to_chamber( 'attack-21531133-1694792234', 3, 3, 1, 1, 'counter' );
add_nodes_to_player( 'attack-21531133-1694792234+an_after_attack', 2, 5, '+5 nodes for defeating a legendary' );
set_match_meta( 'player_2_has_MoA_on_turn_', '1' );
// [-] Finished hit #1/1
// Adding commands
9/15/2023, 12:37:32 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:37:35 PM [ui_commands]
Exec UI commands
// Requesting turn 40. Current turn in db: 40
// Executing hit by 2:1 at 5,3
// [+] Starting hit #1/1
set_new_attack_run( 'attack-21531133-1694792234' );
display_attack( 'attack-21531133-1694792234', 2, 1, 5, 3, 1, 1, 3, 3, 'up', 'hps', 148.000 );
// lower_card_stats( 'hps', 148.000, 3, 3 );
display_counter_attack( 'attack-21531133-1694792234', 2, 1, 5, 3, 'down', 1, 1, 3, 3, 'hps', 154 );
// lower_card_stats( 'hps', 154, 5, 3 );
// #attack-21531133-1694792234 results: WIN by card 2:1 at 5,3 over card 1:1 at 3,3
highlight_round_winning_card( 'attack-21531133-1694792234', 2, 1, 5, 3, 'counter' );
display_gain_xps_or_levelup( 'attack-21531133-1694792234', 5, 3, 2, 1, 0, 1 );
send_to_chamber( 'attack-21531133-1694792234', 3, 3, 1, 1, 'counter' );
add_nodes_to_player( 'attack-21531133-1694792234+an_after_attack', 2, 5, '+5 nodes for defeating a legendary' );
set_match_meta( 'player_2_has_MoA_on_turn_', '1' );
// [-] Finished hit #1/1
// Adding commands
9/15/2023, 12:37:35 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:37:38 PM [ui_commands]
Exec UI commands
// Requesting turn 40. Current turn in db: 40
// Executing hit by 2:1 at 5,3
// [+] Starting hit #1/1
set_new_attack_run( 'attack-21531133-1694792234' );
display_attack( 'attack-21531133-1694792234', 2, 1, 5, 3, 1, 1, 3, 3, 'up', 'hps', 148.000 );
// lower_card_stats( 'hps', 148.000, 3, 3 );
display_counter_attack( 'attack-21531133-1694792234', 2, 1, 5, 3, 'down', 1, 1, 3, 3, 'hps', 154 );
// lower_card_stats( 'hps', 154, 5, 3 );
// #attack-21531133-1694792234 results: WIN by card 2:1 at 5,3 over card 1:1 at 3,3
highlight_round_winning_card( 'attack-21531133-1694792234', 2, 1, 5, 3, 'counter' );
display_gain_xps_or_levelup( 'attack-21531133-1694792234', 5, 3, 2, 1, 0, 1 );
send_to_chamber( 'attack-21531133-1694792234', 3, 3, 1, 1, 'counter' );
add_nodes_to_player( 'attack-21531133-1694792234+an_after_attack', 2, 5, '+5 nodes for defeating a legendary' );
set_match_meta( 'player_2_has_MoA_on_turn_', '1' );
// [-] Finished hit #1/1
// Adding commands
9/15/2023, 12:37:38 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:37:41 PM [ui_commands]
Exec UI commands
// Requesting turn 40. Current turn in db: 40
// Executing hit by 2:1 at 5,3
// [+] Starting hit #1/1
set_new_attack_run( 'attack-21531133-1694792234' );
display_attack( 'attack-21531133-1694792234', 2, 1, 5, 3, 1, 1, 3, 3, 'up', 'hps', 148.000 );
// lower_card_stats( 'hps', 148.000, 3, 3 );
display_counter_attack( 'attack-21531133-1694792234', 2, 1, 5, 3, 'down', 1, 1, 3, 3, 'hps', 154 );
// lower_card_stats( 'hps', 154, 5, 3 );
// #attack-21531133-1694792234 results: WIN by card 2:1 at 5,3 over card 1:1 at 3,3
highlight_round_winning_card( 'attack-21531133-1694792234', 2, 1, 5, 3, 'counter' );
display_gain_xps_or_levelup( 'attack-21531133-1694792234', 5, 3, 2, 1, 0, 1 );
send_to_chamber( 'attack-21531133-1694792234', 3, 3, 1, 1, 'counter' );
add_nodes_to_player( 'attack-21531133-1694792234+an_after_attack', 2, 5, '+5 nodes for defeating a legendary' );
set_match_meta( 'player_2_has_MoA_on_turn_', '1' );
// [-] Finished hit #1/1
// Adding commands
9/15/2023, 12:37:41 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:37:44 PM [ui_commands]
Exec UI commands
// Requesting turn 40. Current turn in db: 40
// Executing hit by 2:1 at 5,3
// [+] Starting hit #1/1
set_new_attack_run( 'attack-21531133-1694792234' );
display_attack( 'attack-21531133-1694792234', 2, 1, 5, 3, 1, 1, 3, 3, 'up', 'hps', 148.000 );
// lower_card_stats( 'hps', 148.000, 3, 3 );
display_counter_attack( 'attack-21531133-1694792234', 2, 1, 5, 3, 'down', 1, 1, 3, 3, 'hps', 154 );
// lower_card_stats( 'hps', 154, 5, 3 );
// #attack-21531133-1694792234 results: WIN by card 2:1 at 5,3 over card 1:1 at 3,3
highlight_round_winning_card( 'attack-21531133-1694792234', 2, 1, 5, 3, 'counter' );
display_gain_xps_or_levelup( 'attack-21531133-1694792234', 5, 3, 2, 1, 0, 1 );
send_to_chamber( 'attack-21531133-1694792234', 3, 3, 1, 1, 'counter' );
add_nodes_to_player( 'attack-21531133-1694792234+an_after_attack', 2, 5, '+5 nodes for defeating a legendary' );
set_match_meta( 'player_2_has_MoA_on_turn_', '1' );
// [-] Finished hit #1/1
// Adding commands
9/15/2023, 12:37:44 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:37:47 PM [ui_commands]
Exec UI commands
// Requesting turn 40. Current turn in db: 40
// Executing hit by 2:1 at 5,3
// [+] Starting hit #1/1
set_new_attack_run( 'attack-21531133-1694792234' );
display_attack( 'attack-21531133-1694792234', 2, 1, 5, 3, 1, 1, 3, 3, 'up', 'hps', 148.000 );
// lower_card_stats( 'hps', 148.000, 3, 3 );
display_counter_attack( 'attack-21531133-1694792234', 2, 1, 5, 3, 'down', 1, 1, 3, 3, 'hps', 154 );
// lower_card_stats( 'hps', 154, 5, 3 );
// #attack-21531133-1694792234 results: WIN by card 2:1 at 5,3 over card 1:1 at 3,3
highlight_round_winning_card( 'attack-21531133-1694792234', 2, 1, 5, 3, 'counter' );
display_gain_xps_or_levelup( 'attack-21531133-1694792234', 5, 3, 2, 1, 0, 1 );
send_to_chamber( 'attack-21531133-1694792234', 3, 3, 1, 1, 'counter' );
add_nodes_to_player( 'attack-21531133-1694792234+an_after_attack', 2, 5, '+5 nodes for defeating a legendary' );
set_match_meta( 'player_2_has_MoA_on_turn_', '1' );
// [-] Finished hit #1/1
// Adding commands
9/15/2023, 12:37:47 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:37:50 PM [ui_commands]
Exec UI commands
// Requesting turn 40. Current turn in db: 40
// Executing hit by 2:1 at 5,3
// [+] Starting hit #1/1
set_new_attack_run( 'attack-21531133-1694792234' );
display_attack( 'attack-21531133-1694792234', 2, 1, 5, 3, 1, 1, 3, 3, 'up', 'hps', 148.000 );
// lower_card_stats( 'hps', 148.000, 3, 3 );
display_counter_attack( 'attack-21531133-1694792234', 2, 1, 5, 3, 'down', 1, 1, 3, 3, 'hps', 154 );
// lower_card_stats( 'hps', 154, 5, 3 );
// #attack-21531133-1694792234 results: WIN by card 2:1 at 5,3 over card 1:1 at 3,3
highlight_round_winning_card( 'attack-21531133-1694792234', 2, 1, 5, 3, 'counter' );
display_gain_xps_or_levelup( 'attack-21531133-1694792234', 5, 3, 2, 1, 0, 1 );
send_to_chamber( 'attack-21531133-1694792234', 3, 3, 1, 1, 'counter' );
add_nodes_to_player( 'attack-21531133-1694792234+an_after_attack', 2, 5, '+5 nodes for defeating a legendary' );
set_match_meta( 'player_2_has_MoA_on_turn_', '1' );
// [-] Finished hit #1/1
// Adding commands
9/15/2023, 12:37:50 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:37:53 PM [ui_commands]
Exec UI commands
// Requesting turn 40. Current turn in db: 40
// Executing hit by 2:1 at 5,3
// [+] Starting hit #1/1
set_new_attack_run( 'attack-21531133-1694792234' );
display_attack( 'attack-21531133-1694792234', 2, 1, 5, 3, 1, 1, 3, 3, 'up', 'hps', 148.000 );
// lower_card_stats( 'hps', 148.000, 3, 3 );
display_counter_attack( 'attack-21531133-1694792234', 2, 1, 5, 3, 'down', 1, 1, 3, 3, 'hps', 154);
// lower_card_stats( 'hps', 154, 5, 3 );
// #attack-21531133-1694792234 results: WIN by card 2:1 at 5,3 over card 1:1 at 3,3
highlight_round_winning_card( 'attack-21531133-1694792234', 2, 1, 5, 3, 'counter' );
display_gain_xps_or_levelup( 'attack-21531133-1694792234', 5, 3, 2, 1, 0, 1 );
send_to_chamber( 'attack-21531133-1694792234', 3, 3, 1, 1, 'counter' );
add_nodes_to_player( 'attack-21531133-1694792234+an_after_attack', 2, 5, '+5 nodes for defeating a legendary' );
set_match_meta( 'player_2_has_MoA_on_turn_', '1' );
// [-] Finished hit #1/1
// Adding commands
9/15/2023, 12:37:53 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:37:56 PM [ui_commands]
Exec UI commands
// Requesting turn 40. Current turn in db: 40
// Executing hit by 2:1 at 5,3
// [+] Starting hit #1/1
set_new_attack_run( 'attack-21531133-1694792234' );
display_attack( 'attack-21531133-1694792234', 2, 1, 5, 3, 1, 1, 3, 3, 'up', 'hps', 148.000 );
// lower_card_stats( 'hps', 148.000, 3, 3 );
display_counter_attack( 'attack-21531133-1694792234', 2, 1, 5, 3, 'down', 1, 1, 3, 3, 'hps', 154 );
// lower_card_stats( 'hps', 154, 5, 3 );
// #attack-21531133-1694792234 results: WIN by card 2:1 at 5,3 over card 1:1 at 3,3
highlight_round_winning_card( 'attack-21531133-1694792234', 2, 1, 5, 3, 'counter' );
display_gain_xps_or_levelup( 'attack-21531133-1694792234', 5, 3, 2, 1, 0, 1 );
send_to_chamber( 'attack-21531133-1694792234', 3, 3, 1, 1, 'counter' );
add_nodes_to_player( 'attack-21531133-1694792234+an_after_attack', 2, 5, '+5 nodes for defeating a legendary' );
set_match_meta( 'player_2_has_MoA_on_turn_', '1' );
// [-] Finished hit #1/1
// Adding commands
9/15/2023, 12:37:56 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:37:59 PM [ui_commands]
Exec UI commands
// Requesting turn 40. Current turn in db: 40
// Executing hit by 2:1 at 5,3
// [+] Starting hit #1/1
set_new_attack_run( 'attack-21531133-1694792234' );
display_attack( 'attack-21531133-1694792234', 2, 1, 5, 3, 1, 1, 3, 3, 'up', 'hps', 148.000 );
// lower_card_stats( 'hps', 148.000, 3, 3 );
display_counter_attack( 'attack-21531133-1694792234', 2, 1, 5, 3, 'down', 1, 1, 3, 3, 'hps', 154 );
// lower_card_stats( 'hps', 154, 5, 3 );
// #attack-21531133-1694792234 results: WIN by card 2:1 at 5,3 over card 1:1 at 3,3
highlight_round_winning_card( 'attack-21531133-1694792234', 2, 1, 5, 3, 'counter' );
display_gain_xps_or_levelup( 'attack-21531133-1694792234', 5, 3, 2, 1, 0, 1 );
send_to_chamber( 'attack-21531133-1694792234', 3, 3, 1, 1, 'counter' );
add_nodes_to_player( 'attack-21531133-1694792234+an_after_attack', 2, 5, '+5 nodes for defeating a legendary' );
set_match_meta( 'player_2_has_MoA_on_turn_', '1' );
// [-] Finished hit #1/1
// Adding commands
9/15/2023, 12:37:59 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:38:02 PM [ui_commands]
Exec UI commands
// Requesting turn 40. Current turn in db: 40
// Executing hit by 2:1 at 5,3
// [+] Starting hit #1/1
set_new_attack_run( 'attack-21531133-1694792234' );
display_attack( 'attack-21531133-1694792234', 2, 1, 5, 3, 1, 1, 3, 3, 'up', 'hps', 148.000 );
// lower_card_stats( 'hps', 148.000, 3, 3 );
display_counter_attack( 'attack-21531133-1694792234', 2, 1, 5, 3, 'down', 1, 1, 3, 3, 'hps', 154 );
// lower_card_stats( 'hps', 154, 5, 3 );
// #attack-21531133-1694792234 results: WIN by card 2:1 at 5,3 over card 1:1 at 3,3
highlight_round_winning_card( 'attack-21531133-1694792234', 2, 1, 5, 3, 'counter' );
display_gain_xps_or_levelup( 'attack-21531133-1694792234', 5, 3, 2, 1, 0, 1 );
send_to_chamber( 'attack-21531133-1694792234', 3, 3, 1, 1, 'counter' );
add_nodes_to_player( 'attack-21531133-1694792234+an_after_attack', 2, 5, '+5 nodes for defeating a legendary' );
set_match_meta( 'player_2_has_MoA_on_turn_', '1' );
// [-] Finished hit #1/1
// Adding commands
9/15/2023, 12:38:02 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:38:05 PM [ui_commands]
Exec UI commands
// Requesting turn 40. Current turn in db: 40
// Executing hit by 2:1 at 5,3
// [+] Starting hit #1/1
set_new_attack_run( 'attack-21531133-1694792234' );
display_attack( 'attack-21531133-1694792234', 2, 1, 5, 3, 1, 1, 3, 3, 'up', 'hps', 148.000 );
// lower_card_stats( 'hps', 148.000, 3, 3 );
display_counter_attack( 'attack-21531133-1694792234', 2, 1, 5, 3, 'down', 1, 1, 3, 3, 'hps', 154 );
// lower_card_stats( 'hps', 154, 5, 3 );
// #attack-21531133-1694792234 results: WIN by card 2:1 at 5,3 over card 1:1 at 3,3
highlight_round_winning_card( 'attack-21531133-1694792234', 2, 1, 5, 3, 'counter' );
display_gain_xps_or_levelup( 'attack-21531133-1694792234', 5, 3, 2, 1, 0, 1 );
send_to_chamber( 'attack-21531133-1694792234', 3, 3, 1, 1, 'counter' );
add_nodes_to_player( 'attack-21531133-1694792234+an_after_attack', 2, 5, '+5 nodes fordefeating a legendary' );
set_match_meta( 'player_2_has_MoA_on_turn_', '1' );
// [-] Finished hit #1/1
// Adding commands
9/15/2023, 12:38:05 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:38:08 PM [ui_commands]
Exec UI commands
// Requesting turn 40. Current turn in db: 40
// Executing hit by 2:1 at 5,3
// [+] Starting hit #1/1
set_new_attack_run( 'attack-21531133-1694792234' );
display_attack( 'attack-21531133-1694792234', 2, 1, 5, 3, 1, 1, 3, 3, 'up', 'hps', 148.000 );
// lower_card_stats( 'hps', 148.000, 3, 3 );
display_counter_attack( 'attack-21531133-1694792234', 2, 1, 5, 3, 'down', 1, 1, 3, 3, 'hps', 154 );
// lower_card_stats( 'hps', 154, 5, 3 );
// #attack-21531133-1694792234results: WIN by card 2:1 at 5,3 over card 1:1 at 3,3
highlight_round_winning_card( 'attack-21531133-1694792234', 2, 1, 5, 3, 'counter' );
display_gain_xps_or_levelup( 'attack-21531133-1694792234', 5, 3, 2, 1, 0, 1 );
send_to_chamber( 'attack-21531133-1694792234', 3, 3, 1, 1, 'counter' );
add_nodes_to_player( 'attack-21531133-1694792234+an_after_attack', 2, 5, '+5 nodes for defeating a legendary' );
set_match_meta( 'player_2_has_MoA_on_turn_', '1' );
// [-] Finished hit #1/1
// Adding commands
9/15/2023, 12:38:08 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:38:11 PM [ui_commands]
Exec UI commands
// Requesting turn 40. Current turn in db: 40
// Executing hit by 2:1 at 5,3
// [+] Starting hit #1/1
set_new_attack_run( 'attack-21531133-1694792234' );
display_attack( 'attack-21531133-1694792234', 2, 1, 5, 3, 1, 1, 3, 3, 'up', 'hps', 148.000 );
// lower_card_stats( 'hps', 148.000, 3, 3 );
display_counter_attack( 'attack-21531133-1694792234', 2, 1, 5, 3, 'down', 1, 1, 3, 3, 'hps', 154 );
// lower_card_stats( 'hps', 154, 5, 3 );
// #attack-21531133-1694792234 results: WIN by card 2:1 at 5,3 over card 1:1 at 3,3
highlight_round_winning_card( 'attack-21531133-1694792234', 2, 1, 5, 3, 'counter' );
display_gain_xps_or_levelup( 'attack-21531133-1694792234', 5, 3, 2, 1, 0, 1 );
send_to_chamber( 'attack-21531133-1694792234', 3, 3, 1, 1, 'counter' );
add_nodes_to_player( 'attack-21531133-1694792234+an_after_attack', 2, 5, '+5 nodes for defeating a legendary' );
set_match_meta( 'player_2_has_MoA_on_turn_', '1' );
// [-] Finished hit #1/1
// Adding commands
9/15/2023, 12:38:11 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:38:14 PM [ui_commands]
Exec UI commands
// Requesting turn 40. Current turn in db: 40
// Executing hit by 2:1 at 5,3
// [+] Starting hit #1/1
set_new_attack_run( 'attack-21531133-1694792234' );
display_attack( 'attack-21531133-1694792234', 2, 1, 5, 3, 1, 1, 3, 3, 'up', 'hps', 148.000 );
// lower_card_stats( 'hps', 148.000, 3, 3 );
display_counter_attack( 'attack-21531133-1694792234', 2, 1, 5, 3, 'down', 1, 1, 3, 3, 'hps', 154 );
// lower_card_stats( 'hps', 154, 5, 3 );
// #attack-21531133-1694792234 results: WIN by card 2:1 at 5,3 over card 1:1 at 3,3
highlight_round_winning_card( 'attack-21531133-1694792234', 2, 1, 5, 3, 'counter' );
display_gain_xps_or_levelup( 'attack-21531133-1694792234', 5, 3, 2, 1, 0, 1 );
send_to_chamber( 'attack-21531133-1694792234', 3, 3, 1, 1, 'counter' );
add_nodes_to_player( 'attack-21531133-1694792234+an_after_attack', 2, 5, '+5 nodes for defeating a legendary' );
set_match_meta( 'player_2_has_MoA_on_turn_', '1' );
// [-] Finished hit #1/1
// Adding commands
9/15/2023, 12:38:14 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:38:17 PM [ui_commands]
Exec UI commands
// Requesting turn 40. Current turn in db: 40
// Executing hit by 2:1 at 5,3
// [+] Starting hit #1/1
set_new_attack_run( 'attack-21531133-1694792234' );
display_attack( 'attack-21531133-1694792234', 2, 1, 5, 3, 1, 1, 3, 3, 'up', 'hps', 148.000 );
// lower_card_stats( 'hps', 148.000, 3, 3 );
display_counter_attack('attack-21531133-1694792234', 2, 1, 5, 3, 'down', 1, 1, 3, 3, 'hps', 154 );
// lower_card_stats( 'hps', 154, 5, 3 );
// #attack-21531133-1694792234 results: WIN by card 2:1 at 5,3 over card 1:1 at 3,3
highlight_round_winning_card( 'attack-21531133-1694792234', 2, 1, 5, 3, 'counter' );
display_gain_xps_or_levelup( 'attack-21531133-1694792234', 5, 3, 2, 1, 0, 1 );
send_to_chamber( 'attack-21531133-1694792234', 3, 3, 1, 1, 'counter' );
add_nodes_to_player( 'attack-21531133-1694792234+an_after_attack', 2, 5, '+5 nodes for defeating a legendary' );
set_match_meta( 'player_2_has_MoA_on_turn_', '1' );
// [-] Finished hit #1/1
// Adding commands
9/15/2023, 12:38:17 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:38:20 PM [ui_commands]
Exec UI commands
// Requesting turn 40. Current turn in db: 40
// Executing hit by 2:1 at 5,3
// [+] Starting hit #1/1
set_new_attack_run( 'attack-21531133-1694792234' );
display_attack( 'attack-21531133-1694792234', 2, 1, 5, 3, 1, 1, 3, 3, 'up', 'hps', 148.000 );
// lower_card_stats( 'hps', 148.000, 3, 3 );
display_counter_attack( 'attack-21531133-1694792234', 2, 1, 5, 3, 'down', 1, 1, 3, 3, 'hps', 154 );
// lower_card_stats( 'hps', 154, 5, 3 );
// #attack-21531133-1694792234 results: WIN by card 2:1 at 5,3 over card 1:1 at 3,3
highlight_round_winning_card( 'attack-21531133-1694792234', 2, 1, 5, 3, 'counter' );
display_gain_xps_or_levelup( 'attack-21531133-1694792234', 5, 3, 2, 1, 0, 1 );
send_to_chamber( 'attack-21531133-1694792234', 3, 3, 1, 1, 'counter' );
add_nodes_to_player( 'attack-21531133-1694792234+an_after_attack', 2, 5, '+5 nodes for defeating a legendary' );
set_match_meta( 'player_2_has_MoA_on_turn_', '1' );
// [-] Finished hit #1/1
// Adding commands
9/15/2023, 12:38:20 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:38:23 PM [ui_commands]
Exec UI commands
// Requesting turn 40. Current turn in db: 40
// Executing hit by 2:1 at 5,3
// [+] Starting hit #1/1
set_new_attack_run( 'attack-21531133-1694792234' );
display_attack( 'attack-21531133-1694792234', 2, 1, 5, 3, 1, 1, 3, 3, 'up', 'hps', 148.000 );
// lower_card_stats( 'hps', 148.000, 3, 3 );
display_counter_attack( 'attack-21531133-1694792234', 2, 1, 5, 3, 'down', 1, 1, 3, 3, 'hps', 154 );
// lower_card_stats( 'hps', 154, 5, 3 );
// #attack-21531133-1694792234 results: WIN by card 2:1 at 5,3 over card 1:1 at 3,3
highlight_round_winning_card( 'attack-21531133-1694792234', 2, 1, 5, 3, 'counter' );
display_gain_xps_or_levelup( 'attack-21531133-1694792234', 5, 3, 2, 1, 0, 1 );
send_to_chamber( 'attack-21531133-1694792234', 3, 3, 1, 1, 'counter' );
add_nodes_to_player( 'attack-21531133-1694792234+an_after_attack', 2, 5, '+5 nodes for defeating a legendary' );
set_match_meta( 'player_2_has_MoA_on_turn_', '1' );
// [-] Finished hit #1/1
// Adding commands
9/15/2023, 12:38:23 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:38:26 PM [ui_commands]
Exec UI commands
// Requesting turn 40. Current turn in db: 40
// Executing hit by 2:1 at 5,3
// [+] Starting hit #1/1
set_new_attack_run( 'attack-21531133-1694792234' );
display_attack('attack-21531133-1694792234', 2, 1, 5, 3, 1, 1, 3, 3, 'up', 'hps', 148.000 );
// lower_card_stats( 'hps', 148.000, 3, 3 );
display_counter_attack( 'attack-21531133-1694792234', 2, 1, 5, 3, 'down', 1, 1, 3, 3, 'hps', 154 );
// lower_card_stats( 'hps', 154, 5, 3 );
// #attack-21531133-1694792234 results: WIN by card 2:1 at 5,3 over card 1:1 at 3,3
highlight_round_winning_card( 'attack-21531133-1694792234', 2, 1, 5, 3, 'counter' );
display_gain_xps_or_levelup( 'attack-21531133-1694792234', 5, 3, 2, 1, 0, 1 );
send_to_chamber( 'attack-21531133-1694792234', 3, 3, 1, 1, 'counter' );
add_nodes_to_player( 'attack-21531133-1694792234+an_after_attack', 2, 5, '+5 nodes for defeating a legendary' );
set_match_meta( 'player_2_has_MoA_on_turn_', '1' );
// [-] Finished hit #1/1
// Adding commands
9/15/2023, 12:38:26 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:38:29 PM [ui_commands]
Exec UI commands
// Requesting turn 40. Current turn in db: 40
// Executing hit by 2:1 at 5,3
// [+] Starting hit #1/1
set_new_attack_run( 'attack-21531133-1694792234' );
display_attack( 'attack-21531133-1694792234', 2, 1, 5, 3, 1, 1, 3, 3, 'up', 'hps', 148.000 );
// lower_card_stats( 'hps', 148.000, 3, 3 );
display_counter_attack( 'attack-21531133-1694792234', 2, 1, 5, 3, 'down', 1, 1, 3, 3, 'hps', 154 );
// lower_card_stats( 'hps', 154, 5, 3 );
// #attack-21531133-1694792234 results: WIN by card 2:1 at 5,3 over card 1:1 at 3,3
highlight_round_winning_card( 'attack-21531133-1694792234', 2, 1, 5, 3, 'counter' );
display_gain_xps_or_levelup( 'attack-21531133-1694792234', 5, 3, 2, 1, 0, 1 );
send_to_chamber( 'attack-21531133-1694792234', 3, 3, 1, 1, 'counter' );
add_nodes_to_player( 'attack-21531133-1694792234+an_after_attack', 2, 5, '+5 nodes for defeating a legendary' );
set_match_meta( 'player_2_has_MoA_on_turn_', '1' );
// [-] Finished hit #1/1
// Adding commands
9/15/2023, 12:38:29 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:38:32 PM [ui_commands]
Exec UI commands
// Requesting turn 40. Current turn in db: 40
// Executing hit by 2:1 at 5,3
// [+] Starting hit #1/1
set_new_attack_run( 'attack-21531133-1694792234' );
display_attack( 'attack-21531133-1694792234', 2, 1, 5, 3, 1, 1, 3, 3, 'up', 'hps', 148.000 );
// lower_card_stats( 'hps', 148.000, 3, 3 );
display_counter_attack( 'attack-21531133-1694792234', 2, 1, 5, 3, 'down', 1, 1, 3, 3, 'hps', 154 );
//lower_card_stats( 'hps', 154, 5, 3 );
// #attack-21531133-1694792234 results: WIN by card 2:1 at 5,3 over card 1:1 at 3,3
highlight_round_winning_card( 'attack-21531133-1694792234', 2, 1, 5, 3, 'counter' );
display_gain_xps_or_levelup( 'attack-21531133-1694792234', 5, 3, 2, 1, 0, 1 );
send_to_chamber( 'attack-21531133-1694792234', 3, 3, 1, 1, 'counter' );
add_nodes_to_player( 'attack-21531133-1694792234+an_after_attack', 2, 5, '+5 nodes for defeating a legendary' );
set_match_meta( 'player_2_has_MoA_on_turn_', '1' );
// [-] Finished hit #1/1
// Adding commands
9/15/2023, 12:38:32 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:38:35 PM [ui_commands]
Exec UI commands
// Requesting turn 40. Currentturn in db: 40
// Executing hit by 2:1 at 5,3
// [+] Starting hit #1/1
set_new_attack_run( 'attack-21531133-1694792234' );
display_attack( 'attack-21531133-1694792234', 2, 1, 5, 3, 1, 1, 3, 3, 'up', 'hps', 148.000 );
// lower_card_stats( 'hps', 148.000, 3, 3 );
display_counter_attack( 'attack-21531133-1694792234', 2, 1, 5, 3, 'down', 1, 1, 3, 3, 'hps', 154 );
// lower_card_stats( 'hps', 154, 5, 3 );
// #attack-21531133-1694792234 results: WIN by card 2:1 at 5,3 over card 1:1 at 3,3
highlight_round_winning_card( 'attack-21531133-1694792234', 2, 1, 5, 3, 'counter' );
display_gain_xps_or_levelup( 'attack-21531133-1694792234', 5, 3, 2, 1, 0, 1 );
send_to_chamber( 'attack-21531133-1694792234', 3, 3, 1, 1, 'counter' );
add_nodes_to_player( 'attack-21531133-1694792234+an_after_attack', 2, 5, '+5 nodes for defeating a legendary' );
set_match_meta( 'player_2_has_MoA_on_turn_', '1' );
// [-] Finished hit #1/1
// Adding commands
9/15/2023, 12:38:35 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:38:38 PM [ui_commands]
Exec UI commands
// Requesting turn 40. Current turn in db: 40
// Executing hit by 2:1 at 5,3
// [+] Starting hit #1/1
set_new_attack_run( 'attack-21531133-1694792234' );
display_attack( 'attack-21531133-1694792234', 2, 1, 5, 3, 1, 1, 3, 3, 'up', 'hps', 148.000 );
// lower_card_stats( 'hps', 148.000, 3, 3 );
display_counter_attack( 'attack-21531133-1694792234', 2, 1, 5, 3, 'down', 1, 1, 3, 3, 'hps', 154 );
// lower_card_stats( 'hps', 154, 5, 3 );
// #attack-21531133-1694792234 results: WIN by card 2:1 at 5,3 over card 1:1 at 3,3
highlight_round_winning_card( 'attack-21531133-1694792234', 2, 1, 5, 3, 'counter' );
display_gain_xps_or_levelup( 'attack-21531133-1694792234', 5, 3, 2, 1, 0, 1 );
send_to_chamber( 'attack-21531133-1694792234', 3, 3, 1, 1, 'counter' );
add_nodes_to_player( 'attack-21531133-1694792234+an_after_attack', 2, 5, '+5 nodes for defeating a legendary' );
set_match_meta( 'player_2_has_MoA_on_turn_', '1' );
// [-] Finished hit #1/1
// Adding commands
9/15/2023, 12:38:38 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:38:41 PM [ui_commands]
Exec UI commands
// Requesting turn 40. Current turn in db: 40
// Executing hit by 2:1 at 5,3
// [+] Starting hit #1/1
set_new_attack_run( 'attack-21531133-1694792234' );
display_attack( 'attack-21531133-1694792234', 2, 1, 5, 3, 1, 1, 3, 3, 'up', 'hps', 148.000 );
// lower_card_stats( 'hps', 148.000, 3, 3 );
display_counter_attack( 'attack-21531133-1694792234', 2, 1, 5, 3, 'down', 1, 1, 3, 3, 'hps', 154 );
// lower_card_stats( 'hps', 154, 5, 3 );
// #attack-21531133-1694792234 results: WIN by card 2:1 at 5,3 over card 1:1 at 3,3
highlight_round_winning_card( 'attack-21531133-1694792234', 2, 1, 5, 3, 'counter' );
display_gain_xps_or_levelup( 'attack-21531133-1694792234', 5, 3, 2, 1, 0, 1 );
send_to_chamber( 'attack-21531133-1694792234', 3, 3, 1, 1, 'counter' );
add_nodes_to_player( 'attack-21531133-1694792234+an_after_attack', 2, 5, '+5 nodes for defeating a legendary' );
set_match_meta( 'player_2_has_MoA_on_turn_', '1' );
// [-] Finished hit #1/1
// Adding commands
9/15/2023, 12:38:41 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:38:44 PM [ui_commands]
Exec UI commands
// Requesting turn 40. Current turn in db: 40
// Executing hit by 2:1 at 5,3
// [+] Starting hit #1/1
set_new_attack_run( 'attack-21531133-1694792234' );
display_attack( 'attack-21531133-1694792234', 2, 1, 5, 3, 1, 1, 3, 3, 'up', 'hps', 148.000 );
// lower_card_stats( 'hps', 148.000, 3, 3 );
display_counter_attack( 'attack-21531133-1694792234', 2, 1, 5, 3, 'down', 1, 1, 3, 3, 'hps', 154 );
// lower_card_stats( 'hps', 154, 5, 3 );
// #attack-21531133-1694792234 results: WIN by card 2:1 at 5,3 over card 1:1 at 3,3
highlight_round_winning_card( 'attack-21531133-1694792234', 2, 1, 5, 3, 'counter' );
display_gain_xps_or_levelup( 'attack-21531133-1694792234', 5, 3, 2, 1, 0, 1 );
send_to_chamber( 'attack-21531133-1694792234', 3, 3, 1, 1, 'counter' );
add_nodes_to_player( 'attack-21531133-1694792234+an_after_attack', 2, 5, '+5 nodes for defeating alegendary' );
set_match_meta( 'player_2_has_MoA_on_turn_', '1' );
// [-] Finished hit #1/1
// Adding commands
9/15/2023, 12:38:44 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:38:47 PM [ui_commands]
Exec UI commands
// Requesting turn 40. Current turn in db: 40
// Executing hit by 2:1 at 5,3
// [+] Starting hit #1/1
set_new_attack_run( 'attack-21531133-1694792234' );
display_attack( 'attack-21531133-1694792234', 2, 1, 5, 3, 1, 1, 3, 3, 'up', 'hps', 148.000 );
// lower_card_stats( 'hps', 148.000, 3, 3 );
display_counter_attack( 'attack-21531133-1694792234', 2, 1, 5, 3, 'down', 1, 1, 3, 3, 'hps', 154 );
// lower_card_stats( 'hps', 154, 5, 3 );
// #attack-21531133-1694792234 results: WIN by card 2:1 at 5,3 over card 1:1 at 3,3
highlight_round_winning_card( 'attack-21531133-1694792234', 2, 1, 5, 3, 'counter' );
display_gain_xps_or_levelup( 'attack-21531133-1694792234', 5, 3, 2, 1, 0, 1 );
send_to_chamber( 'attack-21531133-1694792234', 3, 3, 1, 1, 'counter' );
add_nodes_to_player( 'attack-21531133-1694792234+an_after_attack', 2, 5, '+5 nodes for defeating a legendary' );
set_match_meta( 'player_2_has_MoA_on_turn_', '1' );
// [-] Finished hit #1/1
// Adding commands
9/15/2023, 12:38:47 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:38:50 PM [ui_commands]
Exec UI commands
// Requesting turn 40. Current turn in db: 40
// Executing hit by 2:1 at 5,3
// [+] Starting hit #1/1
set_new_attack_run( 'attack-21531133-1694792234' );
display_attack( 'attack-21531133-1694792234', 2, 1, 5, 3, 1, 1, 3, 3, 'up', 'hps', 148.000 );
// lower_card_stats( 'hps', 148.000, 3, 3 );
display_counter_attack( 'attack-21531133-1694792234', 2, 1, 5, 3, 'down', 1, 1, 3, 3, 'hps', 154 );
// lower_card_stats( 'hps', 154, 5, 3 );
// #attack-21531133-1694792234 results: WIN by card 2:1 at 5,3 over card 1:1 at 3,3
highlight_round_winning_card( 'attack-21531133-1694792234', 2, 1, 5, 3, 'counter' );
display_gain_xps_or_levelup( 'attack-21531133-1694792234', 5, 3, 2, 1, 0, 1 );
send_to_chamber( 'attack-21531133-1694792234', 3, 3, 1, 1, 'counter' );
add_nodes_to_player( 'attack-21531133-1694792234+an_after_attack', 2, 5, '+5 nodes for defeating a legendary' );
set_match_meta( 'player_2_has_MoA_on_turn_', '1' );
// [-] Finished hit #1/1
// Adding commands
9/15/2023, 12:38:50 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:38:53 PM [ui_commands]
Exec UI commands
// Requesting turn 40. Current turn in db: 40
// Executing hit by 2:1 at 5,3
// [+] Starting hit #1/1
set_new_attack_run( 'attack-21531133-1694792234' );
display_attack( 'attack-21531133-1694792234', 2, 1, 5, 3, 1, 1, 3, 3, 'up', 'hps', 148.000 );
// lower_card_stats( 'hps', 148.000, 3, 3 );
display_counter_attack( 'attack-21531133-1694792234', 2, 1, 5, 3, 'down', 1, 1, 3, 3, 'hps', 154 );
// lower_card_stats( 'hps', 154, 5, 3 );
// #attack-21531133-1694792234 results: WIN by card 2:1 at 5,3 over card 1:1 at 3,3
highlight_round_winning_card( 'attack-21531133-1694792234', 2, 1, 5, 3, 'counter' );
display_gain_xps_or_levelup( 'attack-21531133-1694792234', 5, 3, 2, 1, 0, 1 );
send_to_chamber( 'attack-21531133-1694792234', 3, 3, 1, 1, 'counter' );
add_nodes_to_player( 'attack-21531133-1694792234+an_after_attack', 2, 5, '+5 nodes for defeating a legendary' );
set_match_meta( 'player_2_has_MoA_on_turn_', '1' );
// [-] Finished hit #1/1
// Adding commands
9/15/2023, 12:38:53 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:38:56 PM [ui_commands]
Exec UI commands
// Requesting turn 40. Current turn in db: 40
// Executing hit by 2:1 at 5,3
// [+] Starting hit #1/1
set_new_attack_run( 'attack-21531133-1694792234' );
display_attack( 'attack-21531133-1694792234', 2, 1, 5, 3, 1, 1, 3, 3, 'up', 'hps', 148.000 );
// lower_card_stats( 'hps', 148.000, 3, 3 );
display_counter_attack( 'attack-21531133-1694792234', 2, 1, 5, 3, 'down', 1, 1, 3, 3, 'hps', 154 );
// lower_card_stats( 'hps', 154, 5, 3 );
// #attack-21531133-1694792234 results: WIN by card 2:1 at 5,3 over card 1:1 at 3,3
highlight_round_winning_card( 'attack-21531133-1694792234', 2, 1, 5, 3, 'counter' );
display_gain_xps_or_levelup( 'attack-21531133-1694792234', 5, 3, 2, 1, 0, 1 );
send_to_chamber( 'attack-21531133-1694792234', 3, 3, 1, 1, 'counter' );
add_nodes_to_player( 'attack-21531133-1694792234+an_after_attack', 2, 5, '+5 nodes for defeating a legendary' );
set_match_meta( 'player_2_has_MoA_on_turn_', '1' );
// [-] Finished hit #1/1
// Adding commands
9/15/2023, 12:38:56 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:38:59 PM [ui_commands]
Exec UI commands
// Requesting turn 40. Current turn in db: 40
// Executing hit by 2:1 at 5,3
// [+] Starting hit #1/1
set_new_attack_run( 'attack-21531133-1694792234' );
display_attack( 'attack-21531133-1694792234', 2, 1, 5, 3, 1, 1, 3, 3, 'up', 'hps', 148.000 );
// lower_card_stats( 'hps', 148.000, 3, 3 );
display_counter_attack( 'attack-21531133-1694792234', 2, 1, 5, 3, 'down', 1, 1, 3, 3, 'hps', 154 );
// lower_card_stats( 'hps', 154, 5, 3 );
// #attack-21531133-1694792234 results: WIN by card 2:1 at 5,3 over card 1:1 at 3,3
highlight_round_winning_card( 'attack-21531133-1694792234', 2, 1, 5, 3, 'counter' );
display_gain_xps_or_levelup( 'attack-21531133-1694792234', 5, 3, 2, 1, 0, 1 );
send_to_chamber( 'attack-21531133-1694792234', 3, 3, 1, 1, 'counter' );
add_nodes_to_player( 'attack-21531133-1694792234+an_after_attack', 2, 5, '+5 nodes for defeating a legendary' );
set_match_meta( 'player_2_has_MoA_on_turn_', '1' );
// [-] Finished hit #1/1
// Adding commands
9/15/2023, 12:38:59 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:39:02 PM [ui_commands]
Exec UI commands
// Requesting turn 40. Current turn in db: 40
// Executing hit by 2:1 at 5,3
// [+] Starting hit #1/1
set_new_attack_run( 'attack-21531133-1694792234' );
display_attack( 'attack-21531133-1694792234', 2, 1, 5, 3, 1, 1, 3, 3, 'up', 'hps', 148.000 );
// lower_card_stats( 'hps', 148.000, 3, 3 );
display_counter_attack( 'attack-21531133-1694792234', 2, 1, 5, 3, 'down', 1, 1, 3, 3, 'hps', 154 );
// lower_card_stats( 'hps', 154, 5, 3 );
// #attack-21531133-1694792234 results: WIN by card 2:1 at 5,3 over card 1:1 at 3,3
highlight_round_winning_card( 'attack-21531133-1694792234', 2, 1, 5, 3, 'counter' );
display_gain_xps_or_levelup( 'attack-21531133-1694792234', 5, 3, 2, 1, 0, 1 );
send_to_chamber( 'attack-21531133-1694792234', 3, 3, 1, 1, 'counter' );
add_nodes_to_player( 'attack-21531133-1694792234+an_after_attack', 2, 5, '+5 nodes for defeating a legendary' );
set_match_meta( 'player_2_has_MoA_on_turn_', '1' );
// [-] Finished hit #1/1
// Adding commands
9/15/2023, 12:39:02 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:39:05 PM [ui_commands]
Exec UI commands
// Requesting turn 40. Current turn in db: 40
// Executing hit by 2:1 at 5,3
// [+] Starting hit #1/1
set_new_attack_run( 'attack-21531133-1694792234' );
display_attack( 'attack-21531133-1694792234', 2, 1, 5, 3, 1, 1, 3, 3, 'up', 'hps', 148.000 );
// lower_card_stats( 'hps', 148.000, 3, 3 );
display_counter_attack( 'attack-21531133-1694792234', 2, 1, 5, 3, 'down', 1, 1, 3, 3, 'hps', 154 );
// lower_card_stats( 'hps', 154, 5, 3 );
// #attack-21531133-1694792234 results: WIN by card 2:1 at 5,3 over card 1:1 at 3,3
highlight_round_winning_card( 'attack-21531133-1694792234', 2, 1, 5, 3, 'counter' );
display_gain_xps_or_levelup( 'attack-21531133-1694792234', 5, 3, 2, 1, 0, 1 );
send_to_chamber( 'attack-21531133-1694792234', 3, 3, 1, 1, 'counter' );
add_nodes_to_player( 'attack-21531133-1694792234+an_after_attack', 2, 5, '+5 nodes for defeating a legendary' );
set_match_meta( 'player_2_has_MoA_on_turn_', '1' );
// [-] Finished hit #1/1
// Adding commands
9/15/2023, 12:39:05 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:39:08 PM [ui_commands]
Exec UI commands
// Requesting turn 40. Current turn in db: 40
// Executing hit by 2:1 at 5,3
// [+] Starting hit #1/1
set_new_attack_run( 'attack-21531133-1694792234' );
display_attack( 'attack-21531133-1694792234', 2, 1, 5, 3, 1, 1, 3, 3, 'up', 'hps', 148.000 );
// lower_card_stats( 'hps', 148.000, 3, 3 );
display_counter_attack( 'attack-21531133-1694792234', 2, 1, 5, 3, 'down', 1, 1, 3, 3, 'hps', 154 );
// lower_card_stats( 'hps', 154, 5, 3 );
// #attack-21531133-1694792234 results: WIN by card 2:1 at 5,3 over card 1:1 at 3,3
highlight_round_winning_card( 'attack-21531133-1694792234', 2, 1, 5, 3, 'counter' );
display_gain_xps_or_levelup( 'attack-21531133-1694792234', 5, 3, 2, 1, 0, 1 );
send_to_chamber( 'attack-21531133-1694792234', 3, 3, 1, 1, 'counter' );
add_nodes_to_player( 'attack-21531133-1694792234+an_after_attack', 2, 5, '+5 nodes for defeating a legendary' );
set_match_meta( 'player_2_has_MoA_on_turn_', '1' );
// [-] Finished hit #1/1
// Adding commands
9/15/2023, 12:39:08 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:39:11 PM [ui_commands]
Exec UI commands
// Requesting turn 40. Current turn in db: 40
// Executing hit by 2:1 at 5,3
// [+] Starting hit #1/1
set_new_attack_run( 'attack-21531133-1694792234' );
display_attack( 'attack-21531133-1694792234', 2, 1, 5, 3, 1, 1, 3, 3, 'up', 'hps', 148.000 );
// lower_card_stats( 'hps', 148.000, 3, 3 );
display_counter_attack( 'attack-21531133-1694792234', 2, 1, 5, 3, 'down', 1, 1, 3, 3, 'hps', 154 );
// lower_card_stats( 'hps', 154, 5, 3 );
// #attack-21531133-1694792234 results: WIN by card 2:1 at 5,3 over card 1:1 at 3,3
highlight_round_winning_card( 'attack-21531133-1694792234', 2, 1, 5, 3, 'counter' );
display_gain_xps_or_levelup( 'attack-21531133-1694792234', 5, 3, 2, 1, 0, 1 );
send_to_chamber( 'attack-21531133-1694792234', 3, 3, 1, 1, 'counter' );
add_nodes_to_player( 'attack-21531133-1694792234+an_after_attack', 2, 5, '+5 nodes for defeating a legendary' );
set_match_meta( 'player_2_has_MoA_on_turn_', '1' );
// [-] Finished hit #1/1
// Adding commands
9/15/2023, 12:39:11 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:39:14 PM [ui_commands]
Exec UI commands
// Requesting turn 40. Current turn in db:40
// Executing hit by 2:1 at 5,3
// [+] Starting hit #1/1
set_new_attack_run( 'attack-21531133-1694792234' );
display_attack( 'attack-21531133-1694792234', 2, 1, 5, 3, 1, 1, 3, 3, 'up', 'hps', 148.000 );
// lower_card_stats( 'hps', 148.000, 3, 3 );
display_counter_attack( 'attack-21531133-1694792234', 2, 1, 5, 3, 'down', 1, 1, 3, 3, 'hps', 154 );
// lower_card_stats( 'hps', 154, 5, 3 );
// #attack-21531133-1694792234 results: WIN by card 2:1 at 5,3 over card 1:1 at 3,3
highlight_round_winning_card( 'attack-21531133-1694792234', 2, 1, 5, 3, 'counter' );
display_gain_xps_or_levelup( 'attack-21531133-1694792234', 5, 3, 2, 1, 0, 1 );
send_to_chamber( 'attack-21531133-1694792234', 3, 3, 1, 1, 'counter' );
add_nodes_to_player( 'attack-21531133-1694792234+an_after_attack', 2, 5, '+5 nodes for defeating a legendary' );
set_match_meta( 'player_2_has_MoA_on_turn_', '1' );
// [-] Finished hit #1/1
// Adding commands
9/15/2023, 12:39:14 PM[app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:39:17 PM [ui_commands]
Exec UI commands
// Requesting turn 40. Current turn in db: 40
// Executing hit by 2:1 at 5,3
// [+] Starting hit #1/1
set_new_attack_run( 'attack-21531133-1694792234' );
display_attack( 'attack-21531133-1694792234', 2, 1, 5, 3, 1, 1, 3, 3, 'up', 'hps', 148.000 );
// lower_card_stats( 'hps', 148.000, 3, 3 );
display_counter_attack( 'attack-21531133-1694792234', 2, 1, 5, 3, 'down', 1, 1, 3, 3, 'hps', 154 );
// lower_card_stats( 'hps', 154, 5, 3 );
// #attack-21531133-1694792234 results: WIN by card 2:1 at 5,3 over card 1:1 at 3,3
highlight_round_winning_card( 'attack-21531133-1694792234', 2, 1, 5, 3, 'counter' );
display_gain_xps_or_levelup( 'attack-21531133-1694792234', 5, 3, 2, 1, 0, 1 );
send_to_chamber( 'attack-21531133-1694792234', 3, 3, 1, 1, 'counter' );
add_nodes_to_player( 'attack-21531133-1694792234+an_after_attack', 2, 5, '+5 nodes for defeating a legendary' );
set_match_meta( 'player_2_has_MoA_on_turn_', '1' );
// [-] Finished hit #1/1
// Adding commands
9/15/2023, 12:39:17 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:39:20 PM [ui_commands]
Exec UI commands
// Requesting turn 40. Current turn in db: 40
// Executing hit by 2:1 at 5,3
// [+] Starting hit #1/1
set_new_attack_run( 'attack-21531133-1694792234' );
display_attack( 'attack-21531133-1694792234', 2, 1, 5, 3, 1, 1, 3, 3, 'up', 'hps', 148.000 );
// lower_card_stats( 'hps', 148.000, 3, 3 );
display_counter_attack( 'attack-21531133-1694792234', 2, 1, 5, 3, 'down', 1, 1, 3, 3, 'hps', 154 );
// lower_card_stats( 'hps', 154, 5, 3 );
// #attack-21531133-1694792234 results: WIN by card 2:1 at 5,3 over card 1:1 at 3,3
highlight_round_winning_card( 'attack-21531133-1694792234', 2, 1, 5, 3, 'counter' );
display_gain_xps_or_levelup( 'attack-21531133-1694792234', 5, 3, 2, 1, 0, 1 );
send_to_chamber( 'attack-21531133-1694792234', 3, 3, 1, 1, 'counter' );
add_nodes_to_player( 'attack-21531133-1694792234+an_after_attack', 2, 5, '+5 nodes for defeating a legendary' );
set_match_meta( 'player_2_has_MoA_on_turn_', '1' );
// [-] Finished hit #1/1
// Adding commands
9/15/2023, 12:39:20 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:39:23 PM [ui_commands]
Exec UI commands
// Requesting turn 40. Current turn in db: 40
// Executing hit by 2:1 at 5,3
// [+] Starting hit #1/1
set_new_attack_run( 'attack-21531133-1694792234' );
display_attack( 'attack-21531133-1694792234', 2, 1, 5, 3, 1, 1, 3, 3, 'up', 'hps', 148.000 );
// lower_card_stats( 'hps', 148.000, 3, 3 );
display_counter_attack( 'attack-21531133-1694792234', 2, 1, 5, 3, 'down', 1, 1, 3, 3, 'hps', 154 );
// lower_card_stats( 'hps', 154, 5, 3 );
// #attack-21531133-1694792234 results: WIN by card 2:1 at 5,3 over card 1:1 at 3,3
highlight_round_winning_card( 'attack-21531133-1694792234', 2, 1, 5, 3, 'counter' );
display_gain_xps_or_levelup( 'attack-21531133-1694792234', 5, 3, 2, 1, 0, 1 );
send_to_chamber( 'attack-21531133-1694792234', 3, 3, 1, 1, 'counter' );
add_nodes_to_player( 'attack-21531133-1694792234+an_after_attack', 2, 5, '+5 nodes for defeating a legendary');
set_match_meta( 'player_2_has_MoA_on_turn_', '1' );
// [-] Finished hit #1/1
// Adding commands
9/15/2023, 12:39:23 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:39:26 PM [ui_commands]
Exec UI commands
// Requesting turn 40. Current turn in db: 40
// Executing hit by 2:1 at 5,3
// [+] Starting hit #1/1
set_new_attack_run( 'attack-21531133-1694792234' );
display_attack( 'attack-21531133-1694792234', 2, 1, 5, 3, 1, 1, 3, 3, 'up', 'hps', 148.000 );
// lower_card_stats( 'hps', 148.000, 3, 3 );
display_counter_attack( 'attack-21531133-1694792234', 2, 1, 5, 3, 'down', 1, 1, 3, 3, 'hps', 154 );
// lower_card_stats( 'hps', 154, 5, 3 );
// #attack-21531133-1694792234 results: WIN by card2:1 at 5,3 over card 1:1 at 3,3
highlight_round_winning_card( 'attack-21531133-1694792234', 2, 1, 5, 3, 'counter' );
display_gain_xps_or_levelup( 'attack-21531133-1694792234', 5, 3, 2, 1, 0, 1 );
send_to_chamber( 'attack-21531133-1694792234', 3, 3, 1, 1, 'counter' );
add_nodes_to_player( 'attack-21531133-1694792234+an_after_attack', 2, 5, '+5 nodes for defeating a legendary' );
set_match_meta( 'player_2_has_MoA_on_turn_', '1' );
// [-] Finished hit #1/1
// Adding commands
9/15/2023, 12:39:26 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:39:29 PM [ui_commands]
Exec UI commands
// Requesting turn 40. Current turn in db: 40
// Executing hit by 2:1 at 5,3
// [+] Starting hit #1/1
set_new_attack_run( 'attack-21531133-1694792234' );
display_attack( 'attack-21531133-1694792234', 2, 1, 5, 3, 1, 1, 3, 3, 'up', 'hps', 148.000 );
// lower_card_stats( 'hps', 148.000, 3, 3 );
display_counter_attack( 'attack-21531133-1694792234', 2, 1, 5, 3, 'down', 1, 1, 3, 3, 'hps', 154 );
// lower_card_stats( 'hps', 154, 5, 3 );
// #attack-21531133-1694792234 results: WIN by card 2:1 at 5,3 over card 1:1 at 3,3
highlight_round_winning_card( 'attack-21531133-1694792234', 2, 1, 5, 3, 'counter' );
display_gain_xps_or_levelup( 'attack-21531133-1694792234', 5, 3, 2, 1, 0, 1 );
send_to_chamber( 'attack-21531133-1694792234', 3, 3, 1, 1, 'counter' );
add_nodes_to_player( 'attack-21531133-1694792234+an_after_attack', 2, 5, '+5 nodes for defeating a legendary' );
set_match_meta( 'player_2_has_MoA_on_turn_', '1' );
// [-] Finished hit #1/1
// Adding commands
9/15/2023, 12:39:29 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:39:32 PM [ui_commands]
Exec UI commands
// Requesting turn 40. Current turn in db: 40
// Executing hit by 2:1 at 5,3
// [+] Starting hit #1/1
set_new_attack_run( 'attack-21531133-1694792234' );
display_attack( 'attack-21531133-1694792234', 2, 1, 5, 3, 1, 1, 3, 3, 'up', 'hps', 148.000 );
// lower_card_stats( 'hps', 148.000, 3, 3 );
display_counter_attack( 'attack-21531133-1694792234', 2, 1, 5, 3, 'down', 1, 1, 3, 3, 'hps', 154 );
// lower_card_stats( 'hps', 154, 5, 3 );
// #attack-21531133-1694792234 results: WIN by card 2:1 at 5,3 over card 1:1 at 3,3
highlight_round_winning_card( 'attack-21531133-1694792234', 2, 1, 5, 3, 'counter' );
display_gain_xps_or_levelup( 'attack-21531133-1694792234', 5, 3, 2, 1, 0, 1 );
send_to_chamber( 'attack-21531133-1694792234', 3, 3, 1, 1, 'counter' );
add_nodes_to_player( 'attack-21531133-1694792234+an_after_attack', 2, 5, '+5 nodes for defeating a legendary' );
set_match_meta( 'player_2_has_MoA_on_turn_', '1' );
// [-] Finished hit #1/1
// Adding commands
9/15/2023, 12:39:32 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:39:35 PM [ui_commands]
Exec UI commands
// Requesting turn 40. Current turn in db: 40
// Executing hit by 2:1 at 5,3
// [+] Starting hit #1/1
set_new_attack_run( 'attack-21531133-1694792234' );
display_attack( 'attack-21531133-1694792234', 2, 1, 5, 3, 1, 1, 3, 3, 'up', 'hps', 148.000 );
// lower_card_stats( 'hps', 148.000, 3, 3 );
display_counter_attack( 'attack-21531133-1694792234', 2, 1, 5, 3, 'down', 1, 1, 3, 3, 'hps', 154 );
// lower_card_stats( 'hps', 154, 5, 3 );
// #attack-21531133-1694792234 results: WIN by card 2:1 at 5,3 over card 1:1 at 3,3
highlight_round_winning_card( 'attack-21531133-1694792234', 2, 1, 5, 3, 'counter' );
display_gain_xps_or_levelup( 'attack-21531133-1694792234', 5, 3, 2, 1, 0, 1 );
send_to_chamber( 'attack-21531133-1694792234', 3, 3, 1, 1, 'counter' );
add_nodes_to_player( 'attack-21531133-1694792234+an_after_attack', 2, 5, '+5 nodes for defeating a legendary' );
set_match_meta( 'player_2_has_MoA_on_turn_', '1' );
// [-] Finished hit #1/1
// Adding commands
9/15/2023, 12:39:35 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:39:38 PM [ui_commands]
Exec UI commands
// Requesting turn 40. Current turn in db: 40
// Executing hit by 2:1 at 5,3
// [+] Starting hit #1/1
set_new_attack_run( 'attack-21531133-1694792234' );
display_attack( 'attack-21531133-1694792234', 2, 1, 5, 3, 1, 1, 3, 3, 'up', 'hps', 148.000 );
// lower_card_stats( 'hps', 148.000, 3, 3 );
display_counter_attack( 'attack-21531133-1694792234', 2, 1, 5, 3, 'down', 1, 1, 3, 3, 'hps', 154 );
// lower_card_stats( 'hps', 154, 5, 3 );
// #attack-21531133-1694792234 results: WIN by card 2:1 at 5,3 over card 1:1 at 3,3
highlight_round_winning_card( 'attack-21531133-1694792234', 2, 1, 5, 3, 'counter' );
display_gain_xps_or_levelup( 'attack-21531133-1694792234', 5, 3, 2, 1, 0, 1 );
send_to_chamber( 'attack-21531133-1694792234', 3, 3, 1, 1, 'counter' );
add_nodes_to_player( 'attack-21531133-1694792234+an_after_attack', 2, 5, '+5 nodes for defeating a legendary' );
set_match_meta( 'player_2_has_MoA_on_turn_', '1' );
// [-] Finished hit#1/1
// Adding commands
9/15/2023, 12:39:38 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:39:41 PM [ui_commands]
Exec UI commands
// Requesting turn 40. Current turn in db: 40
// Executing hit by 2:1 at 5,3
// [+] Starting hit #1/1
set_new_attack_run( 'attack-21531133-1694792234' );
display_attack( 'attack-21531133-1694792234', 2, 1, 5, 3, 1, 1, 3, 3, 'up', 'hps', 148.000 );
// lower_card_stats( 'hps', 148.000, 3, 3 );
display_counter_attack( 'attack-21531133-1694792234', 2, 1, 5, 3, 'down', 1, 1, 3, 3, 'hps', 154 );
// lower_card_stats( 'hps', 154, 5, 3 );
// #attack-21531133-1694792234 results: WIN by card 2:1 at 5,3 over card 1:1 at 3,3
highlight_round_winning_card( 'attack-21531133-1694792234', 2, 1, 5, 3, 'counter' );
display_gain_xps_or_levelup( 'attack-21531133-1694792234', 5, 3, 2, 1, 0, 1 );
send_to_chamber( 'attack-21531133-1694792234', 3, 3, 1, 1, 'counter' );
add_nodes_to_player( 'attack-21531133-1694792234+an_after_attack', 2, 5, '+5 nodes for defeating a legendary' );
set_match_meta( 'player_2_has_MoA_on_turn_', '1' );
// [-] Finished hit #1/1
// Adding commands
9/15/2023, 12:39:41 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:39:44 PM [ui_commands]
Exec UI commands
// Requesting turn 40. Current turn in db: 40
// Executing hit by 2:1 at 5,3
// [+] Starting hit #1/1
set_new_attack_run( 'attack-21531133-1694792234' );
display_attack( 'attack-21531133-1694792234', 2, 1, 5, 3, 1, 1, 3, 3, 'up', 'hps', 148.000 );
// lower_card_stats( 'hps', 148.000, 3, 3 );
display_counter_attack( 'attack-21531133-1694792234', 2, 1, 5, 3, 'down', 1, 1, 3, 3, 'hps', 154 );
// lower_card_stats( 'hps', 154, 5, 3 );
// #attack-21531133-1694792234 results: WIN by card 2:1 at 5,3 over card 1:1 at 3,3
highlight_round_winning_card( 'attack-21531133-1694792234', 2, 1, 5, 3, 'counter' );
display_gain_xps_or_levelup( 'attack-21531133-1694792234', 5, 3, 2, 1, 0, 1 );
send_to_chamber( 'attack-21531133-1694792234', 3, 3, 1, 1, 'counter' );
add_nodes_to_player( 'attack-21531133-1694792234+an_after_attack', 2, 5, '+5 nodes for defeating a legendary' );
set_match_meta( 'player_2_has_MoA_on_turn_', '1' );
// [-] Finished hit #1/1
// Adding commands
9/15/2023, 12:39:44 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:39:47 PM [ui_commands]
Exec UI commands
// Requesting turn 40. Current turn in db: 40
// Executing hit by 2:1 at 5,3
// [+] Starting hit #1/1
set_new_attack_run( 'attack-21531133-1694792234' );
display_attack( 'attack-21531133-1694792234', 2, 1, 5, 3, 1, 1, 3, 3, 'up', 'hps', 148.000 );
// lower_card_stats( 'hps', 148.000, 3, 3 );
display_counter_attack( 'attack-21531133-1694792234', 2, 1, 5, 3, 'down', 1, 1, 3, 3, 'hps', 154 );
// lower_card_stats( 'hps', 154, 5, 3 );
// #attack-21531133-1694792234 results: WIN by card 2:1 at 5,3 over card 1:1 at 3,3
highlight_round_winning_card( 'attack-21531133-1694792234', 2, 1, 5, 3, 'counter' );
display_gain_xps_or_levelup( 'attack-21531133-1694792234', 5, 3, 2, 1, 0, 1 );
send_to_chamber( 'attack-21531133-1694792234', 3, 3, 1, 1, 'counter' );
add_nodes_to_player( 'attack-21531133-1694792234+an_after_attack', 2, 5, '+5 nodes for defeating a legendary' );
set_match_meta( 'player_2_has_MoA_on_turn_', '1' );
// [-] Finished hit #1/1
// Adding commands
9/15/2023, 12:39:47 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:39:50 PM [ui_commands]
Exec UI commands
// Requesting turn 40. Current turn in db: 40
// Executing hit by 2:1 at 5,3
// [+] Starting hit #1/1
set_new_attack_run( 'attack-21531133-1694792234' );
display_attack( 'attack-21531133-1694792234', 2, 1, 5, 3, 1, 1, 3, 3, 'up', 'hps', 148.000 );
// lower_card_stats( 'hps', 148.000, 3, 3 );
display_counter_attack( 'attack-21531133-1694792234', 2, 1, 5, 3, 'down', 1, 1, 3, 3, 'hps', 154 );
// lower_card_stats( 'hps', 154, 5, 3 );
// #attack-21531133-1694792234 results: WIN by card 2:1 at 5,3 over card 1:1 at 3,3
highlight_round_winning_card( 'attack-21531133-1694792234', 2, 1, 5, 3, 'counter' );
display_gain_xps_or_levelup( 'attack-21531133-1694792234', 5, 3, 2, 1, 0, 1 );
send_to_chamber( 'attack-21531133-1694792234', 3, 3, 1, 1, 'counter' );
add_nodes_to_player( 'attack-21531133-1694792234+an_after_attack', 2, 5, '+5 nodes for defeating a legendary' );
set_match_meta( 'player_2_has_MoA_on_turn_', '1' );
// [-] Finished hit #1/1
// Adding commands
9/15/2023, 12:39:50 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
9/15/2023, 12:39:53 PM [ui_commands]
Exec UI commands
// Requesting turn 40. Current turn in db: 40
//Executing hit by 2:1 at 5,3
// [+] Starting hit #1/1
set_new_attack_run( 'attack-21531133-1694792234' );
display_attack( 'attack-21531133-1694792234', 2, 1, 5, 3, 1, 1, 3, 3, 'up', 'hps', 148.000 );
// lower_card_stats( 'hps', 148.000, 3, 3 );
display_counter_attack( 'attack-21531133-1694792234', 2, 1, 5, 3, 'down', 1, 1, 3, 3, 'hps', 154 );
// lower_card_stats( 'hps', 154, 5, 3 );
// #attack-21531133-1694792234 results: WIN by card 2:1 at 5,3 over card 1:1 at 3,3
highlight_round_winning_card( 'attack-21531133-1694792234', 2, 1, 5, 3, 'counter' );
display_gain_xps_or_levelup( 'attack-21531133-1694792234', 5, 3, 2, 1, 0, 1 );
send_to_chamber( 'attack-21531133-1694792234', 3, 3, 1, 1, 'counter' );
add_nodes_to_player( 'attack-21531133-1694792234+an_after_attack', 2, 5, '+5 nodes for defeating a legendary' );
set_match_meta( 'player_2_has_MoA_on_turn_', '1' );
// [-] Finished hit #1/1
// Adding commands
9/15/2023, 12:39:53 PM [app.battle_engine.turn_listener.run]
Turn fetched OK. UI commands executed.
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